the dev forgot the reason why he made the game is absolulty decepcioning
There's a lot of shit ass games on Steam so that means nothing.Now that the dev saw this game has reached high-standards like being on steam and so, now he wants 100.000 patreons, this only can conclude in 1 way, leave the game abandoned =) just give time to the time...
Yeah he's been on "Just add random shit" for at least half a year. Definitely not great with the long term planning or making a game. He's just been padding the animation viewer at best. The last time there was any kind of update aimed at gameplay was probably v0.720.1 Alpha when the task board was added, lol. When was that update?There's a lot of shit ass games on Steam so that means nothing.
100k is far fetched but hey, if he can get them and he actually goes his way delivering nice games that ain't using the cookie cutter HS models then that's good.
If anything it seems to me Derelict doesn't have the slightest idea of what to do now that his game got too big (or gained this much attention) like the favor system, that shit's just there to buy him time and for people to actually have something to do in game, grind = content, I guess, and now people said he's gonna add pubic hairstyles lmao
All in all, a good game or concept, but no clear direction whatsoever.
I wouldn't read too much into that 100k "goal" he has on his patreon, it's been like that well before the game went to steam. He used to have actual goals for certain milestones but after he found a certain amount of success he both disabled the public showing of his monthly income and axed all his goals for what we see now. I think the main reason he removed all his goals is that he decided to implement them anyway over time, I recall many being "if I get x amount of patrons/money I'll create a new hybrid/race".Now that the dev saw this game has reached high-standards like being on steam and so, now he wants 100.000 patreons, this only can conclude in 1 way, leave the game abandoned =) just give time to the time...
I won't argue that it hasn't been slow but hiring on more people (especially if you're not a people person as Derelict has stated to be) is a good way to cannibalize your project. Something to keep in mind is that a lot of these games start out as a single weird dude working alone, typically the only time you see someone want to work in a team is when they've already worked in the industry like the devs behind wild life, or real life sunbay. It's easy to see those big numbers and then look at the updates and think someone is slacking but the truth is no matter how much money someone is making they can only do so much alone.He's making more than enough to hire help. The "He's only one person" argument is on him, not anybody else. Does he even have some kind of timeline or update goals anywhere? People just have blind faith I guess?
Makes sense to me.I wouldn't read too much into that 100k "goal" he has on his patreon, it's been like that well before the game went to steam. He used to have actual goals for certain milestones but after he found a certain amount of success he both disabled the public showing of his monthly income and axed all his goals for what we see now. I think the main reason he removed all his goals is that he decided to implement them anyway over time, I recall many being "if I get x amount of patrons/money I'll create a new hybrid/race".
I won't argue that it hasn't been slow but hiring on more people (especially if you're not a people person as Derelict has stated to be) is a good way to cannibalize your project. Something to keep in mind is that a lot of these games start out as a single weird dude working alone, typically the only time you see someone want to work in a team is when they've already worked in the industry like the devs behind wild life, or real life sunbay. It's easy to see those big numbers and then look at the updates and think someone is slacking but the truth is no matter how much money someone is making they can only do so much alone.
That's one of the biggest drawbacks of patreon, in my opinion, as you will quickly see diminished returns. Once you can afford to go "full time" anything you make after that is just extra money unless you're willing to invest it on the risk of having more cooks in the kitchen. Do those that find this amount of success have an obligation to branch out like that though? Personally I don't think so. I'm not defending Derelict but I can see why he and many others choose to continue working alone despite their success, either due to greed or fear of having "too many cooks spoil the broth".
Thing is, when you're paying somebody, you don't need to accept their input on the game. He could have somebody just working on animations or something while he does gameplay or creating species or something. He doesn't have to give up any control or split the profit directly with anybody, there are plenty of ways to add more people without most the risks. It's not a guarantee that adding more people would hurt the project in any way, that's just on him and his possible inability to work well with others. You say adding more people could hurt the project, I'm saying it's as likely to improve it at the very least. Assuming +1 would immediately be worse than leaving the project just to him is sure an interesting take, especially with the way the game is being handled right now with him solo.I won't argue that it hasn't been slow but hiring on more people (especially if you're not a people person as Derelict has stated to be) is a good way to cannibalize your project. Something to keep in mind is that a lot of these games start out as a single weird dude working alone, typically the only time you see someone want to work in a team is when they've already worked in the industry like the devs behind wild life, or real life sunbay. It's easy to see those big numbers and then look at the updates and think someone is slacking but the truth is no matter how much money someone is making they can only do so much alone.
