- May 4, 2017
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Instead of all sex positions being tied to Pawsmaati's temple in the Sultry Plateau like before, now each region has one position tied to it, which you can unlock by finding Pawsmaati's shrine in that specific region (and paying the favour cost). Additionally, the doggystyle position which, was previously unlocked by default, now needs to be unlock like the others, and is tied to the Lustwood area. Unlike the other positions, however, doggystyle is free: you simply need to find Pawsmaati's shrine in the Lustwood and talk to her to unlock it.Am I the only one that can't see ANY positions at all? What's happening in this update?
Thank you very much mate! I was wondering if I bugged it (and bugs do love me a lot), I also deleted everything, since version difference could cause a bug. Welp, back to grind x) Thanks again!Instead of all sex positions being tied to Pawsmaati's temple in the Sultry Plateau like before, now each region has one position tied to it, which you can unlock by finding Pawsmaati's shrine in that specific region (and paying the favour cost). Additionally, the doggystyle position which, was previously unlocked by default, now needs to be unlock like the others, and is tied to the Lustwood area. Unlike the other positions, however, doggystyle is free: you simply need to find Pawsmaati's shrine in the Lustwood and talk to her to unlock it.
Having to repeat the same phase over and over and over and over again until u figure the hell out of how to manage to defeat every said X enemy is not just a repetitive but also deliberately frustrating experience, so I would say that overall the soulslike experience is worse than the grind. The only way to transport that feel into other games without it having the deliberate frustration but yet annoyance of it would be through inbuild forced grind mecanics.... Tho Ill rather have a massive grind than a soulslike frustrating experience of die a thousand times cause of the game's BS.LOL wut?
The whole point of Dark Souls is that the game is hard, but (except a few instances) not annoying.
When Dark Souls forces you to repeat a segment of gameplay (i.e. you die and have to repeat a section of a level, or a boss fight), it's because you, the player, haven't yet obtained the skills required to move forward. Each time you repeat a section of content, it's meant to have you improve as a player and obtain those skills. And once you obtain the aforementioned skills, you can generally apply them to overcome later challenges.
Grinding, on the other hand, is just repetitive tasks, with a higher volume of things to do, and with no skill component (or if there are any skill components, they're minor optimization details that let you grind slightly faster). Grinding does not lead to player improvement, and it doesn't give you tools you can use elsewhere. When you're done grinding one thing and move on to the next, it's back to square one: the gameplay "reward" for grinding is just more grinding.
For instance, in RuneScape, you level woodcutting by chopping trees, which you do by just clicking on them every once in a while and letting your character chop automatically. You as a player can't get better at this. Levelling up woodcutting allows you to chop higher level trees for more exp/hour, but you also need exponentially more exp to level up, so it still gets longer and longer each time. Once you're done with woodcutting and want to move on to your mining skill or whatever, your woodcutting level means jack shit: you gotta start over from scratch.
RuneScape is grinding; Dark Souls isn't.
Me too.people prefer others to give them a pre-existing punishing experience and I'm sorry, but thats the opposite concept of fun to me.
mind telling me the source of your pfpAnd even if I'm up to challenge myself, I'll rather do it in a game in which it's base experience doesn't feel "grindy". Like I mention everytime, there's always that talk about doing things for a hard as balls challenge but then people shy away of things like "Beat Minecraft without using a crafting table", or "Beat Need for Speed without using the second half of your cars shitfing gears", or that everytime you get killed you have to get rid of absolutely everything you had collected and created/used and go on a different path by being locked to also pick or use any of the things you did before or simply put play your favorite music game as a left handed. Those would be challenging but not necesarily punishing cause they force you to readapt but temporarily and plausibly in a rewarding way since it makes you play everytime differently on how you normally would, specially cause you know you wont have to do it forever, just for "that" particular challenge, and maybe discover more possibilities than the ones you use by default; it can be amazing and even help you become more efficient on your typical gameplays where you tend to follow old habits, because they simply work. But people would rather have the punisment cause they're not willing to keep up the basic mental strenght that it takes to stick to a self put challenge that would always be perfectly tuned since you self stablished it knowing your player profile but no, people prefer others to give them a pre-existing punishing experience and I'm sorry, but thats the opposite concept of fun to me. Which by the way, every game that makes you feel miserable is failing at it's main existential porpouse of being a source en fun and enjoyment.
And you said that after the grind in grindy games you only get more grind.... What about the resources you gathered up to that point? It might be tiring to get there but when you achieved your long awaited futa Jabberwock you get an amazing feel, could be better but at least you can now relax. In soulslikes by the time I got the upgrade I may have wanted I feel so like Im about to go to someone's neck that I"ll rather play something else for the sale of mental health. And like I said, in any case Ill rather spent all the grind time (being in breeding or in getting "skill", that btw if you domt keep practicing it starts to fade), creating a horny jail 3.0 in the sandbox of Wild Life or finally getting my ass to finish Skyrim's main quest (Without getting sidetracked by lewdy stuffs, definitely a challenge om its own lmao) than that XD
Oh, its a scene I made in Skyrim with two "twin-like" characters I hadmind telling me the source of your pfp
Honestly this to me is both amazing and sad. I used to white knight for this game hard once upon a time because it was the only game frequently and consistently releasing content at one point (right before the gates were implemented I don't remember when exactly that was). I remember having to abandon this thread for a year or two because I was tired of fighting everyone on everything. Goes to show what I knew.*Insert large block of text* !!GO READ IT!!
