22056007

Newbie
Sep 30, 2018
52
32
Please help m and take me as an idiot, but how can I use codes from hybrid guide? I have been unable to find console to input those codes.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,262
2,958
U didn't understood half of what I said did you?
Nah, my entire post was about how the soulslike comparison is obscene for this game. It is fundamentally incompatible with a breedersim. And the soulsbros who've played one soulslike and understand none of the design philosophies just compound the issue the same way a thousand-folded steel katana weaboo makes anything anime look bad. And yes, that assessment applies to Derelict too, imo.

Soulslikes are incredibly consistent - a well made soulslike can literally be played blind once you learn them. (That isn't hyperbole - it's been done.) They will reward you for learning them in depth, and they will kick your ass while you learn it. And this game isn't possible to recreate that atmosphere in. The best you can do is what we have here - a surface level approximation of the idea so thin you'd need an electron microscope to measure it.

Because, again. This isn't compatible with the soulslike design philosophy. What was created here is a terrible gameplay flow that only punishes the player for attempting it and gets objectively worse with each content update.
 
Last edited:

RubyZeronyka

Active Member
Jul 26, 2020
740
612
Nah, my entire post was about how the soulslike comparison is obscene for this game. It is fundamentally incompatible with a breedersim. And the soulsbros who've played one soulslike and understand none of the design philosophies just compound the issue the same way a thousand-folded steel katana weaboo makes anything anime look bad.

Soulslikes are incredibly consistent - a well made soulslike can literally be played blind once you learn them. (That isn't hyperbole - it's been done.) They will reward you for learning them in depth, and they will kick your ass while you learn it. And this game isn't possible to recreate that atmosphere in. The best you can do is what we have here - a surface level approximation of the idea so thin you'd need an electron microscope to measure it.

Because, again. This isn't compatible with the soulslike design philosophy. What was created here is a shit gameplay flow that only punishes the player for attempting it and gets objectively worse with each content update.
As I said, Derelict (Main dev of this game) is a big Dark Souls player. And many people that know him have mentioned how part of his way of playing those are transfered into the game like the whole skipping progression mockery.

And again, the parelelisms I brough between the both are:
1. The tediousness to get something done and how even when you know how to do it, the experience more often than not can be more frustrating than fun for the average player.

2. The phylosophy of preventing cheating at all or severely mocking you to do so to the point of invalidating any potential non-sandbox gameplay using them. Forcing you into either 100% sandbox or grind to death. And honestly I suspect he doesnt have removed the sandbox elements cause that would axe 75%+ of his income and perma damage his reputation as a developer but that doesnt prevent him to show you how much he despises you to do so.

3. Both the fact that the main dev is a souls player, you see the experience his game delivers and how is not the first case Ive dealt with in which a dev is fan of said hard games and their developed ones suffer from an annoying game loop.

And 4. How the latter point applies both inside the game with the restrictions and forced tediousness it has and outside the game with the hostily and mockery both the dev and hardcore follower base seem to have. The only difference is the way they say it. In soulslikes they say "git gud", in BotN they say "the game is still on alpha and people seem to be dumb enough to forget that alpha games are prone to changes and nothing is yet set in stone so big changes need to happen and things like save wipes are necesary". Which.... Frankly neither are worth shit. They're basically a synonimous to say "F U and deal with it or stop playing".
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
On page 541. List of codes for game. But how to use them? That is the question.
On the newest updates (The ones with the new UI) you need to press the key under ESC to bring up the console so you can imput them. If you're in an update previous to the UI overhaul, then you go to the Settings menu and youll see a typing box, put the cheat in there and enjoy ^^
 
  • Like
Reactions: 22056007

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,262
2,958
As I said, Derelict (Main dev of this game) is a big Dark Souls player. And many people that know him have mentioned how part of his way of playing those are transfered into the game like the whole skipping progression mockery.

And again, the parelelisms I brough between the both are:
1. The tediousness to get something done and how even when you know how to do it, the experience more often than not can be more frustrating than fun for the average player.

2. The phylosophy of preventing cheating at all or severely mocking you to do so to the point of invalidating any potential non-sandbox gameplay using them. Forcing you into either 100% sandbox or grind to death. And honestly I suspect he doesnt have removed the sandbox elements cause that would axe 75%+ of his income and perma damage his reputation as a developer but that doesnt prevent him to show you how much he despises you to do so.