That's one of the biggest drawbacks of patreon, in my opinion, as you will quickly see diminished returns. Once you can afford to go "full time" anything you make after that is just extra money unless you're willing to invest it on the risk of having more cooks in the kitchen. Do those that find this amount of success have an obligation to branch out like that though? Personally I don't think so. I'm not defending Derelict but I can see why he and many others choose to continue working alone despite their success, either due to greed or fear of having "too many cooks spoil the broth".
I'm not saying that adding a single person to development would be worse, only that it would be a risk. Perhaps he saw enough infighting from games like Towergirls and Breeding Season and decided he didn't want the risk. I don't know. Some people just aren't risk takers, for better or worse. His focus has been discussed before on discord, with him stating that his patrons seemed to want more racial variants than actual gameplay. Maybe it was an excuse? Maybe he feels pressured to focus on what the players want? I'm not a patron so I don't have the full story of what goes on in that patron only channel.Thing is, when you're paying somebody, you don't need to accept their input on the game. He could have somebody just working on animations or something while he does gameplay or creating species or something. He doesn't have to give up any control or split the profit directly with anybody, there are plenty of ways to add more people without most the risks. It's not a guarantee that adding more people would hurt the project in any way, that's just on him and his possible inability to work well with others. You say adding more people could hurt the project, I'm saying it's as likely to improve it at the very least. Assuming +1 would immediately be worse than leaving the project just to him is sure an interesting take, especially with the way the game is being handled right now with him solo.
What has he done on his own that's so worthy of trust? Not completely abandoning the project yet? We sure have low standards for game devs on Patreon. I just personally have trouble trusting anybody who doesn't give me a reason to trust them, lol. I've never been able to find any kind of long term goals/timeline for this project. Dude talks real nice on his Patreon and stuff but it's all just fluff and vague assurances if there's not even a plan to back it up. I feel like a lot of people might just be filling in the gaps in information without whatever they want to believe could happen with the game. Reminds me of the people who review games as 5/5 here when the game is at like .01 in development based on its "potential". Yes, the game has "potential", every game does when you have no idea what the fuck the dev is planning to do with it.
Should be a damn requirement for patreon games to have a "What's planned in the next release" description. That or a full timeline of content addition plans. I'm not personally seeing any of this "Full transparancy, no bullshit" basically.
I'll only touch on a few points:In general game doesn't have any real goals, end game does not exist. Can think about the end goals, but post is already too big. Whoops.
Time consuming was more about favor, but getting fluids is extremely boring and pointless, you can buy them all using only foxes.As for the point of the currencies, I only agree with the favor. Making fluids and money time consuming to get is kinda the point since you're on a farm.
True, but again, you have to sex them in your farm and when capturing them or use fluids, a bit samey and boring, something different for capturing would be a plus.I do not agree with the one where nephelym capturing has to be more difficult, even in a larger world. It kinda makes what the beginning NPC tells you at the start, that nephelym are kinky little shits who absolutely love humans, make not as much sense.
That's a terrible idea, because that would totally overload memory/CPU/whatever, and players with low end systems won't be able to play at all.
- Persistent nephs in the wilds, it's weird that they appear and disappear randomly within a minute or two, maybe at least a day or two
You might get surprised sex-ed by them, but you have an option to actually catching them or not. No there isn't a way to customize them. You can let the ones you don't like go.Hey guys, never tried this game, have a question. I don't like big boobs. Can I enjoy this game? I know there are lots of big and giant tits from what I can see from the preview images. But I see it also includes catching and breeding girls. My question is: can I ignore the big boobs then? Is there a way to customize boob size on the bred girls or at least discard the ones I don't like from the girls I breed/catch in the wild? Or it's more like pre-generated big-boobed girls?
You can catch small breasted girls and bred them to get that trait and sell big titted ones however some species have quite the size from the get go... however I think the editor / gallery thingy can make and save new presets I'm not sure haven't really used itHey guys, never tried this game, have a question. I don't like big boobs. Can I enjoy this game? I know there are lots of big and giant tits from what I can see from the preview images. But I see it also includes catching and breeding girls. My question is: can I ignore the big boobs then? Is there a way to customize boob size on the bred girls or at least discard the ones I don't like from the girls I breed/catch in the wild? Or it's more like pre-generated big-boobed girls?