Tset

Newbie
Aug 21, 2017
48
90
sleep in the hideout 2 or 3 times, buy things and sell there twice or so
Thanks for the advice, but still, I'm not triggering anything. I sold and bought several times (have a relation of 2,3 and 8 with sellers), slept and rest there over 10 times, still nothing.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,197
11,009
Seeing this emerging from latest updates after I stopped playing it years ago and thought to be abandoned, gave me an immaculate feeling:
1727937488189.jpeg
 
  • Like
Reactions: BigMeme99
Sep 20, 2017
53
10
Appreciate any suggestions or help anyone has.

*Edit* Trying Patch c to see if it fixes things. Don't ask why I, with near perfect vision, missed the above post. :unsure:
*Edit2* Patch C does in fact fix all of it if anyone else has same problems.
Where did you hunt for the box / treasure location?
 

Shadow1150

New Member
Dec 7, 2023
3
0
When I start a fight, it gives me an error screen. When I press ignore, it skips the fight and I win. Is there a way to fix this? I want to fight.
 

zARRR

Forum Fanatic
Nov 6, 2020
5,197
11,009
how advanced are you on the other parts of the game?
I don’t know basically nothing, I played it when it first released and now there are so many revamps and QoL that I decided to restart from scratch. I remember only the story and some character events
 

Allan Trumbull

Forum Fanatic
Sep 10, 2021
4,816
4,784
I am sad. I thought game abandoned. But I can't play the latest update of game (Android version) because it still stores save files on Android / data folder. But Google blocked the acces of that folder. So unless a moder makes an Android port I can't play
 

rolero

Newbie
Aug 6, 2017
25
15
Finally got this thing to unpack and work. Got the patch added too (took over an hour as well)
However, Im noticing that the text bottons on the menu are blinking constantly and is hella distracting. Any idea why or is there a solution?

Edit: nevermind, it fixed itself.
 
Last edited:

somebodynobody

Engaged Member
May 11, 2017
3,261
4,206
3.0c Was in combat had a sick werewolf and flamingo companions, won the battle and got this code.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/places/hotel/grace/room.rpy", line 27, in script call
    call screen hotel_grace
  File "game/places/hotel/player/pc.rpy", line 12, in script call
    call screen pc
  File "game/places/hotel/lobby/door.rpy", line 94, in script call
    call tutorial_combat from _call_tutorial_combat_1
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/f1/room.rpy", line 19, in script call
    call screen hotel_f1a
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/kitchen/room.rpy", line 20, in script call
    call screen hotel_kitchen
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/places/hotel/player/chest.rpy", line 3, in script call
    call vault_chest from _call_vault_chest
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 31, in script
    python:
  File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
    s_x.turn2()
  File "game/variables/classes/Being.rpy", line 1646, in turn2
    flags = funct(flags = flags, **kwargs) or flags
  File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
    caster.ai(caster = caster)
  File "game/variables/classes/Being.rpy", line 467, in ai_simple
    avoid = avoid
  File "game/variables/classes/Being.rpy", line 632, in ai_solver
    self.select_action(action)
  File "game/variables/classes/Being.rpy", line 1704, in select_action
    self.set_intent()
  File "game/variables/classes/Being.rpy", line 1805, in set_intent
    new_intent = (x[0], str(x[1](self, **x[2])))
  File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
    if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/places/hotel/grace/room.rpy", line 27, in script call
    call screen hotel_grace
  File "game/places/hotel/player/pc.rpy", line 12, in script call
    call screen pc
  File "game/places/hotel/lobby/door.rpy", line 94, in script call
    call tutorial_combat from _call_tutorial_combat_1
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/f1/room.rpy", line 19, in script call
    call screen hotel_f1a
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/kitchen/room.rpy", line 20, in script call
    call screen hotel_kitchen
  File "game/places/hotel/lexi/room.rpy", line 22, in script call
    call screen hotel_lexi
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/player/room.rpy", line 38, in script call
    call screen hotel_player
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/room.rpy", line 17, in script call
    call screen hotel_lobby
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/places/hotel/player/chest.rpy", line 3, in script call
    call vault_chest from _call_vault_chest
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 119, in script call
    call battle_execute_labels(btl_to_execute_list, btl_function_next) from _call_battle_execute_labels
  File "game/places/hotel/lobby/door.rpy", line 48, in script call
    call exp_generic_combat(difficulty_flag = 1, **gen_combat_sel) from _call_exp_generic_combat
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 23, in script call
    call screen holder_screen
  File "game/combat/battle/Battle_labels.rpy", line 31, in script
    python:
  File "renpy/ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "renpy/python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/combat/battle/Battle_labels.rpy", line 68, in <module>
    s_x.turn2()
  File "game/variables/classes/Being.rpy", line 1646, in turn2
    flags = funct(flags = flags, **kwargs) or flags
  File "game/combat/battle/functions/other/action.rpy", line 56, in funct_run_action_on_turn
    caster.ai(caster = caster)
  File "game/variables/classes/Being.rpy", line 467, in ai_simple
    avoid = avoid
  File "game/variables/classes/Being.rpy", line 632, in ai_solver
    self.select_action(action)
  File "game/variables/classes/Being.rpy", line 1704, in select_action
    self.set_intent()
  File "game/variables/classes/Being.rpy", line 1805, in set_intent
    new_intent = (x[0], str(x[1](self, **x[2])))
  File "game/variables/classes/Being.rpy", line 1094, in calc_dmg
    if target.hp <= 0:
AttributeError: 'int' object has no attribute 'hp'

Windows-10-10.0.19041 AMD64
Ren'Py 7.6.3.23091805
Astral Lust 0.3.0c
Fri Oct  4 02:38:19 2024
 
  • Like
Reactions: konghua

SgtCrise

Newbie
Oct 31, 2017
56
71
Gracie's "find me a toy" scene triggers way too early, as soon as you reach her stats requirements. It ignored me not meeting any monster girls prior and played as if I had two of them in the hotel already.
 

Evuhl669

Newbie
May 2, 2022
37
31
seems like a fun and nice game but to buggy for me atm... after first combat tutorial i got stuck with the fight screen all the time.. couldnt get rid of it..
 

AxelX7

Newbie
Feb 19, 2018
81
37
Is there a way to upgrade the basic cards Without dying?
or a way to die to get the upgrades without losing items and value of the other cards?
 

ubira

Newbie
Jul 27, 2021
75
229
I played this game for a long time a few years ago
it was one of my favorites, and luckily I found out that it had come back when I saw the list of recent updates.
and I decided to replay from scratch again, I didn't find any errors, although I didn't notice any big changes since the last time, except for the cards and some monks,
I wish they could make the font of the mission lists bigger, the font is too small, and some missions are not in chronological order, even before I had assumed a serious relationship with a certain character, progressing with other girls first, triggered events that gave spoilers with other characters, as if I were watching future events.
but other than that, everything was smooth for me
 
  • Like
Reactions: Forgotted
4.20 star(s) 54 Votes