- Nov 5, 2018
- 237
- 354
New Version
Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if visibility is affecting gameplay/aesthetics in the slightest
>In certain battles, not all of the battlers would be displayed/show up, creating holes in enemy formations.. I've fixed as many as I could find, and consequently certain things should run more smoothly/potentially with fewer crashes as a result
>Fixed Obergard Imageload Crash in Dungeon Mode
>Position Switch no longer causes fatigue to character
>Fixed shop encounter AGAIN
>Fixed Ladder transition in bandit dungeon
>In the breakout sequence, progression to the endgame (of the current version) was locked by a single door. You should be able to access this now, if not, load the game before the planning phase and try again.
Yesterday I noticed some Inconsistencies between versions.. As of last night, those inconsistencies have been patched out/should've been patched out excluding the features/limitations of each separate version obviously.If you find otherwise, or find that there are errors/bugs despite my efforts fix them/the changelog stating otherwise, please let me know. Thank you.
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Let there be MORE light!
0.3.0.52
>Made certain changes to lighting following last nights hotfix posted on F95.. This is likely an ongoing project but it should be more consistent and things should be far more visible for the time being.. Please let me know if visibility is affecting gameplay/aesthetics in the slightest
>In certain battles, not all of the battlers would be displayed/show up, creating holes in enemy formations.. I've fixed as many as I could find, and consequently certain things should run more smoothly/potentially with fewer crashes as a result
>Fixed Obergard Imageload Crash in Dungeon Mode
>Position Switch no longer causes fatigue to character
>Fixed shop encounter AGAIN
>Fixed Ladder transition in bandit dungeon
>In the breakout sequence, progression to the endgame (of the current version) was locked by a single door. You should be able to access this now, if not, load the game before the planning phase and try again.
Yesterday I noticed some Inconsistencies between versions.. As of last night, those inconsistencies have been patched out/should've been patched out excluding the features/limitations of each separate version obviously.If you find otherwise, or find that there are errors/bugs despite my efforts fix them/the changelog stating otherwise, please let me know. Thank you.
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