Yes exactly. Basically it can be summed up as the affinity system should have been planned out more and needed more time spent on it or he shouldn't have put it in the game in the first place.
There are extremist Gamers that threaten dev's if they don't like the latest game. But I'm sure that many would object if every time a gamer was portrayed in fiction it was that extreme stereotype.Yet being gay was punishiable by death in predominantly Christian countries for hundreds of years, they just changed their laws and attitudes sooner than some other religions. But there are still extremists on the Christian right who commit murder against gay and trans people and who threaten them with it because of their beliefs, so it still occurs, even if it isn't explicitly condoned.
But even without going that far, there are Christians who promote conversion therapy and believe homosexuality is sinful and immoral, so this could be very well be what Maya's Dad believes, and the fact that he says things like, "you're not the daughter I wanted", would seem to suggest this is what he thinks.
An uber-religious Dad who is against his daughter being gay is believable because it still happens today, in every religion, so there's no reason why it shouldn't be depicted, as it's not necessarily based on prejudice, but on fact.
I get the feeling he wanted it to be like the Paragon/Renegade system in Mass Effect. The difference is in that game characters don't immediately decide to refuse your help if you have more renegade points.I don't know if DPC ever explained how he intended this additional system to work, but as I understand it it would have made sense if it worked for those who know little about us, at the first meetings.
I give another example of how it is not logical: when we take Quinn's number it is a Major choice, whenever we use Quinn's service it is not. that is, it's serious to be able to do it but not to do it
Nothing will outright happen to Quinn. People point to Acting Lessons, and say that DPC has no issues killing off characters.When it comes down to Quinn, what do you guys think it might happen to her? I've seen people predicting bad things...Care to elaborate?
I thought you'd left it out on purpose, since the previous answers all seemed related to MC's cock, everybody was getting the D regardless.OK, I feel really stupid for forgetting (d), but at the same time, (d) does not provide any great insight into the person answering.
It's also possible he doesn't think he's cheating. Not everybody shares the same perspective on such topics. I've dated bi- women and I took no issue whatsoever with her going off to get involved with other women. Obviously they provided something for her that I didn't/couldn't. I'm not so egotistical as to think I can provide everything somebody needs, and I don't begrudge them seeking it. If they went after other men I'd take issue with that (as happened once), but I never considered other women to be 'cheating' for them. I guess in my mind it's hard to call it cheating with it's a different game. YMMV.Chad's denial during that scene seems genuine to me. If that's true, then the cheating stuff is misdirection to create drama with Sage.
I think the world would be a better place if we were all going down a lot more.I think these boards are going down hill fast all of a sudden...
Yes but how would you feel if she stopped having sex with you altogether, and only slept with her girlfriend. That's more like the situation Sage is facing.I thought you'd left it out on purpose, since the previous answers all seemed related to MC's cock, everybody was getting the D regardless.
It's also possible he doesn't think he's cheating. Not everybody shares the same perspective on such topics. I've dated bi- women and I took no issue whatsoever with her going off to get involved with other women. Obviously they provided something for her that I didn't/couldn't. I'm not so egotistical as to think I can provide everything somebody needs, and I don't begrudge them seeking it. If they went after other men I'd take issue with that (as happened once), but I never considered other women to be 'cheating' for them. I guess in my mind it's hard to call it cheating with it's a different game. YMMV.
I think the world would be a better place if we were all going down a lot more.![]()
I very much agree and this is where my biggest issue with the affinity system lies because it so often contradicts the actions of the player/MC which I feel should matter the most in determining his relationships with them. I honestly think it's more complex to have these 3 systems (affinity, status, and actions) running on top of each other rather than just assign a marker to important actions that can be recalled later. This, to me, would be easier than assigning things to certain paths and would make more sense in terms of how characters perceive him.I think DPC did it for the same reason he made Maya/Josy require Neutral/CHICK affinity he wanted to split up certain routes to make it easier to manage. All the things said about Quinn not accepting the MCs help if he is CHICK not making sense could be said about Maya and Josy rejecting him if he is DIK affinity.
But the thing is that you can treat Quinn relatively the same on both paths, yet one rewards you just because of an affinity check. It's exactly the same as the M&J situation in Ep 4 where all paths can do the same things with them yet you're rejected for your affinity even though the sum of your actions with these characters would suggest that you shouldn't be.I think the logic behind that being a DIK affinity event, is because she sees you treating her differently to everyone else.
For me at least the scene seems to be written as two Rough personalities being somewhat vulnerable with each other
Eh, I get the logic there: the major decision is whether the MC is willing to pay for sex or not. Each individual use of the restaurant shop is just a lesser detail in comparison. To me, that's one of the better uses of of the Major Choice mechanic.I don't know if DPC ever explained how he intended this additional system to work, but as I understand it it would have made sense if it worked for those who know little about us, at the first meetings.
