muschi26

Engaged Member
Jun 22, 2019
2,679
4,015
Am I the only one that can't see ANY positions at all? What's happening in this update?
Instead of all sex positions being tied to Pawsmaati's temple in the Sultry Plateau like before, now each region has one position tied to it, which you can unlock by finding Pawsmaati's shrine in that specific region (and paying the favour cost). Additionally, the doggystyle position which, was previously unlocked by default, now needs to be unlock like the others, and is tied to the Lustwood area. Unlike the other positions, however, doggystyle is free: you simply need to find Pawsmaati's shrine in the Lustwood and talk to her to unlock it.
 
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CreepyGhost

Active Member
May 4, 2017
704
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Instead of all sex positions being tied to Pawsmaati's temple in the Sultry Plateau like before, now each region has one position tied to it, which you can unlock by finding Pawsmaati's shrine in that specific region (and paying the favour cost). Additionally, the doggystyle position which, was previously unlocked by default, now needs to be unlock like the others, and is tied to the Lustwood area. Unlike the other positions, however, doggystyle is free: you simply need to find Pawsmaati's shrine in the Lustwood and talk to her to unlock it.
Thank you very much mate! I was wondering if I bugged it (and bugs do love me a lot), I also deleted everything, since version difference could cause a bug. Welp, back to grind x) Thanks again!
 

RubyZeronyka

Active Member
Jul 26, 2020
729
603
LOL wut?

The whole point of Dark Souls is that the game is hard, but (except a few instances) not annoying.

When Dark Souls forces you to repeat a segment of gameplay (i.e. you die and have to repeat a section of a level, or a boss fight), it's because you, the player, haven't yet obtained the skills required to move forward. Each time you repeat a section of content, it's meant to have you improve as a player and obtain those skills. And once you obtain the aforementioned skills, you can generally apply them to overcome later challenges.

Grinding, on the other hand, is just repetitive tasks, with a higher volume of things to do, and with no skill component (or if there are any skill components, they're minor optimization details that let you grind slightly faster). Grinding does not lead to player improvement, and it doesn't give you tools you can use elsewhere. When you're done grinding one thing and move on to the next, it's back to square one: the gameplay "reward" for grinding is just more grinding.

For instance, in RuneScape, you level woodcutting by chopping trees, which you do by just clicking on them every once in a while and letting your character chop automatically. You as a player can't get better at this. Levelling up woodcutting allows you to chop higher level trees for more exp/hour, but you also need exponentially more exp to level up, so it still gets longer and longer each time. Once you're done with woodcutting and want to move on to your mining skill or whatever, your woodcutting level means jack shit: you gotta start over from scratch.

RuneScape is grinding; Dark Souls isn't.
Having to repeat the same phase over and over and over and over again until u figure the hell out of how to manage to defeat every said X enemy is not just a repetitive but also deliberately frustrating experience, so I would say that overall the soulslike experience is worse than the grind. The only way to transport that feel into other games without it having the deliberate frustration but yet annoyance of it would be through inbuild forced grind mecanics.... Tho Ill rather have a massive grind than a soulslike frustrating experience of die a thousand times cause of the game's BS.

In any case, that doesnt mean that I would rather be playing Wild Life with its Sandbox 2.0 mode or Skyrim than BotN with its ingame resources grind or Soulslikes with its skill grind, that in the end feel like a not rewarding grind when other games every step feels rewarding, cause even if you die you cam go on a totally different direction or place instead of repeat the same area or boss until you "GitGud" at it. It's a simple time/worth investment consideration and choice
 
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RubyZeronyka

Active Member
Jul 26, 2020
729
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And even if I'm up to challenge myself, I'll rather do it in a game in which it's base experience doesn't feel "grindy". Like I mention everytime, there's always that talk about doing things for a hard as balls challenge but then people shy away of things like "Beat Minecraft without using a crafting table", or "Beat Need for Speed without using the second half of your cars shitfing gears", or that everytime you get killed you have to get rid of absolutely everything you had collected and created/used and go on a different path by being locked to also pick or use any of the things you did before or simply put play your favorite music game as a left handed. Those would be challenging but not necesarily punishing cause they force you to readapt but temporarily and plausibly in a rewarding way since it makes you play everytime differently on how you normally would, specially cause you know you wont have to do it forever, just for "that" particular challenge, and maybe discover more possibilities than the ones you use by default; it can be amazing and even help you become more efficient on your typical gameplays where you tend to follow old habits, because they simply work. But people would rather have the punisment cause they're not willing to keep up the basic mental strenght that it takes to stick to a self put challenge that would always be perfectly tuned since you self stablished it knowing your player profile but no, people prefer others to give them a pre-existing punishing experience and I'm sorry, but thats the opposite concept of fun to me. Which by the way, every game that makes you feel miserable is failing at it's main existential porpouse of being a source en fun and enjoyment.