3. Both the fact that the main dev is a souls player, you see the experience his game delivers and how is not the first case Ive dealt with in which a dev is fan of said hard games and their developed ones suffer from an annoying game loop.

And 4. How the latter point applies both inside the game with the restrictions and forced tediousness it has and outside the game with the hostily and mockery both the dev and hardcore follower base seem to have. The only difference is the way they say it. In soulslikes they say "git gud", in BotN they say "the game is still on alpha and people seem to be dumb enough to forget that alpha games are prone to changes and nothing is yet set in stone so big changes need to happen and things like save wipes are necesary". Which.... Frankly neither are worth shit. They're basically a synonimous to say "F U and deal with it or stop playing".
The problem here is that Derelict wouldn't recognize a decent gameplay loop even if it smacked him in the face with a ten foot dildo. That and he's so intolerant of opposing opinions that, well. You've seen what happens on the Discord, you already know that. This game used to be decent to play, and I firmly believe that was accidental rather than intentional. The soulsbro mentality just makes everything worse, not better.
 
  • Haha
Reactions: RubyZeronyka

22056007

Newbie
Sep 30, 2018
52
32
On the newest updates (The ones with the new UI) you need to press the key under ESC to bring up the console so you can imput them. If you're in an update previous to the UI overhaul, then you go to the Settings menu and youll see a typing box, put the cheat in there and enjoy ^^
It's working. Thank you.
 
  • Yay, new update!
Reactions: RubyZeronyka

muschi26

Engaged Member
Jun 22, 2019
2,722
4,088
As I said, Derelict (Main dev of this game) is a big Dark Souls player. And many people that know him have mentioned how part of his way of playing those are transfered into the game like the whole skipping progression mockery.

And again, the parelelisms I brough between the both are:
1. The tediousness to get something done and how even when you know how to do it, the experience more often than not can be more frustrating than fun for the average player.

2. The phylosophy of preventing cheating at all or severely mocking you to do so to the point of invalidating any potential non-sandbox gameplay using them. Forcing you into either 100% sandbox or grind to death. And honestly I suspect he doesnt have removed the sandbox elements cause that would axe 75%+ of his income and perma damage his reputation as a developer but that doesnt prevent him to show you how much he despises you to do so.

3. Both the fact that the main dev is a souls player, you see the experience his game delivers and how is not the first case Ive dealt with in which a dev is fan of said hard games and their developed ones suffer from an annoying game loop.

And 4. How the latter point applies both inside the game with the restrictions and forced tediousness it has and outside the game with the hostily and mockery both the dev and hardcore follower base seem to have. The only difference is the way they say it. In soulslikes they say "git gud", in BotN they say "the game is still on alpha and people seem to be dumb enough to forget that alpha games are prone to changes and nothing is yet set in stone so big changes need to happen and things like save wipes are necesary". Which.... Frankly neither are worth shit. They're basically a synonimous to say "F U and deal with it or stop playing".
Forgive me if I’m misinterpreting what you’re saying, but most of your grievances with Dark Souls seem to be aimed at the community, not the game itself.

First of all, in Dark Souls, the difficulty—while undoubtedly frustrating to some (especially more casual) players—is an intentional part of the game design; that is to say, Dark Souls is about overcoming overwhelming odds; and this is why enemies are designed to be so difficult (and, for instance, why they’re so tall—they’re meant to make the player feel small, inadequate). In contrast, Breeders of the Nephelym has no reason to multiply the grind every update. Should we believe that DH has a similar philosophy about how BotN is supposed to embody the true struggle involved in maintaining a breeding farm? Unlikely.

Second, Dark Souls actually has several tools to lessen its difficulty built into the game mechanics. A lot of builds are simply more forgiving than others—heavy armour and tower shields, for instance, are much friendlier to newer or casual players than running around naked with a buckler and parrying everything. Even further on the easy-mode side of the spectrum are magic builds, which give players more and safer options for dealing with the threats they encounter. Finally, there are summons, which drastically lower the difficulty of boss encounters. Note that the game itself does not judge players for using these tools in any way, shape, or form; it’s the players of Dark Souls who have a reputation for establishing a hierarchy of the various builds according to “prestige”, calling noobs those players who use safer builds and telling them to “git gud”, and likewise mocking players who use summons, etc.

I want to stress also that growth potential in Dark Souls—how much faster one can progress by being familiar with its mechanics—is far, far greater than that in Breeders of the Nephelym.

