4Zero9Zero
Active Member
- Sep 21, 2021
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Congratulations!Quinn rejected me cause of JillNow I have to settle for Jill
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Which is good, in my opinion. That hairstyle doesn´t do her any favors.She's looking real good, I fear we will never see floof hair Maya again![]()
++. there should be at least some pros out his years of development, which means at least full 16 chapters. This is the only way we will cuck JB. Aswell as get Elena&Heather 3someYou just know he watched that tape more than once
Jade path is going to lead to some interesting moments and I'm here for it, especially when Sage finds out
As long as the money still rolls in, I don't see why he would drop this, I believe this will get finished
He will take everything learned from all of this and then if he does another game, I don't think neither him nor us will be alive to see it finished![]()
Updated BigTable™ with the recent informations.
Hibernatus!
- Nearly 9 months without clear posed numbers, it's finally time!
- We might be at 50% development. As renders, animations and dev time match a potential release schedule.
- I bet we going around 8000 renders and 420 animations.
- Previous episode had 37 Previews, we have 13 so far, (35% in compare) and no Rooster yet.
- EP12 Release could be July 2026 to September 2026 with a 72/76/82 weeks projection.
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 6 years, 9 months, 22 days (81 months / 355 weeks / 2487 days / 59,688 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301 (+00%) 51 (+000) 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 (+026) 3:36 — 8 2.3 (+1.2) 04 May, 19 087 (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 (+022) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105 (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 (+035) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148 (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456 (-03%) 157 (+023) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141 (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 (+005) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169 (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 (+055) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162 (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211 (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 0794 (+00%) 36 (+000) 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105 (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+21%) 303 (-055) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287 (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 5868 (+16%) 335 (+032) 25:10 21 (4.2K$) 16 12.3 (+5.0) 8 Dec, 23 357 (11 months, 22 days |≈51 weeks).. 145 115 29.6 EP11 7113 (+21%) 392 (+057) 31:21 38 (7.6K$) 18 18.5 (+6.2) 7 Mar, 25 456 (1 year, 3 months |≈65 weeks). 138 109 28.9 EP12 4365 (-39%) 244 (-38%) — — — — —268 (8 months, 23 days |≈38 weeks) — — —
*You must be registered to see the links| Total: 39,004$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| VaderExMachina's EP12 Preview Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
Quite demonstrative picAt week 39 of the last dev cycle DPC had an estimated 262 animations completed. From that perspective he is more than 25% behind.
View attachment 5479402
Presuming he is aiming for a similar number of animations to last episode (392), at current rates, we can expect animation completion around week 82. (393 completed). That would be 25th September, plus beta testing a release in October seems very possible, so nearly another year.
Now for the usual caveats. Pink thinks things will speed up. He has upgraded his systems, so render time could have already improved. The episode could be smaller. Last episode had 7113 stills, he's getting on for two thirds of the way there.
The return of the King! Glad yo see you back Buddy.Updated BigTable™ with the recent informations.
Hibernatus!
- Nearly 9 months without clear posed numbers, it's finally time!
- We might be at 50% development. As renders, animations and dev time match a potential release schedule.
- I bet we going around 8000 renders and 420 animations.
- Previous episode had 37 Previews, we have 13 so far, (35% in compare) and no Rooster yet.
- EP12 Release could be July 2026 to September 2026 with a 72/76/82 weeks projection.
