She got an entire Interlude that is basically a single DIK/CHICK choice when it comes to the main game.There a lot of things that could be call a waste of development I don't think Zoey is one of them.
That's a giant waste right there.
She got an entire Interlude that is basically a single DIK/CHICK choice when it comes to the main game.There a lot of things that could be call a waste of development I don't think Zoey is one of them.
Quinn should die!
Zoey has been promoted to the Love interest statut and the ponytail midget has been demoted to the side girl statut ?View attachment 4601921
You must be registered to see the links
Release week is soon upon us.
Beta testing has yielded great results, and the testers have done a thorough job with the episode.
Here's the updated changelog after the weeks of beta testing. It's most likely final. *Crosses fingers*
On top of helping me find bugs and polish episode 11 further, there have been some improvements to the overall season during beta testing.
The bullet points in bold font are recent changes and improvements that affect previous episodes.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
- Fixed a bug that caused studying at your desk to fail if you opened the phone while choosing what to study.
- Added a tracking system for Seen dialogue to the Stats app.
- Added buttons to cycle the girls in the 2D art app.
- Reduced the animation times of tiles appearing and disappearing in Triple Tile.
- Fixed an issue with scrolling while browsing the phone gallery that would cause the phone to close.
- Fixed an issue with the quick menu that set it to disabled after viewing credits.
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Thank you for your support!
I look forward to Friday and I hope you'll be joining me for the release.
Love
Dr PinkCake
Zoey at the panty party, Maya looking real cute with her earmuffs and mittens (plus that's a brand new shot), Bella front and center where she belongs (and looking beautiful in another new shot), Sage looking rather serious in what I'm guessing is after she gets off the phone in her room with MC, and Jill sporting a cute top to distract in yet another new shotView attachment 4601921
You must be registered to see the links
Release week is soon upon us.
Beta testing has yielded great results, and the testers have done a thorough job with the episode.
Here's the updated changelog after the weeks of beta testing. It's most likely final. *Crosses fingers*
On top of helping me find bugs and polish episode 11 further, there have been some improvements to the overall season during beta testing.
The bullet points in bold font are recent changes and improvements that affect previous episodes.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
- Fixed a bug that caused studying at your desk to fail if you opened the phone while choosing what to study.
- Added a tracking system for Seen dialogue to the Stats app.
- Added buttons to cycle the girls in the 2D art app.
- Reduced the animation times of tiles appearing and disappearing in Triple Tile.
- Fixed an issue with scrolling while browsing the phone gallery that would cause the phone to close.
- Fixed an issue with the quick menu that set it to disabled after viewing credits.
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Thank you for your support!
I look forward to Friday and I hope you'll be joining me for the release.
Love
Dr PinkCake
On point one, that's exactly the problem in that it takes too long to get to that point. Yes you're going to play through 10 episodes of story anyway but at that point she comes in and it's basically zero rapport or impact. Feels like a character DPC expected to be more integral but by the point she becomes an actual character you've got too many that are far more interesting while all we really know from Zoey is she was Fuckface's prior gf who left and is now back all of a sudden.
Point two, might not be a majority opinion but yes. Madame may be cheap filler that never amounts to more (though episode 10 does hint maybe a larger role in the future) but that is still all it is. Given her scenes are little more than animation tests it probably doesn't require significant development time compared to writing, programming, and posing full scenes for another.
Point 1 - I got a lot more than just "she was his ex", and I like the backstory that you have for her, and that you see her emotions as well, via the interlude. The downside of course is that it's all together instead of spread throughout the previous 8 episodes like with the other girls, however, Zoey isn't one of the main girls who have their own path, and she has more to her story than probably all those others, with the probavbly exception of Quinn (and yes, I'm including Rio, Nicole, et al in this).She got an entire Interlude that is basically a single DIK/CHICK choice when it comes to the main game.
That's a giant waste right there.
No, it’s Josy’s “red room” dominatrix mini game that has taken up development time. Her new hobbies are going to dominate this release. We are all just DPC and Josy’s sub playthings.the interlude was odd but it isn't the reason things are taking over a year
Point 1 - Unless it suddenly comes back in any notable amount almost all of that is fluff and filler. Imagine if we had an interlude between Seasons 1 & 2 where we spent a day watching Nicole live her normal life (pick up her son, spend time outside of work with colleagues etc). Sure you learn more of the character but is it in any way relevant or benefiting the story in a way that couldn't be reached via conversations in a regular episode? That's the issue I have with Zoey and the Interlude in that even DPC seems to have acknowledged it's all superfluous given only a single choice actually feeds back into the main game and so far her adventure elsewhere has not had any relevancy.Point 1 - I got a lot more than just "she was his ex", and I like the backstory that you have for her, and that you see her emotions as well, via the interlude. The downside of course is that it's all together instead of spread throughout the previous 8 episodes like with the other girls, however, Zoey isn't one of the main girls who have their own path, and she has more to her story than probably all those others, with the probavbly exception of Quinn (and yes, I'm including Rio, Nicole, et al in this).