All in all, I think that even overlooking other aspects of the games such as levels of polish; how much more engaging and well-crafter the actual gameplay loop of Dark Souls is compared to BotN; how much more attention is put into the world-building and story, etc.; there’s a clear difference fundamentally between what Dark Souls presents and what games such as Breeders of the Nephelym, which like to pretend they’re just “old-school hard”, have to offer.
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
The problem here is that Derelict wouldn't recognize a decent gameplay loop even if it smacked him in the face with a ten foot dildo. That and he's so intolerant of opposing opinions that, well. You've seen what happens on the Discord, you already know that. This game used to be decent to play, and I firmly believe that was accidental rather than intentional. The soulsbro mentality just makes everything worse, not better.
That's true. Which is what still keeps me going but.... IDK, I used to love this game for what it was but in the current state Im very divided about it. Some parts got a clearly and very welcomed improvement like the offspring blending of colors that made the sons and daughters of two nephs to truly feel like a descendant of that particular pair, but the progression gates.... Pawsmatti.... Sigh
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
Forgive me if I’m misinterpreting what you’re saying, but most of your grievances with Dark Souls seem to be aimed at the community, not the game itself.

First of all, in Dark Souls, the difficulty—while undoubtedly frustrating to some (especially more casual) players—is an intentional part of the game design; that is to say, Dark Souls is about overcoming overwhelming odds; and this is why enemies are designed to be so difficult (and, for instance, why they’re so tall—they’re meant to make the player feel small, inadequate). In contrast, Breeders of the Nephelym has no reason to multiply the grind every update. Should we believe that DH has a similar philosophy about how BotN is supposed to embody the true struggle involved in maintaining a breeding farm? Unlikely.

Second, Dark Souls actually has several tools to lessen its difficulty built into the game mechanics. A lot of builds are simply more forgiving than others—heavy armour and tower shields, for instance, are much friendlier to newer or casual players than running around naked with a buckler and parrying everything. Even further on the easy-mode side of the spectrum are magic builds, which give players more and safer options for dealing with the threats they encounter. Finally, there are summons, which drastically lower the difficulty of boss encounters. Note that the game itself does not judge players for using these tools in any way, shape, or form; it’s the players of Dark Souls who have a reputation for establishing a hierarchy of the various builds according to “prestige”, calling noobs those players who use safer builds and telling them to “git gud”, and likewise mocking players who use summons, etc.

I want to stress also that growth potential in Dark Souls—how much faster one can progress by being familiar with its mechanics—is far, far greater than that in Breeders of the Nephelym.

All in all, I think that even overlooking other aspects of the games such as levels of polish; how much more engaging and well-crafter the actual gameplay loop of Dark Souls is compared to BotN; how much more attention is put into the world-building and story, etc.; there’s a clear difference fundamentally between what Dark Souls presents and what games such as Breeders of the Nephelym, which like to pretend they’re just “old-school hard”, have to offer.
My issue with soulslikes is that they have a super constrictive while contortionist kind of playloop. They offer you "choices" but those choices if you dont follow them in XYZZY7.AE way, youre dead. So it gives you the feel that you can do this in so many ways but in reality only a few are viable, unless you're a masochist that wanna prove that you can beat the game by using a fart attack. I mean, its possible? Yeah, viable? Hell the fuck no XD

One thing that to me makes the whole "difficulty is a design choice" story to fall appart is when you look on the lower side of the spectrum. Take Fallen Order/Survivor for example. In any representation of SW, stormtroopers are a memed bad aiming shooters that barely can do damage. Even the melee ones are just as weak. Yet in those two games a damn tropper with an electrobaton does more damage to you that what you do to them with a damn lightsaber that is suposed to cut throught titanium like if you cut hot butter with a diamond knife. And it barely scratches them.... Assuming that you have bypass their kryptonian level block stamina bar.

Sure, if a hard enemy that is said to be a big deal is hard, that's good, it has to be hard. But on the other hand if a game brings a damn stormtrooper, skeleton, ground soldier, whatevs, and the damn thing is capable to kill me, to me that's simply not just bad game design but literally immersion breaking. Cause I know that my real life self would perform better than my character that has actual combat skills. And that is a side that is rarely mentioned but ALWAYS there. Add to that that fans like to copy/paste the formula into other genres or bring similar feels of "challenge" into other games and you get situations like the Warden in Minecraft that made me drop that game on any version past 1.19. One thing is challenge, but another thing is BS. And the issue is that the souls trend very rarely properly sets each other appart cause the very concepts they use to define those contradict themselves in a lot of ways.