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 6 years, 9 months, 22 days (81 months / 355 weeks / 2487 days / 59,688 hours)
EP Renders Animations (min) Music*Δ Size_GB Release Development Time Ratio* R/W sA/W EP1 1301 (+00%) 51 (+000) 3:29 — 7 1.1 (new) 07 Feb, 19 — days — — — EP2 1709 (+31%) 77 (+026) 3:36 — 8 2.3 (+1.2) 04 May, 19 087 (2 months, 28 days |≈12 weeks) 155 138 17.4 EP3 2289 (+34%) 99 (+022) 4:42 — 10 4.1 (+1.8) 16 Aug, 19 105 (3 months, 13 days |≈15 weeks) 177 153 18.8 EP4 2532 (+11%) 134 (+035) 7:57 — 15 6.1 (+2.0) 10 Jan, 20 148 (4 months, 26 days |≈21 weeks) 142 120 22.6 EP5 2456 (-03%) 157 (+023) 8:35 17 (3.4K$) 11 8.0 (+1.9) 29 May, 20 141 (4 months, 20 days |≈20 weeks) 147 122 25.6 EP6 3336 (+35%) 162 (+005) 8:33 24 (4.8K$) 19 11.1 (+3.1) 13 Nov, 20 169 (5 months, 16 days |≈24 weeks) 159 138 21.2 EP7 3723 (+12%) 250 (+055) 18:14 18 (3.6K$) 15 14.5 (+3.4) 23 Apr, 21 162 (5 months, 11 days |≈23 weeks) 208 161 47.3 EP8 4158 (+12%) 358 (+108) 26:21 34 (6.8K$) 16 19.5 (+5.0) 19 Nov, 21 211 (6 months, 28 days |≈30 weeks) 190 138 52.5 EPI 0794 (+00%) 36 (+000) 4:36 19 (3.8K$) 2 2.6 (new) 4 Mar, 22 105 (3 months, 13 days |≈15 weeks) 71 53 17.7 EP9 5037 (+21%) 303 (-055) 26:08 21 (4.2K$) 18 7.3 (+4.7) 16 Dec, 22 287 (9 months, 12 days |≈41 weeks) 161 123 38.2 EP10 5868 (+16%) 335 (+032) 25:10 21 (4.2K$) 16 12.3 (+5.0) 8 Dec, 23 357 (11 months, 22 days |≈51 weeks).. 145 115 29.6 EP11 7113 (+21%) 392 (+057) 31:21 38 (7.6K$) 18 18.5 (+6.2) 7 Mar, 25 456 (1 year, 3 months |≈65 weeks). 138 109 28.9 EP12 4365 (-39%) 244 (-38%) — — — — —268 (8 months, 23 days |≈38 weeks) — — —
*You must be registered to see the links| Total: 39,004$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks
Thumbs Up to:
| VaderExMachina's EP12 Preview Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL'sYou must be registered to see the links
DPC would have to take that into consideration when writing the smaller updates, different from most other games his updates don't just randomly end.View attachment 5480847
This would be so much better with 4.5-5k december update. Uprooting this new tradition of years of development(i think his example affected others devs too) and release in accordance to the real date.
I miss that hair style as well, hopefully we will see it again in the future.I forgot about that new Maya preview
View attachment 5480442
She's looking real good, I fear we will never see floof hair Maya again
View attachment 5480444
Looking forward to seeing what everyone else is wearing and more importantly, who the most scantily clad will be
I'm leaning towards one of the dormies
Painting faces also worksI've got to work on my reading comprehension... I swear when I read this on my phone earlier it said faces and not fences.![]()
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9 months left sounds about right, I'm expeting the news will be kinda like last year's info drop.Based off that update I'm still betting about 9 months left.
That said, I'm curious if the Steam news is literally just "yo S3 comes out on Steam" or if it's more actual news like a new game or some shit lol
We should get quite a bit of info, hopefully we get some good previews.The Steam/GOG news is all that excites me, it means a dozen new previews if last year is anything to go off of.
If he's going to spend two years on each episode, then Cyberpunk 2 will be released before the final episode of BAD. I hope that in the future, when he makes games again, he will realize that quantity does not equal quality, and that 30% of his content is pretty average. Well, he could have easily made a free-roam of average length, but he decided to make an episode-free-roam again.You must be registered to see the links
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It's been a good week. I've worked on the big free roam event, taking it scene by scene and creating the art chronologically to get a feel for the content as I go. There are some natural checkpoints along the road that make this possible.
57 scenes remain to be created - ranging from short to very long. Of those 57 scenes, 10 scenes have no writing or partial writing; the rest need art.
