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Happy New Year!
No updates on the shirts. Still waiting for the sample order to come in.
Good news about the voice actress. We've been working on dialing in Artemis' cooing sound. So those curious about the sound can look forward to that small patch. This feature will be toggleable in the settings menu, so if it's too distracting. You're not forced to have it on.
This week, I'll be working on some dialogue edits. The thing about having a large cast is all the personalities you need to track. I often go back and review the dialogue and make sure it matches the personality. Having a large cast like in Artemis is really nice, but my next project will be smaller (about 5). A lot of my inspiration is drawn from games like Dragon Age and Mass Effect (and now Baldur's Gate 3...finally got to play after releasing CH5
). The romance options in those games are nice and tight. Makes for cleaner variable tracking, chunky main plot with nice side-arcs weaved in. That's future talk, though. Chapter 6 will continue progressing the main story, with opportunities to interact with LIs should you be on their path.
I have attached the full-sized render of this week's image to this post. I also noticed the Holiday renders didn't post last week, so I added the link to the Mega folder below. You can download the full 4K render of the character you want (or all of them heh).
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Thank you all again for an amazing 2023. Here's to 2024!
Stay safe out there.
- digi.B