Again, Im putting things from the perspective of an average player and again DS games and BotN are very different and in many ways uncomparable genres. But crazily enough they seem to have more parelelisms in the way they handle their progression mecanics that the average people would even care to think. And since you mentioned the builds in DS. BotN also have ways to make the game much easier. Like:
- Go as a futa player.
- Play with pregnancies off.
- Use liquids to capture nephs instead of relying on Wild Sex.
- Play with only futas.
- Abuse the breed-breed-breed-sleep-repeat cycle until you get what you need.
- Abuse the vagrants to farm experience.
- Etc
But still those are things that while viable and available tools to make your gameplay life much easier it limitates a lot the other potential gameplays. You can play as a female or male, but has less options. You can enjoy the process of seen the pregnancies happen but it triples the time it takes. Use wild sex instead of liquids but farm for experience. Etc. Takes time to get to a fun point, its annoying, youll rather be doing something else and the illusion of choice is still there. You can use cheats to bypass the annoyance like you can use trainers in soulslikes but that essentially nullyfies the experience as a whole. And THAT is a big part of the problem. Its when the annoyance IS part of the core gameplay spine. Not because the game lacks ways to be fun without the grind or challenge but because the game is designed to force you to deal with it liking it or not even if what's hooking you to play the game is something else.
 

RubyZeronyka

Active Member
Jul 26, 2020
740
612
but it's a porn game... i'm not here to git gud... i just want to git nut :cry:
Exactly. And its part of the thing. We play BotN for the sex and breeding to then have a unique looking offspring. The grind essentially kills that core part of the game's immersion.

Another thing is that many players and devs tend to clearly underestimate how certain elements of the gameplay like defeat or grind can be immersion breaking. Some people love to retry a challenge a bizillion times but to me dying more than 3 times in a short period of time is so immersion breaking that I may end up dropping the game for weeks just due to that alone. Specially if it comes after a while when Im doing pretty fine and suddenly the same thing that defeats me left and right in all kinds of ways.
 

aspar4gus

Active Member
Mar 27, 2019
889
2,265
Exactly. And its part of the thing. We play BotN for the sex and breeding to then have a unique looking offspring. The grind essentially kills that core part of the game's immersion.
I feel like certain aspects of the game design could've benefitted more if it took inspirations from the the gameplay loop of monster ranching or horse race genre than a soulslike game lol, it's not even apple to apple idk why he's so fixated to apply a very different game philosophy
 
  • Like
Reactions: RubyZeronyka

TrashBandit

Newbie
Dec 9, 2018
54
25
I feel like certain aspects of the game design could've benefitted more if it took inspirations from the the gameplay loop of monster ranching or horse race genre than a soulslike game lol, it's not even apple to apple idk why he's so fixated to apply a very different game philosophy
When I first started playing this game, I thought that it was a breeding season inspired game but I guess not.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,037
7,831
When I first started playing this game, I thought that it was a breeding season inspired game but I guess not.
I think it was inspired by BS in the beginning but BS has a more engaging loop. And an actual story.
Now it's just bs, and not inspired by BS.

That having been said, I'm not that big a fan of "Endless" games. After you've done everything the game world asks of you (whether you enjoyed it or not), what's the draw to continue in perpetuity?
 
  • Haha
Reactions: RubyZeronyka

formasual

Member
Jan 17, 2019
285
247
When I first started playing this game, I thought that it was a breeding season inspired game but I guess not.
Actually, I believe it was inspired by Breeding Season. Dere said himself in discord years ago, which I witnessed with my own eyes, that he had never seen a porn game that wasn't a breeding game and thought that if he made a porn game it would have to be a breeding game. He was clueless about the different genres at the time and assumed it had to be a breeding game. He used to have some text on the main menu (I think) where he said that this all started because someone was supposed to view the eclipse with him and failed to show up, or something like that. So I think he is just good at most everything he does and decided to dev a porn game on a whim. He was months to a year into development before he realized he could have done just about anything else, but he had already invested so much at that point that he just stayed on course.
 
  • Wow
Reactions: RubyZeronyka
3.90 star(s) 109 Votes