And you said that after the grind in grindy games you only get more grind.... What about the resources you gathered up to that point? It might be tiring to get there but when you achieved your long awaited futa Jabberwock you get an amazing feel, could be better but at least you can now relax. In soulslikes by the time I got the upgrade I may have wanted I feel so like Im about to go to someone's neck that I"ll rather play something else for the sale of mental health. And like I said, in any case Ill rather spent all the grind time (being in breeding or in getting "skill", that btw if you domt keep practicing it starts to fade), creating a horny jail 3.0 in the sandbox of Wild Life or finally getting my ass to finish Skyrim's main quest (Without getting sidetracked by lewdy stuffs, definitely a challenge om its own lmao) than that XD
 
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Dark918

Newbie
Mar 4, 2021
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And even if I'm up to challenge myself, I'll rather do it in a game in which it's base experience doesn't feel "grindy". Like I mention everytime, there's always that talk about doing things for a hard as balls challenge but then people shy away of things like "Beat Minecraft without using a crafting table", or "Beat Need for Speed without using the second half of your cars shitfing gears", or that everytime you get killed you have to get rid of absolutely everything you had collected and created/used and go on a different path by being locked to also pick or use any of the things you did before or simply put play your favorite music game as a left handed. Those would be challenging but not necesarily punishing cause they force you to readapt but temporarily and plausibly in a rewarding way since it makes you play everytime differently on how you normally would, specially cause you know you wont have to do it forever, just for "that" particular challenge, and maybe discover more possibilities than the ones you use by default; it can be amazing and even help you become more efficient on your typical gameplays where you tend to follow old habits, because they simply work. But people would rather have the punisment cause they're not willing to keep up the basic mental strenght that it takes to stick to a self put challenge that would always be perfectly tuned since you self stablished it knowing your player profile but no, people prefer others to give them a pre-existing punishing experience and I'm sorry, but thats the opposite concept of fun to me. Which by the way, every game that makes you feel miserable is failing at it's main existential porpouse of being a source en fun and enjoyment.

And you said that after the grind in grindy games you only get more grind.... What about the resources you gathered up to that point? It might be tiring to get there but when you achieved your long awaited futa Jabberwock you get an amazing feel, could be better but at least you can now relax. In soulslikes by the time I got the upgrade I may have wanted I feel so like Im about to go to someone's neck that I"ll rather play something else for the sale of mental health. And like I said, in any case Ill rather spent all the grind time (being in breeding or in getting "skill", that btw if you domt keep practicing it starts to fade), creating a horny jail 3.0 in the sandbox of Wild Life or finally getting my ass to finish Skyrim's main quest (Without getting sidetracked by lewdy stuffs, definitely a challenge om its own lmao) than that XD
mind telling me the source of your pfp
 
May 25, 2017
805
1,495
*Insert large block of text* !!GO READ IT!!
Honestly this to me is both amazing and sad. I used to white knight for this game hard once upon a time because it was the only game frequently and consistently releasing content at one point (right before the gates were implemented I don't remember when exactly that was). I remember having to abandon this thread for a year or two because I was tired of fighting everyone on everything. Goes to show what I knew.

EDIT: aHA found it. It was mid 2020 right when the gates were being added. The actual sexual content added was starting to dry up and people were non-stop bitching about it.
 
