Of course, the only thing that helps this dev is actually getting the updates out I think we have had about 2-3 this year and two with the other babysitter game, compared to that big fat 0 of Milfy.Is that sarcasm? Cause that's effectively what this dev has been doing for well over a year. Only a few times in all that has it been released on the first promise thereof. It's why this dev has lost half of the support on patreon that once existed for it. It's kind of sad really considering how good it is.
To be better than the worst is not good...Of course, the only thing that helps this dev is actually getting the updates out I think we have had about 2-3 this year and two with the other babysitter game, compared to that big fat 0 of Milfy.
You ain't the only one and hopefully, with his route ending in this upcoming update, it is the last we see of him. Yeah, this is the only game I've ever used a WT for as well luckily for us we haven't needed it in the latest updates.Robert should either have the option of being disabled or removed forcibly by MC. His very presence is irritating and while I normally don't like to have to look at a walkthrough first time through a game, not wanting him to mess with the girls is forcing me to. Fuck the POS.
Probably.anybody have saves for NTR scenes with Christine and Silver/Robert
I don't think honesty is the problem here. We all knew that developing two games at the same time would mean a significant delay on both games update releases. And things were already complicated before working on the second game, because the first game had many different paths to be addressed in each update.To be better than the worst is not good...
The main problem here is honesty...
I agree, just want to add that the EXTRA work was self-inflicted. Nobody asked for a second game, and if you know you already have problems meeting the deadlines you yourself have set & communicated, I wonder why the dev added the extra stress for himself?I don't think honesty is the problem here. We all knew that developing two games at the same time would mean a significant delay on both games update releases. And things were already complicated before working on the second game, because the first game had many different paths to be addressed in each update.
I believe the real problem here is: Too much work for too few workers.
Not how good it is, but how good it was … a long time ago !Is that sarcasm? Cause that's effectively what this dev has been doing for well over a year. Only a few times in all that has it been released on the first promise thereof. It's why this dev has lost half of the support on patreon that once existed for it. It's kind of sad really considering how good it is.
You're absolutely right! But I guess I understand the devs motives, they didn't want a gap in the money influx. With one game ending they needed a new source of interest for their patrons to keep supporting them when the old game was finished. But of course this solution has terrible side effects.I agree, just want to add that the EXTRA work was self-inflicted. Nobody asked for a second game, and if you know you already have problems meeting the deadlines you yourself have set & communicated, I wonder why the dev added the extra stress for himself?
To much work is the real reason, as I said already in a few post too.I don't think honesty is the problem here. We all knew that developing two games at the same time would mean a significant delay on both games update releases. And things were already complicated before working on the second game, because the first game had many different paths to be addressed in each update.
I believe the real problem here is: Too much work for too few workers.
Probably wary of any backlash or the I told you so crowd that has told the dev that he is doing too much some people are just stubborn like that and think they can do everything and then often realize how big the task is and don't want to take a step back for their pride to take a hit.Why didn't he say that 2 games are to much?