Its a neat idea but the game crashes nonstop. It continously fails to load images for cumshots and other stuff which causes the game to break in fight. I cant finish the story goblin fight because the game breaks halfway through.
Edit: Did manage to beat the fight finally without crashing but the game just gets stuck afterwards forcing you to talk to a character that doesnt exist.
Oftentimes if the game freezes it will struggle to load files, hence the crashes.. I'll load this for myself in a moment and see if I can help with this at all, could indeed be missing files in which case the problem would be my end. The Demo desperately needs an update anyway by the sounds of it, so this is something that HAS to happen.
im using a laptop with 8 gigs of ram and a regular hard drive no ssd. i run a lot of rpg maker games fine, some with animations some without
well yes the lag usually happens when attacking or when the enemy attack, but it also happen when selecting an enemy and especially when one of my partners has the mutiny status. which i now think was the cause of the 30 second lag spike. it seem every time they turned the color red i could literally do nothing until they turned back to their normal color which gave me a brief window of control. even then i would have to mash my keys and hope for the best. the beginning in battle dialogue was rough too. everything else was fine, the menu navigation, the idle animation, the cum covered animation, and the sex animations.
actually thinking back on it i think when the animations transition might be the problem but i'm just spit-balling here.
I'm thinking about making animations defunct if it means people will be able to run it easier, fortunately it might just be as easy as changing every .png in the animations folder into a blank png since (I believe) the rendering is the problem, but otherwise I can make all animations blank anyway and then just go from there. I noticed issues with animation my end as well, and sometimes the game would lock up.. If it's consistently bad I might have to scrap animation all together except for what's already on the screen e.g. character movement, sex animation etc.
I dont how RPGM games work but it surely doesnt help that the img/pictures folder has 18k pictures in it. I imagine it would reduce the lagginess alot if you were to reduce the number of variatons in there. I dont think its necessery to have that many variatons for each character, since the scenes are the same across all characters just with a color change.
I did have an idea where these images were colored by code instead of being all individualized like this. I don't know if it's possible to integrate in RPGMAKER though, but I imagine it's possible. The sizes were planned to be different for each character too, but the most important thing after the style itself is how it runs of course..
so how many times is this dude gonna try to sell the same buggy broken mess lol
how about actually making something that works if you want money.
It's a lot easier said than done, initial period is always gonna be rocky.. Every iteration was an overhaul of the old one and not all problems I'm gonna be able to pick up on my own.
Lol no offense but unplayable trash that constantly has missing image issues due to naming problems. It happens in the dungeon mode where enemies are randomly generated I guess. If it will name them like Lv1 Karen then look for image file of Lv1 Karen cumshot instead of Karen cumshot. Also happened in story mode but I didnt care to figure out why.
Alright, well thanks for letting me know regardless..