I'm 30-35% done with the free roam event in terms of render calls. I've coded the basic structure for the free roam event. When I create the art for the scenes, I also code them so they trigger when I play.
436 static renders and 41 animations are in the render queue. I only have one PC dedicated to rendering static renders; the rest are working on animations.
The 92-second cutscene animation is rendering across multiple systems and is 19% complete. This speed should pick up next week when I allocate more render slaves to this task.
203 animations have been completely rendered, which is a nice milestone. I'll soon reach the 4000 static renders milestone too, hopefully next week.
Alongside this, I'm preparing some December news for Steam and GOG, which should be of interest to you too.
Have a nice weekend
Dr PinkCake
I meant it only as a dream, accounting it's impossibility, but being more enjoyable.DPC would have to take that into consideration when writing the smaller updates, different from most other games his updates don't just randomly end.
Also, thats a pipe dream, DPC does what he wants and I don't see he ever splitting EPs.
After)Honestly, he should go with three different routes after BaD is done.
Route 1: Release updates monthly. This is a stupid idea actually, I don't know why I suggested it.
Route 2 (but is actually 1 now): Release half episodes so we're not left with jack shit for 1-2 years. More work? Maybe only slightly, but at least people actually get something in the meantime.
Route 3 (but is actually 2 now): Don't make everything so fuckin bloated. Make something simpler that doesn't require 10 to 20 render stations or whatever he has for computers.
Of course all of this is hinging on if he does anything afterwards.
But knowing Doc? And all that money he's gonna let go (at least new money not regular money from releases and stuff)?
This man already knows what he's gonna be making after BaD is over.
Might end up with a similar thing, Jill path: MC-"I was just hanging out with my friend Bianca".The best part is he's too retarded to understand why his girlfriend is disappointed and uncomfortable. With a surprise Pikachu face "Why is my girlfriend upset with me? I am only visiting my friend. She only touched my pee pee a few times. Why is she mad!?!"
Hats off to the old school numbers/stats people chiming in. Well done. And, appreciated.203 anims since february 7th (when EP11 anims finished rendering) means we got 0.7 anims completed per day until today (day 291). Assuming/Knowing the anims are going to be the bottleneck again and a goal target of at least 420 it's gonna take until October 6th '26 to finish rendering meaning the earliest possible release date is now November 6th due to playtesting unless he decides to do shorter animations again like he did for the last two months of EP11 development (1.4 anims per day).
My MC sobbed like a baby when we won the VIP pass and went to collect his prize.Guys, I'm running another others route these days, and I’ve just reached the part where Zoey and MC reunite in Ep9. Suddenly got interested in this question: Through both dialogue or visuals, how many times has MC shed tears in all game contents? The only two times I can think of are explaining to Bella in the library (using word 'sobs' in dialogue) and this reunion.
In this kind of games, I really enjoy seeing characters (especially MC) show their vulnerable side. So, are there any other moments where MC sheds tears that I might have missed?
View attachment 5481271 View attachment 5481274
If you dumped Maya & Josy for another love interest and chosed the hangout with Maya in episode 10, he will cry when Maya tells him she felt for him.Guys, I'm running another others route these days, and I’ve just reached the part where Zoey and MC reunite in Ep9. Suddenly got interested in this question: Through both dialogue or visuals, how many times has MC shed tears in all game contents? The only two times I can think of are explaining to Bella in the library (using word 'sobs' in dialogue) and this reunion.
In this kind of games, I really enjoy seeing characters (especially MC) show their vulnerable side. So, are there any other moments where MC sheds tears that I might have missed?
View attachment 5481271 View attachment 5481274
Was it tears of joy ?My MC sobbed like a baby when we won the VIP pass and went to collect his prize.
Or maybe that was me not Tremolo.![]()
Maya looks so hot in this, it even made me...I forgot about that new Maya preview
View attachment 5480442
She's looking real good, I fear we will never see floof hair Maya again
View attachment 5480444
Looking forward to seeing what everyone else is wearing and more importantly, who the most scantily clad will be
I'm leaning towards one of the dormies