I give another example of how it is not logical: when we take Quinn's number it is a Major choice, whenever we use Quinn's service it is not. that is, it's serious to be able to do it but not to do it
I don't disagree, the fact that affinity is the decisive fact seems odd as you can do all the same things on the chick route. Honestly I think the best way to have done that scene would have been for her to accept your help, but leave before a certain part of the scene depending on your affinity.But the thing is that you can treat Quinn relatively the same on both paths, yet one rewards you just because of an affinity check. It's exactly the same as the M&J situation in Ep 4 where all paths can do the same things with them yet you're rejected for your affinity even though the sum of your actions with these characters would suggest that you shouldn't be.
His personality, therefore, as far as these people are concerned, shouldn't seem to be something that they don't like since they've only seen one side to them and it's a side they like. This is entirely anecdotal, but years ago I worked with someone who was very different from me personality-wise. There were very outgoing, quite crass at times, and could be quite inappropriate, but we got on very well and became quite good friends depsite being so different. I liked them, bonded with them over some common interests, and came to trust them because they proved it to me in their actions.
Being different in personality doesn't have to mean you don't like someone because you can be different and still like/trust each other, and with all the things the MC can do with Quinn, this should build at least the beginnings of trust no matter what affinity he has and make her accept his help on any path.
The thing is though that, when you take affinity out of it, most things only require 1 or 2 flags when it comes to certain scenes, like this one, for example, just requires taking her number, using her services, and having sex in Ep 4. Two of those are major choices, but minor choices also have flags, and whilst there would end up being potentially hundreds if they just did it this way, it would, in my view, be easier to just not have the affinity system at the very least and just base it on what the MC does and doesn't do with certain characters.I don't disagree, the fact that affinity is the decisive fact seems odd as you can do all the same things on the chick route. Honestly I think the best way to have done that scene would have been for her to accept your help, but leave before a certain part of the scene depending on your affinity.
The point I trying to make was while I don't necessarily agree with how the scene was handled I could see the logic behind it.
I think affinity was the easist way to code it without giving it hundreds of flags, I'm inclined to think DPC chose for DIK afinity to be a trigger as it was one of the cleanist way to code the scene. but I'm not a good enough of a programer to say if thats the case
Didn't need a guide myself and i still got Josy Jill Bella Maya and SageSo much talk when all you have to say is "This is a total chaotic mess that you need a guide for, if you are having any hope of getting an outcome that you will like". Personally i doubt there's even a guide out there that can take into account all 3 levels of flags and checks in this game. So good luck it is i guess.
Maybe. Then again, maybe it's just that hard for Quinn to let her guard down around someone: one or two examples aren't enough, the MC needs to go above and beyond in proving he's trustworthy (in her eyes). It's one thing to fool around with a hot guy, it's another let that guy see her at her most vulnerable.The thing is though that, when you take affinity out of it, most things only require 1 or 2 flags when it comes to certain scenes, like this one, for example, just requires taking her number, using her services, and having sex in Ep 4. Two of those are major choices, but minor choices also have flags, and whilst there would end up being potentially hundreds if they just did it this way, it would, in my view, be easier to just not have the affinity system at the very least and just base it on what the MC does and doesn't do with certain characters.
Eh, I get the logic there: the major decision is whether the MC is willing to pay for sex or not. Each individual use of the restaurant shop is just a lesser detail in comparison. To me, that's one of the better uses of of the Major Choice mechanic.
I think the problem with Affinity is that way too many of the decisions are arbitrary: a lot of the choices feel either redundant or blown out of proportion. There are 4 full choices revolving around fighting someone (5 if you count Tybalt), and one of them is even gated by a previous choice. By the time we get to Tommy, what exactly makes that fight meaningfully different from the previous ones? Meanwhile, choosing to offer support to Steve is a Major Decision... why? It has literally no bearing on anything afterwards - particularly the decisions to extend olive branches to Chad, Quinn, or Maya and Josy. There's no clear logic behind what makes a decision Major.
There's also the problem that while Major Choices determine affinity, it's the minor choices that determine Status, and Status is what actually changes how the MC acts. Since DPC insists that Affinity represents an aspect of the MC's personality, it really should be Affinity that gates the different conversation options. But DPC spread that out across two barely related systems, so instead of a single, unified mechanic we get an inconsistent, muddled mess.
Sadly, that ship has sailed and we're stuck with the mess. It's never going to make logical sense, so we just have guess at what it's trying to do by how DPC frames a given choice.![]()
Thanks, this worked for me. For people like me, grant Gatekeeper permission with this: "sudo spctl --master-disable"Hi, for me on MacOS Big Sur this solution didn't work. I used:
1. chmod +x BeingADIK.app/Contents/MacOS/*
2. and after granting Gatekeeper permission used this one:
3. chmod -R a+x BeingADIK.app/Contents/MacOS/lib/darwin-x86_64/BeingADIK