- May 17, 2020
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The disclaimer could also simply be there because DPC knows his audience. IE...adult VN players that while they moan and whine they want realism...in reality they actually don't. Shit happens, people leave you, you can't always save a relationship. But if that was to happen....the player base would go ape all over his ass because as I said, everyone wants a happy ending where the LI worships the MC and nothing bad ever happens which really, is as far from the truth and reality of life as it could possibly get.
Which to a point is fair enough, most of us I would guess play these (like any other game) for an escape from reality but you can't want one thing then complain when it's given to you. I didn't like AL as I just didn't think it was very good all round, the twist at the end was a very meh moment to me and I didn't even think twice over who to save. If that happens here, or an LI we're persuing (say Sage for example) decides she is no longer interested in us, then so be it. That's realism and good writing.
I think that prologue is purely marketing, after all during it DPC presents himself as a "serious" writer, it's a commercial.
but after such a message to expect drama, indeed all possible drama, I think it is normal.
I talked about death because at the end of AL there remains the one in the eyes, the dilemma of who to let die, which for me from a dramatic point of view is a great moment, but to which too much importance is given (always speaking from the perspective of a game, if it were reality it would change everything)
but I don't agree with your realism discourse, that a girl you like leaves you is realism, that a girl that the game presents as your LI, MUST leave you is cheat, it's a half scam, because the player doesn't choose she is presented to him in that role, and if you make me play a game that I have to lose, you're cheating me. wanting this reasoning can also be done for AL, where I am presented with the possibility of the mini harem, only to slip it out from under my nose, but it is less direct.
I have no problem with the drama, it suits me perfectly that the path to get to each LI is particularly complicated and full of suffering, but as a player I expect it to be possible.
p.s. I've already said: for me the problem with AL is the excessive addition of drama, for an ending that didn't need it (violent family, blackmail, corrupt police, your best friend with cancer ... need the serial killer)
dying is a very normal thing, it doesn't have to be "dark".If Sage were to die, that would be "dark", but if she just continues to drag her feet with the Chad situation, then that's just frustrating. If the MC were to fail at every attempt, then that would mean the player has no agency of that relationship which is an entirely different matter altogether, and not one that it is likely to happen.
The difference between what is "dark" and what is "heavy" is simply that a heavy storyline is one laced with raw emotions and possibly tragedy, whereas a dark storyline is one that involves more visceral themes like rape, murder, kidnapping, accidental death, etc. In this regard, the death of a character is the worst thing that can happen because of the finality of it, and even moreso if it's unpreventable like in AL.
Yeah, but these games are meant to be better than life. There's enough bad shit that happens in the real world and the joy of these games is that they take you away from that for a short while to enjoy a better world. We don't really need reminders of the fragility of life in a game where we're trying to enjoy a better sex life that most us could ever hope to have in the real world.
I honestly don't understand the difference between letting an LI die, for example in a car accident, very realistic, and instead making her disappear from the game for another reason, another example Bella who moves to another city to join her husband.
they are both final turns, narratively they are identical.
as a player the second is much more frustrating, at least for me, because in any case it gives you the idea of having made a mistake, of a sense of guilt, while the first is fate, destiny.
of course I'm only talking in the event that there are inevitable turns that are part of the plot
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