Pretty fun so far. Lots of surprisingly complex systems going on, though not too much done with them.
Story feels a bit simplistic and - esp. the opening - rushed. Those pirates are the most fluffball-non-criminal-crew you'll ever meet. A litter of kitten give a great sense of danger than those guys.
You then turn things around very quickly and almost equally as quickly start dominating them. Which, given how harmless they are, isn't too surprising, but makes it very unbelievable that they'd go for the job they did in the first place, even if it was a conspiracy ...
... also the whole "criminal enterprise" of the station is so far in the background it feels very detached from the story with the girls. I suppose the main way to address this was make things integrate more with the station management, ie, you build a strip club, you actually can visit that. Or you can visit the blackmarket to buy stuff. Or whatever. Make it so the changes you do actually have a visible impact (I can see how that might be too much work, tbf).
Characters are fun, bit anime-esque maybe, but fun. Could have done with a bit more body-type variation - you got 4x standard, 1x small, 1x tall. But the bodies are very similar, aside from vertical skaling ^^;
The game primarily seems to be about exhibitionism, which is fine of course, though personally I always find it a bit boring if everyone just ends up nude in the end. Might just be a me thing ...
Didn't have too many too egregious bugs, though once I was thrown back to the main menu (bought some fighters and then suddenly was in the main menu). Luckily the game seems to make autosaves when buying fighters so no progress was lost. Also some of the "back" buttons threw me into the wrong locations (when talking to somebody); I mean, no harm done really, but just something to doublecheck I guess.