Yeah, I'd rather be killed by the dog later than live with letting it die. That's why a lot of choices and what they lead to can come off a bit weird, they don't follow the average person's sensibilities. It's still beautiful to look at and the sex scenes are hot as hell, I just wish I could get a grip on what the logic was behind it. Especially since this game has a great puzzle game vibe like the classic Telltale games, really captures the spirit of adventure games.
Those old Telltale games I got, do a selfish thing and it can bite you when you need help from that person you wronged. But save a dog and bad things happen? Seems like a troll, especially when the scene is written for sympathy for the dog. I mean, i'm a pretty big pessimist but in the context of a game there's certain storytelling rules there. Maybe if there had been a line in there implying it was a demon in disguise or something, you could justify it. Without it it seems like a cheap "gotcha" moment, but it's punishing you for info you didn't have. In the old adventure games, usually the logic of being kind to animals would always come back to save you later, even if you had hardship in the moment like grinding for more materials because you used some saving the animal.
As a writer that might seem limiting or boring because you want to do something different. But you have to keep the rules of your genre in mind or people feel disconnected. I'd argue there's already a ton of things in the game that make it unique and different. You don't want to fall into the Rian Johnson "betray your expectations" trap, movies and games are always comfort food to some degree. They can still be bold, otherwise and I'd say this game already is.