- Oct 24, 2018
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It's my own fault for not being clearer, I should have explained that my invocation of Skyrim was strictly limited to the blank slate MC and that no further implications should be inferred (should've learned for the whole Cercei thing I did a while backI think what you've pointed out illustrates why the 'release a game a little bit at a time through Patreon' model just doesn't work with truly branching stories.
Skyrim maybe isn't the best example for my explanation, but let's go with it. With a 'released when it was finished' game like Skyrim, the developers could take the time to put everything in the game and have it all ready for the player when they began playing. No matter what choice you make or path you take in the game, that content is finished and waiting for you.
With a game that's put out in pieces like BaDik (or 99% of other games on this site), the creators are faced with two choices if they want truly diverging paths based on actual choices... either they have absolutely massive updates that take a very long time to release (that get bigger and bigger and bigger as more of that divergent content appears in the game) or they release content patches that do not have content for all choices and paths (thus locking a chunk of players out of that content). Basically, imagine if the Derek-Sage-Bella choices in Chapter 4 were released as separate content updates in that order... if you had chosen Bella, you couldn't play the first two updates and you'd just have to wait while others played the new content. Either way, you end up with a bunch of very, very unhappy Patrons and players.
So, the only real option is, as others have mentioned, the illusion of choice... either by having all roads lead to the same 'big' moments and eventual ending (as BaDIK will almost certainly continue to do), or as was the case with AL, simply swapping which characters appear in the same scene based on which choices were made (meaning the hospital, locked room, and funeral scenes all happened basically the same way but who was with you in those scenes changed).
Again, I don't think this is the fault of DPC (especially since, as others have mentioned, he's just one guy doing all this stuff himself)... it's just the cold facts of the release model of Patreon games.
I personally have a problem with the whole illusion of choice thing because that seems to imply that, if the MC doesn't have a huge amount of control over events, they're essentially on rails. I disagree with this as I believe that controlling the MC's perception (and by extention, the perception of NPCs) is equally valid in most cases and, in the case of a visual novel, superior.
Due to my well established laziness I'm not going to go back and confirm the context of those images but it seems entirely reasonable that, in the first case, we, the players were seeing what actually happened whereas, in the second case, we were seeing what the MC knew to have happened which, since his back was turned, is less than we knew.It honestly feels like a retcon because we all know from the ep 4 rejection that they were sucking face when he left but then in the brief ep 5 "flashback" when he and Josy are talking, they're now not making out behind his back. Like, why do that when we know that's not what happened? It's an inconsistency likely intended to placate those that were pissed off by that kiss (which was just about everyone), but without actually changing what happened in ep 4, it still doesn't make it any better.
I eagerly await the screenshots that show I'm wrong