- Dec 13, 2018
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But this is why it doesn't work. The MC can think and act like DIK while having CHICK affinity because it's the status choices that have more determination on this than the affinity choices. A CHICK affinity MC can do everything they can with Quinn, be friends with M&J, and have DIK status, yet because of that one affinity check, which could be based on making as little as 2 more CHICK than DIK choices, his offer to help is rejected. In this scenario, Quinn's decision still does not make sense because the status means he acts more like a DIK which is what you might say she likes, but she'll reject him because of this other system that overrides that.Maybe. Then again, maybe it's just that hard for Quinn to let her guard down around someone: one or two examples aren't enough, the MC needs to go above and beyond in proving he's trustworthy (in her eyes). It's one thing to fool around with a hot guy, it's another let that guy see her at her most vulnerable.
I can believe Quinn would trust an MC who thinks/acts like a DIK far more than a CHICK, even if they had both done the same thinks objectively; she hates showing weakness and would never fully trust someone who is comfortable doing so. If we assume for a moment that the Affinity system made a lick of sense, tying Quinn's decision to it would be reasonable. Of course the system is a mess so the requirement feels arbitrary.
But that's what I meant about being stuck with a bad system. DPC thinks affinity means something, so he will tie future events to it. We just have to take our best guess about what the intended rationale was and try to reconstruct the scene in our heads to fill in the gaps. It's frustrating, but I'm willing to overlook a few major flaws if the rest of the game delivers.
Also, if there are only 3 direct actions with Quinn required for that scene on the DIK path, then you could say that she doesn't require much to gain her trust and since affinity seems like less of a determining factor of personality and behaviour than status, it again seems questionable as to why this puts her off. I honestly don't think there's any logical reason, storywise, to explain this, and it's just an arbitrary way to force content on to other paths to make the game more replayable even when this content separation so often doesn't make sense within the narrative.