- Jan 7, 2018
- 4,914
- 4,009
It's actually Lisa's Special day, my mistake, Google found it anyway on f95zoneI haven't found this one. Do you have a link?
https://f95zone.to/threads/lisas-special-day-v1-0-mobum.10883/
It's actually Lisa's Special day, my mistake, Google found it anyway on f95zoneI haven't found this one. Do you have a link?
I can think of some ways she could contribute, though none of them involve a strap-on.Nah, talking about story scenarios is defnitly more fun than the constant whining about the release dates.
Maybe in the next incarnation Alice should take a more active role in kicking Eric out - or in the groins.
There's always a way to involve a strap-on in a story, even in Bambi.I can think of some ways she could contribute, though none of them involve a strap-on.
Oh jeez lol.There's always a way to involve a strap-on in a story, even in Bambi.
U have to download this version if u want to know how this game finishesGuys, help pls. What is the latest version of the game to download? v0.01.00 or v0.09.2.03
And if the v0.09.2.03 is the latest one, does i need to download latest extras from auxiliary post?
Neeed some help)
Is there even a single case with that many people working on a porn games?Not professional.Yeah if it's their full-time thing then it's a more reasonable expectation for them to be working on the games as much as possible, within reason like you said.
That's usually not the case, often having regular jobs on top of other "real life" stuff going on AND sometimes being a solo project as well.
Not like there's 15-20 people working 30-40 hours a week on this game.
I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?Yeah if it's their full-time thing then it's a more reasonable expectation for them to be working on the games as much as possible, within reason like you said.
That's usually not the case, often having regular jobs on top of other "real life" stuff going on AND sometimes being a solo project as well.
Not like there's 15-20 people working 30-40 hours a week on this game.
DPC is working alone.I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?
In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.
Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.
I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.
Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
latest is the 0.1 rebuild. But it's only a demo, basically. You get a lot more to play if you download the other one, which won't be continued however. I think it also includes the extra patch, but it doesn't hurt to download it.Guys, help pls. What is the latest version of the game to download? v0.01.00 or v0.09.2.03
And if the v0.09.2.03 is the latest one, does i need to download latest extras from auxiliary post?
Neeed some help)
Yeah, having an actual team for this kind of game is rare.I don't think it's realistic to expect most of the devs of adult games to have any kind of a team unless they already have a very successful game under their belt earning enough money to justify it. If you're Dr Pink Cake (Being a DIK dev), sure you could certainly afford a full team. But most devs have nowhere near that level of support. How hard would you be willing to work for someone who could only afford to pay you $100 a month?
In fact most devs have a full time day job and are doing their little indie game as a solo side project. So even expecting 1 person to work 40 hours a week on it is not very realistic unless they have enough support to be able to quit their job and work on their game full time.
Now for the devs who actually HAVE quit their day jobs and are just doing their game development as their only income source, you would think they'd be strongly motivated to put their nose to the grindstone. Their paycheck is entirely dependent on the quantity and quality of their work. So yeah they could coast along and not do much, but that's going to be obvious to their fans pretty quickly.
I will say that I think most devs do their initial release too early. I think they'd get a better reception if their initial version was solid enough for people in their target audience to really be wowed by it. You want that first impression to really be a good one. After that there's kind of a happy medium you want as far as dev cycles. You want to do a release often enough to keep people interested but you want to have enough development time during each cycle to actually make significant progress. People will tolerate a long dev cycle if you have a track record of delivering a huge amount of content when the next update comes out. They won't if it takes you 6 months for an update that has hardly any content.
Being a DIK is actually a great example of a game with a really long dev cycle, but when that update does drop everyone knows it's going to be huge and it's going to be impressive.
Probably not.Is there even a single case with that many people working on a porn games?Not professional.
If you have to come up with the money for the rent for 20 people, it's professional by definition. With so many people involved you can't just go from update to update, see where it leads. If you want to have constantly something to do for everybody, you first need a plan for the game. And if these people need to pay rents and bills, you need a publisher or someone else to pay for all that.Is there even a single case with that many people working on a porn games?Not professional.
His game needs to be updated more frequently to get more returns from his investors. He needs to make a priority for his life, and in my opinion, an old country house is simply not worth the extra effort. If he can keep updating for three months in a row, or multiple effective updates in a month, I would like to continue to fund him.
Hmm, what do we have here?