- Oct 24, 2018
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Still no numbers, so it's anyone's guess what being halfway done with the ginormous cutscene means in terms of schedule. We'll just have to wait until DPC is in a generous mood.You must be registered to see the links
I want to start this update by thanking everyone for your comments, DMs, and overall support this last week. It means a lot to me, and I can see how many of you care as much as I do about the game, and it is heartwarming. It truly felt like the entire community came together, mourned the changes, and supported the game. Thank you!
I started this week by finishing the main menu's artwork. 20 new art pieces for Season 3 have been added to the main menu, and as promised, I'd like to show you a teaser of it today.
While working on the main menu, I couldn't stop thinking about the title music and the future of the main menu. One thing that has been in the back of my mind for quite some time now is the Music section of the main menu. You know, that button that says Music at the bottom that you probably pressed once and then never used again.
I've never been truly happy with how it looks or functions. Its purpose has more or less been to show and give credit to the CC0 music in the game.
I've wanted to add a proper music player to the main menu for a while, so I spent a day developing one from scratch, and I'd love to show you some of what you can expect from it today.
You no longer have to load a free roam event to listen to the music. You can now access and play the entire music library, barring a few sound files, from the main menu. It is synchronized with your favorite list on the music app of your in-game phone too, and you can manage your favorites from this menu.
To not remove the original functionality of this menu, I've kept a CC0 section with credits and a link to the license.
So, what does the title music have to do with this? Well, from now on, you can set any song of your choice as the startup song for the game. Listen to any song in this music menu and click a button to set the song as the startup/main menu song.
I feel this is the best way to do this since we're at a status quo with the title song, and everyone has a better idea of the replacement title song than the one before them. There will still be a default title song playing from the start, and I won't stop looking for a replacement, but if you wish, you can change it.
While listening to your music, you can also hide the music menu and watch the main menu art without any GUI. I have also added a tips section to the music menu, where you can browse through some of the many useful tips you might have missed.
I hope you will come to like this idea as much as I do.
These changes will come into effect with Season 3, for starters. There are some additional difficulties to deal with if I want this added to Season 1/2, but I haven't ruled out adding this to that main menu.
Aside from this work, I posed Jill's special render set this week. She will get a set consisting of 20 static renders, just like Josy will, for this episode. The theme I've chosen for her set this time is "Surprise gift". I'll show you a preview of this series soon.
I've added code for the special renders in the Rewards app and started placing magazines in the game as unlockables. There is still some work left in this area, but it's just a matter of deciding how to unlock the special renders and testing that it works. Everything else in this area is done, including 2D art, 2D animations, and Pack Quest renders.
Two of my workstations have been rendering that long cutscene-like animation I mentioned a couple of weeks back, and it's about 50% done. I'm very pleased with the rendering speed of this animation; it's been better than I could have hoped. My other PCs have been working on static renders and other animations.
I also continued my work on both writing, posing animations, and static renders this week. I've been feeling very motivated lately, and this only gets reinforced by seeing the to-do list get shorter.
Another week of static render work is coming up. I'll have some updated numbers on the progress for you next week.
Have a nice weekend
Love ya
Dr PinkCake
sorry I was not clear.Accepting Quinn's restaurant number is risky in Sage path? Never knew that. Did i really missed that reference?
felicemastronzo how so? Can you give me a pointer? Really can't remember anything related to the restaurant allthough i played my Sagepath allmost a year ago
I don't have audio turned on so never look at the music interface, but my understanding is:As for the revamped music menu, I'm not quite sure what DPC is talking about. We've been able to change the music from the main menu since at least Episode 4. Maybe he's adding the ability to the in-game menu rather than just the title screen? That seems largely redundant with the existing Music app for the MC's phone, but I guess it could be nice when the MC has no phone or when the app was locked. But I rather doubt DPC will let us override the sound in specific scenes, so it sure sounds to me like the new music menu is unnecessary busywork. I guess we'll find out how it works... eventually.
I do care about the music, but the Music menu absolutely lets you play the songs from it: just click the song title in the list.I don't have audio turned on so never look at the music interface, but my understanding is:
DPC is talking about changing the functionality of the MUSIC button on the Season 3 main/load screen.
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It currently just lists the music tracks & lets you access the associate license. It doesn't play the tracks from this screen.
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The new music screen will let users play the music tracklist from here without loading a save. I don't see any options to play or change the music elsewhere on the existing main menu (other than changing the volume).
As to changing the music, as far as I can tell he's specifically talking about the user being able to change the title track (the song which plays if you boot the game to the main menu but don't load a save - formerly Punk Rock Flu). There's no option to do this in the current versions as far as I can tell?
But I'd agree this is all redundant from my perspective, because I don't care about the BaDIK music at all.
Imagine if the music playing in the menu was a bug but nobody reported it because nobody knew it was a bugHe must know how his own code works, especially if he's replacing it, right?
I think I understand that the idea is that you choose the song that will play when you open BaDIK.I do care about the music, but the Music menu absolutely lets you play the songs from it: just click the song title in the list.
It's worked that way at least through Episode 4 (that's when I started playing, so I don't have any older versions), and it still works in the Interlude. That's why I don't understand DPC's explanation. He must know how his own code works, especially if he's replacing it, right?You don't have permission to view the spoiler content. Log in or register now.
As for the ability to change the title track... it's a well-meaning feature, but a) I'd hate to spend a lot of DPC's time on it, and b) I think the game will lose something letting us pick and choose rather than having a single, iconic track. Sure, no single track will ever match everyone's taste, but it dilutes the brand a bit if we each associate BaDIK with a different piece of music. IMHO, obviously.
I do agree on that it's a waste of time, but not because it's takes away anything, it's more like useless feature, because nobody gives fuck about it. You don't sit there and staring the main menu, for hours. Yeah, sure you may, or may not, watch all the new render like one time, and that's about it, everyone clicks at the load or import, or new game, and be done wiht it.I do care about the music, but the Music menu absolutely lets you play the songs from it: just click the song title in the list.
It's worked that way at least through Episode 4 (that's when I started playing, so I don't have any older versions), and it still works in the Interlude. That's why I don't understand DPC's explanation. He must know how his own code works, especially if he's replacing it, right?You don't have permission to view the spoiler content. Log in or register now.
As for the ability to change the title track... it's a well-meaning feature, but a) I'd hate to spend a lot of DPC's time on it, and b) I think the game will lose something letting us pick and choose rather than having a single, iconic track. Sure, no single track will ever match everyone's taste, but it dilutes the brand a bit if we each associate BaDIK with a different piece of music. IMHO, obviously.
Yeah, that's my bad - once I turned on the music that's obviously the case.I do care about the music, but the Music menu absolutely lets you play the songs from it: just click the song title in the list.
Having a jukebox in main menu that let's you play all/preferred available game music is pretty standard feature for professionally made VNs. Just like the gallery for unlocked CGs/scenes etc. You may not give a fuck about it, but that's by no means an universal attitude.I do agree on that it's a waste of time, but not because it's takes away anything, it's more like useless feature, because nobody gives fuck about it. You don't sit there and staring the main menu, for hours.
No, I'm pretty sure that is the universal attitude. and no, it's not just like a gallery unlocker either, the two is vastly different.Having a jukebox in main menu that let's you play all/preferred available game music is pretty standard feature for professionally made VNs. Just like the gallery for unlocked CGs/scenes etc. You may not give a fuck about it, but that's by no means an universal attitude.
Badik is more fun until you start masturbating, after is no fun. Don't do that.just a question. Being a DIK is more fun or keep myself gentle is fun? I mean which one the developer is good at from creator perspective.