Well hey, at least you've escaped from the sunk cost fallacy valley, that's one hell of a climb to get out from thereHonestly this to me is both amazing and sad. I used to white knight for this game hard once upon a time because it was the only game frequently and consistently releasing content at one point (right before the gates were implemented I don't remember when exactly that was). I remember having to abandon this thread for a year or two because I was tired of fighting everyone on everything. Goes to show what I knew.
You've gotta remember, this isn't a soulslike game by someone who likes soulslikes. It's an attempt to make a soulslike feeling in a breeder game by someone who likes soulslikes but doesn't understand game mechanics and seems to actively hate his playerbase.re: souls games.
I rather enjoy the series, but view it mostly as puzzles that need solving. If you're capable of learning and spend some time familiarizing yourself with the systems, most challenges therein can eventually be overcome. That said, there are definitely mechanics in the games that are complete bs. I view finding a way to cheese bosses and tough challenges as a valid strategy.
My comment is just my opinion on the soulslike genre itself. I do not think that sort of game's mechanics or ideology belong in botn in any form.You've gotta remember, this isn't a soulslike game by someone who likes soulslikes. It's an attempt to make a soulslike feeling in a breeder game by someone who likes soulslikes but doesn't understand game mechanics and seems to actively hate his playerbase.
I get that the game has some natural grindyness for its very nature. What I cant condone is the fact that on top of the default grind you start adding the following:I think the grind is somewhat inherent in a breeding game. The grind is the gameplay, otherwise what would we be doing when we play? I guess if it was an action rpg and the challenge was in catching and defeating the girls or something...
My comment is just my opinion on the soulslike genre itself. I do not think that sort of game's mechanics or ideology belong in botn in any form.
To be honest, even I play this game for breeding part and cheat hell of every quest/gate stuff, I think there should be some quests/progress and as a result you get something at a RPG game with adventure aspects.I get that the game has some natural grindyness for its very nature. What I cant condone is the fact that on top of the default grind you start adding the following:
1. A gate system that prevents you to go to area X without using cheats that turns most of the NPCs interactions pretty pointless.
2. Having to unlock basic sex positions to breed nephs in the way you want being those barely 7-8; part of the reason I never liked Pawsmatti besides being myself the one that insisted in triy to translate her quotes to spanish keeping her rhymy talk nature, wasnt easy but I liked its end result, at least up until I left the translations team.
3. That now if you are to unlock those gates you need to find scecific nephs with a very specific profile for the sake of base ingame progression, like a hornball Bee; that quest is to me one of the most annoying ones by far on how damn rare that combination is to find without spending hours either searching or getting pregnant combinations until you get one.
4. The fact that point 1 and 2 and thus 3 were not an issue before the whole Pawsmatti update got released since you had all those things unlocked and quite honestly the only aditions that were delivered in that meantime was the Seraphim exclusive heavenly area and the Lap Dance position, by far not worth it for the amount of limitations the system that added them before introduced.
5. The fact that every, fukin, 5-10 updates, of the game, the save files of old game versions dont work on new game versions, yet the new game version saves do load on old game versions, which is so damn fukin illogical to me and everyday feels more like its deliberately made that way to give the "souls" vibe of annoyance to it. Being the only exception of that rule the change of process from Radiant to OBF, and Ill argue that even that is work-aroundable.
And those among other minor annoyances that are not a big deal on their own but when combined all together + the adition of those big ones makes you feel like the time you spend playing the game ends up being hollow, since you dont know for how long that would last before a new update makes it turn into an unviable option. You can do the Minecraft thing of acumulating game versions for the sake of keeping the files functional, but the only reason I can condone that on that game is cause of the very nature of both the game and the endless amount of mods each version has. And even then Im constantly looking to have the latest version of the game having those mods updated so I can get rid of the previous, cause keeping more than 1 game version for the sake of saves/content comparibility to me is extremely annoying. BotN has all those issues but wihout the modding stuff and honestly.... After a while having to do the process all over again of breeding, race/area unlock and stuff gets way too annoying to do even with cheats.
Cause ironically now even cheats are not being able to skip all the annoyances like having to unlock all positions now you need to do a tourné to find each one and unlock them.
Totally viable, just tested on the most recent versionQuestion for anyone still doing these kinds of things- Was trying to get the hex-edits to work (Brand new to them, so it was a little bit of a labor- )
Wanted to -be- a dragon, not just in Spirit form. Did a recent update make hex-edits nonviable? Even something small such as adding a single trait and upping the count broke the save entirely, so was wanting to ask if anyone knows if we can still do that.
Thanks! ♥
- Trem
It's grindy but in a bad way. A game can be grindy and fun but this is just needless busywork with little payoff. Things I would personally like changed are:I don't believe it's grindy as I don't know what is your limit about it. I mean, what is the grindy part and what would you change? Where is the problem?
I mean it's a breeding game and you need to breed to get best breeded neph in your mind. If you want to have it in 10 minutes, there is no point or game at all.
What would you change to make the game less grindy?
And there are cheats as sandbox options, so cheats can get rid of many grindy parts.
I am asking as the old designer, so maybe I do my own game and try different things.