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Happy Monday!
Busy week going through my list of things to review. There were more renders to be fixed than I thought, but the majority of them were easy fixes. A little trick I picked up working on CH4 was not compressing my daz saves. This lets you open the file in something like notepad++ and edit it in plain text. So in this example below...
you most likely won't notice since the image size was reduced to fit this post. But there's very fine grain in the whole image. So instead of opening all 8 renders that were affected, I just opened the files in notepad++ and tweaked the number of iterations, and re-queued the renders. There were a few that had annoying things like this one below of Kindra's uncle. When doing an IRAY preview, those bald spots weren't there and somehow showed up during the final renders for this scene. In this case, a simple photoshop job since it was only a few renders that come out like this.
Then there are the slight nuance issues like this one. He has two versions of his morphs, his younger version I use in flashbacks. The above image is his correct present-day morph. Forehead winkles, crow's feet eyes, etc. Morphs are tricky to fix editing the save file directly, but fortunately, I only did a few shots this close up to him. So I just opened the few saves and corrected the morph and re-queued.
Mostly quick work correcting the issues I found last week. Wanted to share how this process works and some methods you may not be aware of to trackle them. Mainly saving scenes uncompressed. Editing the file can be a major time saver when you know what you're doing. Just be sure to save a copy before, until you're more comfortable with the process. One wrong edit and you'll get errors or break your scene file entirely.
For this last scene on my list, I'm going to be dipping my toes in Blender a bit for some extra help. Blender has a bunch of cool stuff to help stage scenes and automate some stuff, then export it to DAZ to continue there. I was already working on this as soon as I woke up this morning and it's going smoother than I thought (knock wood). Just need to export what I worked on and begin working on this scene. It's a fun scene I've been holding off on for awhile now but also real excited to finally get to it.
That wraps it for last week.
Have yourselves a great week! Stay safe and hydrated!
-digi.B