Point 2 - Respectfully disagree that Madame is less of a waste of time, and there's not really any evidence that she will play a bigger role, there's only fan theory based on a couple of isolated renders. She has less there than LiBrian has in the background, if you can to go down that route. But regarding the interlide, I wasn't about at the time, but I understand that was also done as something of a test (of the port from S1 to S2, I believe), so it wasn't just a case of having it to introduce Zoey.
It's not the reason development now takes so long but I can understand the desire for pretty much everything else. I don't get the point of 60fps animations but I can understand DPCs desire for them. Meanwhile DPC themselves has made the Interlude entirely skippable, which begs the question why they spent months developing it.the interlude was odd but it isn't the reason things are taking over a year
If you'd rather be forced to replay it every single time, then that's fine.Meanwhile DPC themselves has made the Interlude entirely skippable, which begs the question why they spent months developing it.
Episode 11 Changelog
Release week is soon upon us.
EP | Renders | Animations | (min) | Music* | Δ | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
|---|---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 (+00%) | 51 (+000) | 3:29 | — | 7 | 1.1 (new) | 07 Feb, 19 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 (+026) | 3:36 | — | 8 | 2.3 (+1.2) | 04 May, 19 | 087 (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 (+022) | 4:42 | — | 10 | 4.1 (+1.8) | 16 Aug, 19 | 105 (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 (+035) | 7:57 | — | 15 | 6.1 (+2.0) | 10 Jan, 20 | 148 (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456 (-03%) | 157 (+023) | 8:35 | 17 (3.4K$) | 11 | 8.0 (+1.9) | 29 May, 20 | 141 (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 (+005) | 8:33 | 24 (4.8K$) | 19 | 11.1 (+3.1) | 13 Nov, 20 | 169 (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 (+055) | 18:14 | 18 (3.6K$) | 15 | 14.5 (+3.4) | 23 Apr, 21 | 162 (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (+108) | 26:21 | 34 (6.8K$) | 16 | 19.5 (+5.0) | 19 Nov, 21 | 211 (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 0794 (+00%) | 36 (+000) | 4:36 | 19 (3.8K$) | 2 | 2.6 (new) | 4 Mar, 22 | 105 (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+21%) | 303 (-055) | 26:08 | 21 (4.2K$) | 18 | 7.3 (+4.7) | 16 Dec, 22 | 287 (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | 5868 (+16%) | 335 (+032) | 25:10 | 21 (4.2K$) | 16 | 12.3 (+5.0) | 8 Dec, 23 | 357 (11 months, 22 days |≈51 weeks).. | 145 | 115 | 29.6 |
EP11 | 7113 (+21%) | 392 (+057) | — | 42 (8.4K$) | 18 | 18.5 (+6.2) | 7 Mar, 25 | 456 (1 year, 3 months |≈65 weeks). | — | 109 | — |
EP12 | — | — | — | — | — | — | — | — | — | — | — |
She propably only said that becouse her previous boyfriends wanted to claim her and wanted her to stop stripping.
> Which branch you will play first?View attachment 4601921
You must be registered to see the links
Release week is soon upon us.
Beta testing has yielded great results, and the testers have done a thorough job with the episode.
Here's the updated changelog after the weeks of beta testing. It's most likely final. *Crosses fingers*
On top of helping me find bugs and polish episode 11 further, there have been some improvements to the overall season during beta testing.
The bullet points in bold font are recent changes and improvements that affect previous episodes.
-- Changelog v0.11.0 --
Added Episode 11 that includes
7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects
- Fixed a bug that caused studying at your desk to fail if you opened the phone while choosing what to study.
- Added a tracking system for Seen dialogue to the Stats app.
- Added buttons to cycle the girls in the 2D art app.
- Reduced the animation times of tiles appearing and disappearing in Triple Tile.
- Fixed an issue with scrolling while browsing the phone gallery that would cause the phone to close.
- Fixed an issue with the quick menu that set it to disabled after viewing credits.
- Menus in Brawler can now be closed using the middle mouse button.
- Improved the text spacing in the Bios app.
- Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
- Fixed an issue with money messages staying on screen when fast traveling from the desk area.
- Fixed a missing image error for an animation.
- Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
- Fixed an issue that prevented Envy's events from being added to her Bios history.
- Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
- Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
- Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
- Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
- Slightly increased timer for the English class.
- Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
- Corrected typos
Thank you for your support!
I look forward to Friday and I hope you'll be joining me for the release.
Love
Dr PinkCake
Then shouldn't Bella be missing too? To mess with Spock abitI think Josy is missing because DPC wanted to mess with Darkwen. And Quinn because of KARAMBA ))
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I don't, but it's noticeable to me how DPC spent a quarter of a year developing an Interlude for a supposedly key character and then made it completely skippable with no relation to the main game.If you'd rather be forced to replay it every single time, then that's fine.
I think DPC assumed that it wouldn't cause a delay because it just renders in the background while they do everything else so essentially they view it as no time loss. But this time it eventually caught up with them.that is a fair point, the 60fps animation seem like he just wanted to slow things down since there are ways where it can be done pretty fast
So if someone was baited, and you say he is a master at it. does that mean you indirectly called DPC a Master Baiter?was he a master at itzoey needs a scene
But the important thing is how many of those are just for the lingerie party.7113 renders
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