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aspar4gus

Active Member
Mar 27, 2019
851
2,198
Honestly this to me is both amazing and sad. I used to white knight for this game hard once upon a time because it was the only game frequently and consistently releasing content at one point (right before the gates were implemented I don't remember when exactly that was). I remember having to abandon this thread for a year or two because I was tired of fighting everyone on everything. Goes to show what I knew.
Well hey, at least you've escaped from the sunk cost fallacy valley, that's one hell of a climb to get out from there
 

Agent_Froggy

New Member
Mar 29, 2021
14
8
What this game has right now is still pretty great despite its flaws. I can see so much potential, and it is indeed a shame that from the sound of things it will likely never be fully realized. Such does seem to be the fate of most breeding games, and many lewd games in general :confused:
Wish I had the drive required to make a better game.

re: souls games.
I rather enjoy the series, but view it mostly as puzzles that need solving. If you're capable of learning and spend some time familiarizing yourself with the systems, most challenges therein can eventually be overcome. That said, there are definitely mechanics in the games that are complete bs. I view finding a way to cheese bosses and tough challenges as a valid strategy.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,248
2,924
re: souls games.
I rather enjoy the series, but view it mostly as puzzles that need solving. If you're capable of learning and spend some time familiarizing yourself with the systems, most challenges therein can eventually be overcome. That said, there are definitely mechanics in the games that are complete bs. I view finding a way to cheese bosses and tough challenges as a valid strategy.
You've gotta remember, this isn't a soulslike game by someone who likes soulslikes. It's an attempt to make a soulslike feeling in a breeder game by someone who likes soulslikes but doesn't understand game mechanics and seems to actively hate his playerbase.
 

Drages

Member
Game Developer
Jul 30, 2018
199
350
I don't believe it's grindy as I don't know what is your limit about it. I mean, what is the grindy part and what would you change? Where is the problem?
I mean it's a breeding game and you need to breed to get best breeded neph in your mind. If you want to have it in 10 minutes, there is no point or game at all.
What would you change to make the game less grindy?
And there are cheats as sandbox options, so cheats can get rid of many grindy parts.
I am asking as the old designer, so maybe I do my own game and try different things.
 
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Agent_Froggy

New Member
Mar 29, 2021
14
8
I think the grind is somewhat inherent in a breeding game. The grind is the gameplay, otherwise what would we be doing when we play? I guess if it was an action rpg and the challenge was in catching and defeating the girls or something...

You've gotta remember, this isn't a soulslike game by someone who likes soulslikes. It's an attempt to make a soulslike feeling in a breeder game by someone who likes soulslikes but doesn't understand game mechanics and seems to actively hate his playerbase.
My comment is just my opinion on the soulslike genre itself. I do not think that sort of game's mechanics or ideology belong in botn in any form.
 

RubyZeronyka

Active Member
Jul 26, 2020
729
603
I think the grind is somewhat inherent in a breeding game. The grind is the gameplay, otherwise what would we be doing when we play? I guess if it was an action rpg and the challenge was in catching and defeating the girls or something...


My comment is just my opinion on the soulslike genre itself. I do not think that sort of game's mechanics or ideology belong in botn in any form.
I get that the game has some natural grindyness for its very nature. What I cant condone is the fact that on top of the default grind you start adding the following:

1. A gate system that prevents you to go to area X without using cheats that turns most of the NPCs interactions pretty pointless.

2. Having to unlock basic sex positions to breed nephs in the way you want being those barely 7-8; part of the reason I never liked Pawsmatti besides being myself the one that insisted in triy to translate her quotes to spanish keeping her rhymy talk nature, wasnt easy but I liked its end result, at least up until I left the translations team.

3. That now if you are to unlock those gates you need to find scecific nephs with a very specific profile for the sake of base ingame progression, like a hornball Bee; that quest is to me one of the most annoying ones by far on how damn rare that combination is to find without spending hours either searching or getting pregnant combinations until you get one.

4. The fact that point 1 and 2 and thus 3 were not an issue before the whole Pawsmatti update got released since you had all those things unlocked and quite honestly the only aditions that were delivered in that meantime was the Seraphim exclusive heavenly area and the Lap Dance position, by far not worth it for the amount of limitations the system that added them before introduced.

5. The fact that every, fukin, 5-10 updates, of the game, the save files of old game versions dont work on new game versions, yet the new game version saves do load on old game versions, which is so damn fukin illogical to me and everyday feels more like its deliberately made that way to give the "souls" vibe of annoyance to it. Being the only exception of that rule the change of process from Radiant to OBF, and Ill argue that even that is work-aroundable.

