Monosomething

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Witnesses don't actually matter in the vanilla game. It's all down to the Lucky trait.

Case 1: Killer is Lucky, victim is not -> Killer gets away, victim dies
Case 2: Killer is not Lucky, victim is Lucky -> Killer is arrested, victim survives
Case 3: Killer is Lucky, victim is Lucky -> Killer is arrested, victim dies
Case 4: Killer is not Lucky, victim is not Lucky -> Killier is arrested, victim dies

It becomes more complicated when you start using modules that apply trait modifiers. It then becomes what is the total value of the killer's Lucky modifiers vs the victim's Lucky modifiers. Modules like Thorough which perform witness checks are using the presence of witnesses or not to possibly apply a Lucky modifier to the killer.
Dont know how frequently i will be using this "new power" - it skips a day, just like a regular murder, which im not a fan of...
I need to find a *simpler* module that does interesting things with regular fighting. Cruel looked promising, but as mentioned - caused a lot of collateral damage.
 

Grim

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Dont know how frequently i will be using this "new power" - it skips a day, just like a regular murder, which im not a fan of...
I need to find a *simpler* module that does interesting things with regular fighting. Cruel looked promising, but as mentioned - caused a lot of collateral damage.
The day skip seems to be unavoidable. That's just the hardcoded behavior resulting from murder (attempts)

EDIT2: I think i may need the "Thorough" module as well - that one makes it possible to kill someone and get away with it IF nobody saw me do it. Man, i can already see the urge for power boil within me, when >I< am the evil character!
Despite the description, Thorough won't guarantee you get away with it even if there are no witnesses. See my edit above for how trait modifiers work. It'll make it more likely that you get away with it, but if the victim has a lot of Lucky modifiers stacked then you still might not. Although you've said that you strip modules from all of your cards, so it might not be an issue for you.
 
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Monosomething

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It prefer not getting my hands dirty, but it's definitely more time consuming. See the 3 weeks I've been trying to get 1 NPC killed off.
I dont even quite grasp how you do it. Do you come up to an evil character and... drown them with bad rumors about their partner? Or something?
 

Grim

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I dont even quite grasp how you do it. Do you come up to an evil character and... drown them with bad rumors about their partner? Or something?
It's a lot of rumor spreading. First I have get the target to hook up with an Evil NPC by spreading good rumors about each of them to the other. Then I have to turn the relationship sour by then spreading bad rumors about each of them to the other. Then I have to get the target to hook up with somebody else via rumors while still in the relationship with the Evil NPC. The person taking the fall that the target will cheat with typically has to be normal virtue or lower, or they'll pretty much never have sex out in public where the Evil NPC will catch them. Then it's mostly a waiting game. I'll keep spreading bad rumors about the target in order to keep them isolated from everyone else.

On my PC I use a combination of , , and modules. Without those the process would take way too long.

Edit: I should also mention it doesn't necessarily have to involve an Evil NPC. The Yandere modules also work, but then the process changes a bit depending on which module is in play. works like the Evil trait. would involve getting the target to hook up with the yandere's lover instead. and are kind of a wildcard. They can't reliably be taken advantage of, but sometimes I'll get lucky and a card with one of those modules will take out the target.
 
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Monosomething

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It's a lot of rumor spreading. First I have get the target to hook up with an Evil NPC by spreading good rumors about each of them to the other. Then I have to turn the relationship sour by then spreading bad rumors about each of them to the other. Then I have to get the target to hook up with somebody else via rumors while still in the relationship with the Evil NPC. The person taking the fall that the target will cheat with typically has to be normal virtue or lower, or they'll pretty much never have sex out in public where the Evil NPC will catch them. Then it's mostly a waiting game. I'll keep spreading bad rumors about the target in order to keep them isolated from everyone else.
Well... its good that you explained yourself! Because i was about to call you a cuck, for getting into a relationship with an evil chick, baiting her into getting into more relationships and then have everyone killed off by outcompeting them! Heh heh.


On my PC I use a combination of , , and modules. Without those the process would take way too long.
I predicted you mentioning these modules before you even replied! Cant do shit with likes and dislikes alone.
I myself use the Cupid module, so that i can shake off a chick coming after me non stop in a less malevolent way, than having her eat a bunch of hate points from insults - i just use this one to match her up with someone, so she leaves me alone as a result (or, at least, isnt as frequent in her "attacks").
 

Grim

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Well... its good that you explained yourself! Because i was about to call you a cuck, for getting into a relationship with an evil chick, baiting her into getting into more relationships and then have everyone killed off by outcompeting them! Heh heh.

I predicted you mentioning these modules before you even replied! Cant do shit with likes and dislikes alone.
I myself use the Cupid module, so that i can shake off a chick coming after me non stop in a less malevolent way, than having her eat a bunch of hate points from insults - i just use this one to match her up with someone, so she leaves me alone as a result (or, at least, isnt as frequent in her "attacks").
Even with a masterful level of rumor spreading, there still ends up being a lot of randomness involved since I randomly generate most of my class from my available cards. The target in my current game has survived 3 plots so far. I mentioned most of them in this post, but I forgot to mention that the very first Evil NPC I hooked him up with was killed by a Murderous NPC before I could even set the cheating into motion. The 4th plot is still ongoing.
 

Monosomething

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Even with a masterful level of rumor spreading, there still ends up being a lot of randomness involved since I randomly generate most of my class from my available cards. The target in my current game has survived 3 plots so far. I mentioned most of them in this post, but I forgot to mention that the very first Evil NPC I hooked him up with was killed by a Murderous NPC before I could even set the cheating into motion. The 4th plot is still ongoing.
Its interesting seeing/hearing how people play this game.

