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Better Cock Spock

Half Vulcan, Half Simp
Donor
Jul 29, 2017
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It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.

57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.

I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.

436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.

The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.

203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.

Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.

Have a nice weekend

Dr PinkCake
The Steam/GOG news is all that excites me, it means a dozen new previews if last year is anything to go off of.
 

BeingADikDik

Engaged Member
Apr 17, 2021
2,589
7,455
637
The Steam/GOG news is all that excites me, it means a dozen new previews if last year is anything to go off of.
Could be the announcement of his second game that he is going to co-develop alongside BaDIK as part of his 5 game DIK universe! Now with more mini-games! And only available through the browser, connection required!
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,695
3,729
384
Truth is one person working on a game this ambitious was never going to be able to produce it at a reasonable speed. You could take this as a defense of DPC, but to me it's just ridiculous they don't just... Hire an animator or two, rigorously vetted to their standards, and lessen the workload on themselves. They have the money.
Tell me only one game on this site where a team produces more content than DPC does in the same amount of time. So 300 animations and about 7000 still renders per year. One game please. Of course, nearly the same quality too... dont even bother, there is none.

Iam very dissapointed with the numbers he has done so far for this update... but still... he outmatches everyone else, and doing that alone. (even with the low numbers at this point for this episode he produced more than everybody else...)

On top of that... it was a topic since... ahhh forever here, that he should hire this and that...

And every single time, it was false.

Hiring people to do stuff for him wouldnt increase the develeopment time one bit, in fact... it might even be se opposite.

DPC has particular expectations to what he wants to achieve, just to give the exact instructions woudl take more time than to do it himself.

In this field, creating VN... you only hire people if you dont have the capabilities (time and/or skill) yourself. otherwise its nonsense. All the DEv teams aorund here are teams for a reason, because none of them could do the things themselfs... or they could but the result wouldnt be the same. And most Team projects are abandoned at some point anyways, because they dont work good with eachother.

To delegate things is more time consuming than you think it seems... and you have to like it too, its not for everyone to to instructions and tell people what they have to do... and whats the point in hiring people if you cant get along with others and overworks things later on anyways?

Its not like DPC was alone all his life working on something like he does now... he explained that WAY WAY ago. Initially he wanted to work wioth someone on Acting LEssons, but learned rather quickly that everything would be faster if he does it himself, and he was tired of blaming others if something was not going on how he liked it... Some people work better and faster alone... and DPC is one of those. Not to mention....he is an asshole, not easy to work with assholes... do you liek working with assholes? I dont. And yes, he is an asshole, everybody who is following his project a bit would confirm that in a heartbeat, maybe even DPC himself would do so.

But besides that, it would NOT increase development speed one bit, that is a wrong assumption.

Cause the only thing that determines how long he needs, are the animations... and those animations are something DPC enjoys the most. He would never give those out of hand. Why would he? Its like telling a painter "ah dont bother painting the details and background, it takes too much time, let others paint those for you".

In DPCs mind, he is creating art, an artist would never ever give his "baby" out of his hand. Its not just work, its his passion.

And he needs to work on different things now and then... if he would give things out of hand, he would be sitting there and do the same opver and over again, working like this and the game would be abandoned in weeks. Because above everything else, DPC needs to enjoy working on that game... and there is one thing he doesnt like at all, working on the same things too long.

He writes stuff some weeks, than is creating art, making music, coding and so on... everything "timekeeped" by the animation queue... thats how he is working. changing that would blow everything up for sure.
 

xa0

New Member
May 17, 2020
11
149
38
While I completely respect the passion for creating a game and treating it like an art (that's how the best legendary titles were usually made) I seriously wonder if we ever see this masterpiece in final, completed state.
 
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El_Magnifico

Engaged Member
Sep 26, 2023
2,088
10,296
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While I completely respect the passion for creating a game and treating it like an art (that's how the best legendary titles were usually made) I seriously wonder if we ever see this masterpiece in final, completed state.
From a pragmatic point of view, he's making tens of thousands ( or maybe even more at this stage ) bucks per month. I wouldn't be in a hurry either if I was in his shoes.
 