And those among other minor annoyances that are not a big deal on their own but when combined all together + the adition of those big ones makes you feel like the time you spend playing the game ends up being hollow, since you dont know for how long that would last before a new update makes it turn into an unviable option. You can do the Minecraft thing of acumulating game versions for the sake of keeping the files functional, but the only reason I can condone that on that game is cause of the very nature of both the game and the endless amount of mods each version has. And even then Im constantly looking to have the latest version of the game having those mods updated so I can get rid of the previous, cause keeping more than 1 game version for the sake of saves/content comparibility to me is extremely annoying. BotN has all those issues but wihout the modding stuff and honestly.... After a while having to do the process all over again of breeding, race/area unlock and stuff gets way too annoying to do even with cheats.

Cause ironically now even cheats are not being able to skip all the annoyances like having to unlock all positions now you need to do a tourné to find each one and unlock them.
 

Drages

Member
Game Developer
Jul 30, 2018
199
350
I get that the game has some natural grindyness for its very nature. What I cant condone is the fact that on top of the default grind you start adding the following:

1. A gate system that prevents you to go to area X without using cheats that turns most of the NPCs interactions pretty pointless.

2. Having to unlock basic sex positions to breed nephs in the way you want being those barely 7-8; part of the reason I never liked Pawsmatti besides being myself the one that insisted in triy to translate her quotes to spanish keeping her rhymy talk nature, wasnt easy but I liked its end result, at least up until I left the translations team.

3. That now if you are to unlock those gates you need to find scecific nephs with a very specific profile for the sake of base ingame progression, like a hornball Bee; that quest is to me one of the most annoying ones by far on how damn rare that combination is to find without spending hours either searching or getting pregnant combinations until you get one.

4. The fact that point 1 and 2 and thus 3 were not an issue before the whole Pawsmatti update got released since you had all those things unlocked and quite honestly the only aditions that were delivered in that meantime was the Seraphim exclusive heavenly area and the Lap Dance position, by far not worth it for the amount of limitations the system that added them before introduced.

5. The fact that every, fukin, 5-10 updates, of the game, the save files of old game versions dont work on new game versions, yet the new game version saves do load on old game versions, which is so damn fukin illogical to me and everyday feels more like its deliberately made that way to give the "souls" vibe of annoyance to it. Being the only exception of that rule the change of process from Radiant to OBF, and Ill argue that even that is work-aroundable.

And those among other minor annoyances that are not a big deal on their own but when combined all together + the adition of those big ones makes you feel like the time you spend playing the game ends up being hollow, since you dont know for how long that would last before a new update makes it turn into an unviable option. You can do the Minecraft thing of acumulating game versions for the sake of keeping the files functional, but the only reason I can condone that on that game is cause of the very nature of both the game and the endless amount of mods each version has. And even then Im constantly looking to have the latest version of the game having those mods updated so I can get rid of the previous, cause keeping more than 1 game version for the sake of saves/content comparibility to me is extremely annoying. BotN has all those issues but wihout the modding stuff and honestly.... After a while having to do the process all over again of breeding, race/area unlock and stuff gets way too annoying to do even with cheats.

Cause ironically now even cheats are not being able to skip all the annoyances like having to unlock all positions now you need to do a tourné to find each one and unlock them.
To be honest, even I play this game for breeding part and cheat hell of every quest/gate stuff, I think there should be some quests/progress and as a result you get something at a RPG game with adventure aspects.

Yes, the gates do not work until late game is one of the worst middle finger to player by the developer without any proper reason rather then his bad imagination. But, quests-gates-zones-nephs-positions chain is not bad idea if done right. You need to arrange all the traits very well to make those quests less grindy and you need to have more to give those progress justice, like crafting, collecting.. but we won't have anything under this developer so just cheat all the progress part and get your lovely nephs and breed..

I like breeding seasons design much better with very fast, simple but extra things which adds breeding. Wild Neph concept is lovely but so weak, you really can't add something worth for it..

I advised some attractions you can do at wild, making catching worth it with some elements about losing. We got a "game" but we can't lose.. losing is not bad.. it creates the challenge and you can make it fun too..

