3.80 star(s) 43 Votes

Red_Bird_Prime

New Member
Mar 29, 2020
2
0
Overall, the update is good, I liked it. But one thing is very annoying - fucking dogs. One bite takes away a lot of health, in dark places without a flashlight they are almost invisible. When you can shoot with a gun - it's not a problem. Problems start when you don't have a gun. Hand-to-hand blows in half of the cases pass by, if they hit, they cannot be finished off.
And there are a lot of these bastards there.
It would be better to add new monsters.
 

Micolo

Newbie
Jun 23, 2020
15
87
Has anyone run into a missing fuse bug or something? Because i have walked around every room, top to bottom like 3 times and i dont seem to find it.
 
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Tameh678

Newbie
May 3, 2020
68
41
The new mission tedious part is to literally drop every items to inventory 1 by 1. Comes to think of it, if there is a button to "strip" naked and place her clothes with holster on a specific spot so she can enter and come back and take her weapon later on will be quite useful.
 

FaerDaer1

Newbie
Jul 12, 2022
54
84
The new mission tedious part is to literally drop every items to inventory 1 by 1. Comes to think of it, if there is a button to "strip" naked and place her clothes with holster on a specific spot so she can enter and come back and take her weapon later on will be quite useful.
This mission also features lots of soft-locks since you can't dispose of items you can get easily stuck between empty inventory hallways.
 

Tameh678

Newbie
May 3, 2020
68
41
I am not sure the intension of putting inventory. It should be a "feature" not a necessity. It should only be used when the player wants it and not because they need for solving puzzle. There should be instances where inventory feature can be completely avoided. Maybe he purposely make it so we can test the inventory mechanic. Instead of forcing user use the inventory:

1. Enable Julia / Jill to stip naked and drop her holster/bag and her clothes at that specific spot which contains all her item there. Then when she comes around she just have to pick up 1 time and all her bag content back.
- Immediately strip naked made her vulnerable to high physical damage which increase difficulty.
- It enable player to drop weapon at any area they like such as infront of a metal detector which make them convenient as now it is too tedious and annoying when we clear all the enemy in a room with a metal detector with zombies and go to the next room just to store her weapon and return only to find out the enemy is revived.
2. Story item I don't think is necessary to be detected by metal detector. If there is the point of the puzzle, maybe make an option for her to stun the zombie and hide the story item and lure them pass through the metal detector and kill it since they already implemented a zombie respawn for whatever reason.
3. Of course, discard item is mandatory since metal detector is implemented. There is possible to have soft-lock at the area where she picked up item from a zombie that have no inventory.
4. And why her melee attack has no effect on dogs? When she kicks it turns out the dog is too short for her roundhouse kick and it is not stunned neither despite being attacked.
I am not sure if the developer is reading the discussion here but I am say my thought anyway. Anyone of you are welcomed to forward the review to him.
 

Hellrider666

Member
Aug 8, 2017
173
34
Hello, just found out about this game today, so I'm not aware of the latest news BUT, i've just found a link to the newest version (v. 0.6.438) on dev's blog. I downloaded the link via the public version v. 0.6.438, but saw the same version in a patreon post.

Is there any difference between these two ? If not, could we update the OP with the new ver ?

Dunno if what I wrote is understandable, as english isn't my primary language.
 

Balial42

Active Member
May 3, 2018
939
1,027
Hello, just found out about this game today, so I'm not aware of the latest news BUT, i've just found a link to the newest version (v. 0.6.438) on dev's blog. I downloaded the link via the public version v. 0.6.438, but saw the same version in a patreon post.

Is there any difference between these two ? If not, could we update the OP with the new ver ?

Dunno if what I wrote is understandable, as english isn't my primary language.
Not sure if the OP is updated, but since Version 0.5.something is on top of the tread, I guess it's only updated with the mentioned some comments before (at least 10 Pages Back, mega and other filehost links)
Your Version sounds like the latest one to me. Also, I don't know If there is any difference between both (patreon and their Page), but I surgest it might be, because no one would actually pay for patreon then. ;)

But you can search for the latest (patreon)-build and discover for yourself, If there are different versions or not.
 
Dec 25, 2018
83
41
I've tried the seventh mission several times.
Well, here are my tips...
If you meet the big guy, don't kill him or he will respawn everywhere.
there was only one big guy and he was in a small room with a piece of paper that had a fantasy card code written on it.
If you're wondering where that room is, it's down the hall with three dogs.
Owh and also five circular mechanisms one of which is a fake. I think the fake one is in the room with the two zombies and the locker in it.

I really hate dogs in this mission..
They always reappear when I'm not armed.
 
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Balial42

Active Member
May 3, 2018
939
1,027
Someone can tell me what weight is nessassary to enter the second Gate? I says, weight instead of metal detector. So. I asume that it's her regulare weight (no belly + no metal but with the emblem and fuse), since you shouldn't come back to the earlier rooms again, right? It was too late yesterday to try another ways, but instead I take a sneak peak with the free cam with comes with UUU.

Btw: Am I the only one whi think, that here Body movement is different with other clothes?
Used the first one as my main custome since day one and then I used the second one with different Strapse.

EDIT: I figured out by myself what you need to pass the weight detector. ^^
 
Last edited:

Balial42

Active Member
May 3, 2018
939
1,027
I've tried the seventh mission several times.
Well, here are my tips...
If you meet the big guy, don't kill him or he will respawn everywhere.
there was only one big guy and he was in a small room with a piece of paper that had a fantasy card code written on it.
If you're wondering where that room is, it's down the hall with three dogs.
Owh and also five circular mechanisms one of which is a fake. I think the fake one is in the room with the two zombies and the locker in it.

I really hate dogs in this mission..
They always reappear when I'm not armed.
Good to know about fatty. Like I mentioned above, I already discovered him. But now I would prefer to go with the free Cam in that room and crap the Fantasy code. :D
 

thugger_92

New Member
Feb 27, 2021
1
0
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?

View attachment 2230394

View attachment 2230390
View attachment 2230392

I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
Could you tell me please the location of this place ?
 

Hellrider666

Member
Aug 8, 2017
173
34
Not sure if the OP is updated, but since Version 0.5.something is on top of the tread, I guess it's only updated with the mentioned some comments before (at least 10 Pages Back, mega and other filehost links)
Your Version sounds like the latest one to me. Also, I don't know If there is any difference between both (patreon and their Page), but I surgest it might be, because no one would actually pay for patreon then. ;)

But you can search for the latest (patreon)-build and discover for yourself, If there are different versions or not.
Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?
 

Balial42

Active Member
May 3, 2018
939
1,027
Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?
I see. Not far from the link to the new build, there is another comment with the new fantasy codes. Just use FOX, since it's the highest tier. The other ones grant you more ammo, Higher crit damage and pupes.
But If you could live without that, you could spare the new Download and use Cheat engine and UUU (for godmode) If wanted.
 

D.K

Newbie
Nov 3, 2017
83
223
Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.

Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.

Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.

I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.

I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.
 

Kintaroe

Active Member
Apr 5, 2019
540
1,042
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.

Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.

Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.

I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.

I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.
all those games u mentioned arent as time consuming in terms of development. Compared to unreal engine or any 3d game. Cant even compare em. U litreally picked like the worst examples lol
 
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3.80 star(s) 43 Votes