4Zero9Zero

Active Member
Sep 21, 2021
980
1,842
287
Yeah, Stephen is shooting blanks :sneaky:
You just know he watched that tape more than once
Jade path is going to lead to some interesting moments and I'm here for it, especially when Sage finds out

While I completely respect the passion for creating a game and treating it like an art (that's how the best legendary titles were usually made) I seriously wonder if we ever see this masterpiece in final, completed state.
As long as the money still rolls in, I don't see why he would drop this, I believe this will get finished

He will take everything learned from all of this and then if he does another game, I don't think neither him nor us will be alive to see it finished :KEK:
 

FusiFranse

Member
Apr 28, 2020
466
179
133
In my opinion the break-fast split of Love Interests made the difference as every timeline needs their share of content now. Each LI has/had their fans and should be provided with most satisfying content possible.
Few had began to count the renders, seconds of animations and words used for each LI released and posted their results here (Like-bait), which made some wave.
So, single LI fans as well as those ˈnɪt.pɪk.ə(ɹ) should be satisfied
whereas others who liked to play around for most available content - like me - since then are used to look up this thread at christmas time each year.
 

mpa71

Active Member
Dec 18, 2017
510
7,305
699


:coffee: Updated BigTable™ with the recent informations.
Hibernatus!

  • Nearly 9 months without clear posed numbers, it's finally time! :HideThePain:
  • We might be at 50% development. As renders, animations and dev time match a potential release schedule.
    • I bet we going around 8000 renders and 420 animations.
  • Previous episode had 37 Previews, we have 13 so far, (35% in compare) and no Rooster yet.
  • EP12 Release could be July 2026 to September 2026 with a 72/76/82 weeks projection with inflation.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120​
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122​
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08​
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123​
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
357 (11 months, 22 days |≈51 weeks)..
145
115
29.6​
EP11​
7113 (+21%)
392 (+057)
31:21
38 (7.6K$)
18
18.5 (+6.2)
7 Mar, 25​
456 (1 year, 3 months |≈65 weeks).
138
109
28.9​
EP12
4436 (-38%)
244 (-38%)
268 (8 months, 23 days |≈38 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 6 years, 9 months, 22 days (81 months / 355 weeks / 2487 days / 59,688 hours)
* | Total: 39,004$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP12 Preview Collection | Casiope† & ElectronicRoberts's DIK Walkthrough (updated to EP11)
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL's
 
Last edited:

RumPorn

New Member
May 17, 2025
6
4
3
Does this get better than EP 1-2? This 'game' is a lot of work for a Porn VN game. Having tests where I have to actively think, between extended verbose story setup. Plus too many timer events that bashing a keyboard sequence isn't my ideal thought for a porn VN. The shirtless dude has some funny dialog at times.
 
Apr 14, 2024
95
49
61
Does this get better than EP 1-2? This 'game' is a lot of work for a Porn VN game. Having tests where I have to actively think, between extended verbose story setup. Plus too many timer events that bashing a keyboard sequence isn't my ideal thought for a porn VN. The shirtless dude has some funny dialog at times.
I dunno if it gets "better" but it is a game with multiple available paths, many different characters, mini games, and such. Also it has half a gazillion posts so well received and debated. This might not help much but it is a bit of fun, or atleast as much fun as you can have locked in a dark room alone clicking through computer images. :)

Also there is a walk through or help available for most the mini-games. When in doubt use them and quick save your way to glory.
 
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NewGuy2022

Member
Dec 11, 2022
461
601
103
I dunno if it gets "better" but it is a game with multiple available paths, many different characters, mini games, and such. Also it has half a gazillion posts so well received and debated. This might not help much but it is a bit of fun, or atleast as much fun as you can have locked in a dark room alone clicking through computer images. :)

Also there is a walk through or help available for most the mini-games. When in doubt use them and quick save your way to glory.
Oh. If I could remember how many pancakes I had to flip to get that score I'm using...
 

EEMNHMQI

Well-Known Member
Mar 5, 2023
1,157
1,180
265
Does this get better than EP 1-2? This 'game' is a lot of work for a Porn VN game. Having tests where I have to actively think, between extended verbose story setup. Plus too many timer events that bashing a keyboard sequence isn't my ideal thought for a porn VN. The shirtless dude has some funny dialog at times.
Tourettes_Guy_yes_it_does.png
 

4Zero9Zero

Active Member
Sep 21, 2021
980
1,842
287
Does this get better than EP 1-2? This 'game' is a lot of work for a Porn VN game. Having tests where I have to actively think, between extended verbose story setup. Plus too many timer events that bashing a keyboard sequence isn't my ideal thought for a porn VN. The shirtless dude has some funny dialog at times.
you could give it a try with mini games off, it absolutely keeps delivering and you won't regret playing it all
 
4.70 star(s) 1,728 Votes