Another fun fact, when I told him to make minotaurs more aggresive at wild, he noticed all AI was broken.. for years.. and he fixed it at some level.. this is BotN development for you..
 

Styl1sh

Newbie
Feb 15, 2018
90
102
Question for anyone still doing these kinds of things- Was trying to get the hex-edits to work (Brand new to them, so it was a little bit of a labor- )
Wanted to -be- a dragon, not just in Spirit form. Did a recent update make hex-edits nonviable? Even something small such as adding a single trait and upping the count broke the save entirely, so was wanting to ask if anyone knows if we can still do that.

Thanks! ♥
- Trem
Totally viable, just tested on the most recent version
1657217065942.png

PS. for quite some time now, every section of the save has a byte sum count; for every change in length of a section, you have to update it, and its parents:
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-4875518
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-4955736
https://f95zone.to/threads/breeders-of-the-nephelym-v0-756-1-derelicthelmsman.2483/post-5308756
 
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Spillthebeans

Active Member
Jun 21, 2017
713
1,234
I don't believe it's grindy as I don't know what is your limit about it. I mean, what is the grindy part and what would you change? Where is the problem?
I mean it's a breeding game and you need to breed to get best breeded neph in your mind. If you want to have it in 10 minutes, there is no point or game at all.
What would you change to make the game less grindy?
And there are cheats as sandbox options, so cheats can get rid of many grindy parts.
I am asking as the old designer, so maybe I do my own game and try different things.
It's grindy but in a bad way. A game can be grindy and fun but this is just needless busywork with little payoff. Things I would personally like changed are:

-Make the portals available from the start and move the farm portal closer to where you spawn in game.
-Add more animations and make them less repetitive.
-Add more ways to raise a races world level other than mass capturing/breeding/releasing. For example, allow me to leave one of my own nephelym in an area for a day and have them breed random wild nephelym for a passive increase of that races world level at the end of the day (with a cooldown per nephlym so you can't leave one in the same area forever) or allow me to decide not to capture nephelym I have wild sex with for an increase.
-Expand on the stats to make them more valuable other than for breeding, have something like a sex tournament where I can see the fruits of my minmaxing labor. Breeding for the sake of breeding is fun for a short while but then I'm left with nothing to do once I get the kind of color/size combo I was shooting for.
-Make it easier to go to and from the town and farm. As it is it's just needless walking with nothing to do or see in-between, there should be a system like enderal has where you can use signs to teleport to different districts, having just one that allows you to travel from the farm to town would be more than enough. Make it a mid to late game upgrade if you want. Getting randomly jumped by tentacles doesn't make exploring fun it makes me avoid the tentacles and turn them off asap.

In short: Make traveling less boring, make stats matter more than just seeing numbers go up and finally make the sex scenes more interesting by way of less robotic animations and more variety.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
6,988
7,778
I'd like it if any positions we unlock were unlocked for all wild races as well. Imagine being jumped by a Wild Foxen that decides that Reverse Cowgirl sounds like fun. Bit hilarious to see a Gobbo go to town on a Colossus. Won't deny that.
While the argument may be that it would increase workload... No, it wouldn't. The animations already exist in the Breeding Pen for all races already.
I don't think that all portals should be available on startup but whatsherface the Lamia should pop up at each portal as long as we've been to that area at least once already. Right now, as noted before, travelling is unbearably slow and only exists in this form to pad out game time.
There ought to be an option in the Settings menu to disable tentacles. Could have been a fun idea but as you can't breed tentacle monsters... Nope. Heck, that's something the Abomination trait should have been used for instead of "Oh no, incesty sterility. That makes them an unholy eldritch Cthulhu being." Please.
Breeding Season had a fast travel map system. As this game tried to fill that spot why just flip everybody a huge, flaming "Fuck You" middle finger? The fans don't feel valued. Suggestions are flung at him for QOL changes and he just wipes his arse with them.
Lastly, Breeder Traits. These, I feel, should have been in the game a long time ago. Heck, give us the ability to guzzle neph juices and grant a 1-day buff as a result or something. When Amber and Camilla run out of space, what's the point in holding onto the remainder?
Lastly II: The BGM is just shite. He could have picked less repetitive "magical garden" style ones. There's bloody good royalty free ones out there.
 
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