So I have another update today on the progress in Unity, and it's quite significant; it marks the start of the design of the UI, alongside the controls for the game in general as well as implementation of new systems like damage, HUD, mouse movement etc. From here, everything else will begin to take shape from this initial stem.
To categorize, in this video you will see;
>User UI and HUD is in the works, placeholder as seen in the video is currently being shown
>Mouse movement, incorporation and control has been developed and is in the current iteration of the game.
(As of this update, the player will be able to choose between using the mouse exclusively, the keyboard, or switching between the two when moving in order to traverse the world as the player. The Player can set/travel to the target destination by holding the mouse, clicking on the destination, or by using WASD or the Arrow keys)
>Simple Camera Zoom effects tied to the mouse wheel
>A primitive damage system that registers damage dealt to the player and displays it as a (currently permanent, which will be changed) popup over the head of the player, as well as updates the in game UI
>An 'Aiming/Combat Stance' Mode which hasn't been fully implemented yet
And to clarify, Mouse movement can be cancelled at any time by Keyboard movement
All of this stuff sounds rudimentary to any RPG game out there, but this to me, and I imagine many other developers and designers, would be considered as the completion of the initial starting-phase framework; the part of the design process where the game is no longer an idea or some rough sketches on a blank canvas, but has the potency to take shape, and of which can be seen clearly here.
From this point, I intend to try to incorporate a sex system, mouse interaction with NPCs and environment outside of just movement -- so the game can be played as easily with one hand as with two
. There will need to be integration of the new sprites as well as somewhat character design integrated as well. Since the new sprites are *EIGHT* dimensional, this could prove a challenge, but only time will tell.
Further down the line Enemy MAP AI will be in the works down the line as well of course, from which point you could probably bet that a playable beta build would not be far behind. For the time being, we're closer to that now than ever was since initiating development on the unity variant so from this humble patch of grass new roads can be traversed!
Any input or feedback as usual is much appreciated. Huzzah!