They're unlocked later on in the game, and the dev removed the portal command. For now there's only a command that opens all gates.How can I open portals? I haven't played the game for a while but the last time I checked they were working. Is the dev completely removed the portals? Btw I also tried 'all portals' cheat but that doesn't work either
They're unlocked later on in the game, and the dev removed the portal command. For now there's only a command that opens all gates.
When interacting with a nephelym, there's a drop down menu at the top right that shows all their stats.How can I even see the levels of the Nephelym? The Centaur asks me for a Vulwarg Lyakos (which I have) 4 level. But I have no fucking idea how to see it's level. Like I tried to increase her level with mating but there is nothing indicates about her level at all
I don't have a spare keystone to get to the bee place though.in the cow area theres a dryad you can trade for a bee.
I'm unable to change nor add traits to a characterDamn. Will you look further into whether this is the case?
Also, is trait data affected?
Alright, I think I have figured it out. DH has added byte length checks to sections - I have sexed a grungy trait onto my character and ran a file comparison, and that's what popped up:I'm unable to change nor add traits to a character
How can I open portals? I haven't played the game for a while but the last time I checked they were working. Is the dev completely removed the portals? Btw I also tried 'all portals' cheat but that doesn't work either
The command is imma lazy sack.I mean I didn't even know there was a progression in the game what? How can I progress exactly? There is not even quests or something like that... Also what is the command that opens all gates?
The pics in the OP are out of date. For instance lamia nephelym will never exist except as the one NPC, due to how the animation rig has been set up now.The pics in the OP, when are those coming? I for sure want a more proportional and better looking Falene.
If I understand you right, this is what you mean. If I add ....Trait.Appearance.Busty. (which is 27 characters), I need to add 27 (in hexadecimal) to that value?After analyzing the data for a bit, the value has changed by the character length added by the trait - 22 in decimal.
Please keep in mind that the string length (four bytes before the letters), and string terminating zero count into that as well.
So in the same example as above, I would need to add 27 in hexadecimal to this value too?It's easier to do small changes by hand, but all you gotta do is update the ArrayProperty at the beginning, and subsequent StructProperty that appear right after the beginning of the section you have just modified - like, if you updated traits, you gotta update the first StructProperty that appears after keyword Traits. If you count the change in length of whatever you paste, you should be able to do anything you could before.
The save editor can't do nearly as much as hex editing.) so simple just go edit save online ,,,,,,,,,,,,,,,,,Styl1sh you smoked something ?
There's no need to be rude. We're talking about editing traits of individual nephelym as well as adding them to the player, and also customizing appearance of nephelym beyond traits too.KeyStone edit from False to True what do you want me to draw for you now
27 characters, so you gotta add 27 in decimal - it's 1B in hexIf I understand you right, this is what you mean. If I add ....Trait.Appearance.Busty. (which is 27 characters), I need to add 27 (in hexadecimal) to that value?
Gimme a holla when you'll be able to add traits in SEOKeyStone edit from False to True what do you want me to draw for you now
Right, that's why I added (in hexadecimal). I just wanted to make sure I understood the general principle. Thanks. Could you link your post earlier explaining this change in your big guide earlier in the thread? https://f95zone.to/threads/breeders-of-the-nephelym-v0-749-alpha-derelicthelmsman.2483/post-204475627 characters, so you gotta add 27 in decimal - it's 18 in hex
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Thanks a lot. It take a while to figure how exactye I should change bytes, but now it works fine.Alright, I think I have figured it out. DH has added byte length checks to sections - I have sexed a grungy trait onto my character and ran a file comparison, and that's what popped up:
After analyzing the data for a bit, the value has changed by the character length added by the trait - 22 in decimal.You don't have permission to view the spoiler content. Log in or register now.
Please keep in mind that the string length (four bytes before the letters), and string terminating zero count into that as well.
Another spot to update is a global one for the character, right at the beginning of it's description, after ArrayProperty:
It's easier to do small changes by hand, but all you gotta do is update the ArrayProperty at the beginning, and subsequent StructProperty that appear right after the beginning of the section you have just modified - like, if you updated traits, you gotta update the first StructProperty that appears after keyword Traits. If you count the change in length of whatever you paste, you should be able to do anything you could before.You don't have permission to view the spoiler content. Log in or register now.
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