I (like to) think i play the game fairly conservatively - i do the usual "get in the pants of every chick" or "get in the pants of one chick" and annoy the living bejeezus out of everyone trying to get in their pants by (ab)using my superior love count. The results you could clearly see in the screenshots above - looks like guys just dont like being marginalized by a single individual, intercepting them at every step and competing over them talking about weather and cute bunnies. From then on, though, the situation deteriorates to a point, where all other guys want to fight me. While i will endure it for a while, it gets boring rather quickly, so im spicing things up by picking up the killer module... which i will probably use very infrequently. Would be nice to have some sort of module to boost fighting, so that the loser would... i dont know. Walk at a pace of the Otaku personality for the rest of the day? Or something?

You doing your scheming would be too time consuming for me. Plus, i hate skipping days.
 

Grim

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Its interesting seeing/hearing how people play this game.

I (like to) think i play the game fairly conservatively - i do the usual "get in the pants of every chick" or "get in the pants of one chick" and annoy the living bejeezus out of everyone trying to get in their pants by (ab)using my superior love count. The results you could clearly see in the screenshots above - looks like guys just dont like being marginalized by a single individual, intercepting them at every step and competing over them talking about weather and cute bunnies. From then on, though, the situation deteriorates to a point, where all other guys want to fight me. While i will endure it for a while, it gets boring rather quickly, so im spicing things up by picking up the killer module... which i will probably use very infrequently. Would be nice to have some sort of module to boost fighting, so that the loser would... i dont know. Walk at a pace of the Otaku personality for the rest of the day? Or something?

You doing your scheming would be too time consuming for me. Plus, i hate skipping days.
I am still trying to bang all the chicks on the side, but my primary goal is rack up body counts. This current game has been rather slow though. It's a far cry from the game I mentioned a while back where I ended up having to replace more than half the class in the span of a couple weeks.

I'm gonna be disappointed if there isn't any sort of murder mechanic in "AA3"
 
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Weebicon

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Speaking of murder and modules...Does anyone know how the Detective module works? I'm trying to do a murder mystery playthrough but it's hard when I can't find the reports after questioning. "- the Detective can read their previous reports by targeting a person and going to the library. The reports are printed in the console" is what it says but what do they mean by console?
 

Grim

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Speaking of murder and modules...Does anyone know how the Detective module works? I'm trying to do a murder mystery playthrough but it's hard when I can't find the reports after questioning. "- the Detective can read their previous reports by targeting a person and going to the library. The reports are printed in the console" is what it says but what do they mean by console?
The console is part of the game launcher. It's the tab on the far right. You might need to set "Default log priority" to "info" under the AA2Unlimited tab in order to see the messages from the module
 

Monosomething

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Untitled.png

In other, more serious, news - another tiny update on the "Lets have sex" call out:
The call out will NOT work on highest virtue cards - these completely ignore you, regardless of their love count, whether they have a partner or not, or anything else.

As for the issue, where the card accepts the call out, but then ignores you? I have no idea what might be causing it. Sometimes it works, other times it doesnt, and there is no clear indicator of what governs it (kinda like that one high virtue chick that, after becoming sex friends, asked me to have sex on numerous occasions out of her own will - something unique in its own right, though im thinking it might be tied to the "Easygoing" trait). I glanced over the traits of the cards that did this, but found nothing out of the ordinary. Theres no modules on any of them, so thats not the issue either. Its just unreliable, which just means that forcing them might be the only option to extract anything out of em - infirmary is our friend, still.

EDIT:
Untitled.png
 
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Monosomething

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Are you gonna replace the dead, or are you just clearing the board? I usually use it as an opportunity to find new cards to download.
As you see with the new guy that took the spot of the last victim - i will replace them. I could just remove them from class, but murdering them is more fun... especially when the mysterious murder happens in the classroom just after the lesson ends, with nobody batting an eye to a new body hitting the floor! Heh!
 
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JustLittleTinyMe

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Am I missing something ? I've downloaded v8.7 from here, added a couple character cards but that's all, but when I click "Launch the game" it just stops responding and doesn't open. I tried waiting but even after 5-10min it still doesn't get anywhere.
 

Grim

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Am I missing something ? I've downloaded v8.7 from here, added a couple character cards but that's all, but when I click "Launch the game" it just stops responding and doesn't open. I tried waiting but even after 5-10min it still doesn't get anywhere.
Go into the "extra" folder and install directx_Jun2010_redist, vc_redist.x64, vc_redist.x86, and windowsdesktop-runtime-3.1.9-win-x64. Better yet, follow . You can skip the downloading the game part since you already have it.

Also, that folder really shouldn't be labeled as "extra". It's misleading
 
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JustLittleTinyMe

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Go into the "extra" folder and install directx_Jun2010_redist, vc_redist.x64, vc_redist.x86, and windowsdesktop-runtime-3.1.9-win-x64.

Better yet, follow . You can skip the downloading the game part since you already have it.
Ooooh, I figured it was just a download and play game, alright thank you for the help! :)(y)
 

Grim

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The disruptive manner in which some people write their modules pisses me off. Instead of having their triggers respond to very specific events/actions, they'll just broadly respond to a wide range of actions in order to try and insert their own module's actions in place of whatever else is currently occurring.
 

Monosomething

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The disruptive manner in which some people write their modules pisses me off. Instead of having their triggers respond to very specific events/actions, they'll just broadly respond to a wide range of actions in order to try and insert their own module's actions in place of whatever else is currently occurring.
...aaaaand im almost certain this "disruptive manner" is also the cause of a fair bit of crashes ive experienced before i started stripping cards of modules. Gotta point a finger on something/one!
 
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