- Jan 12, 2021
- 1,661
- 2,689
It depends on how the criticism is communicated. Yes, there was some destructive criticism, but some people, including myself, tried to criticize constructively.
The problems that many had with the motel update:
1. the protagonist was established as more or less faithful (depending on the player's choices). In the Mafia update, he then jumped everything female that wasn't on the trees, namely a stranger in a restroom at a rest stop or gas station and a runaway on a drug trip.
2. the protagonist said about himself that he could handle small monsters. That was in the first version. In the Mafia update, he then punched his niece in the face with his clenched fist, if I'm not mistaken, after he could no longer stand her taunting (she was also on a bad drug trip).
3. the lack of decisions. In the entire update, there was no decision that mattered in any way. There were a few dialogue options, but they had no impact. Also, the events from points 1 and 2 happen regardless of what you choose. In the end, this update could have been a video clip and it wouldn't have made a difference.
4. the shot in the stomach: as already mentioned, assuming he survives this at all, would entail a rehabilitation period of a few months. From the psychological consequences that could take years to the end of his life (which in the worst case would be just a few minutes if our John Cena is unlucky) serious consequences (PTSD) and ensure that he can never do his job again. As I said, if he survives at all. In short, the dev has thereby taken his own protagonist out of the story. Without the chance that you as a reader and viewer can somehow act to avoid this.
5. If this mafia story was planned from the beginning, then it was simply poorly communicated. The rascal in me would call that misleading advertising, so to speak. In general, this mafia story was more irritating than anything else. If the dev wanted to make a mafia story, then he should have communicated it directly that way. Then everyone would have known what to expect and there would have been less scolding. In short, we have either a story that is not what it was advertised as or a dev who doesn't know where he wants to go with his story. Where I come from we have a saying: too many cooks spoil the broth. Especially since the advertised premise of this VN, as already listed by me before would have provided enough ideas for the plot without having to come up with a rather forced Mafia plot.
Imagine watching Lord of the Rings on blueray, for example, and in the middle of the film it's no longer Lord of the Rings but a Rosamunde Pilcher love story.
The problems that many had with the motel update:
1. the protagonist was established as more or less faithful (depending on the player's choices). In the Mafia update, he then jumped everything female that wasn't on the trees, namely a stranger in a restroom at a rest stop or gas station and a runaway on a drug trip.
2. the protagonist said about himself that he could handle small monsters. That was in the first version. In the Mafia update, he then punched his niece in the face with his clenched fist, if I'm not mistaken, after he could no longer stand her taunting (she was also on a bad drug trip).
3. the lack of decisions. In the entire update, there was no decision that mattered in any way. There were a few dialogue options, but they had no impact. Also, the events from points 1 and 2 happen regardless of what you choose. In the end, this update could have been a video clip and it wouldn't have made a difference.
4. the shot in the stomach: as already mentioned, assuming he survives this at all, would entail a rehabilitation period of a few months. From the psychological consequences that could take years to the end of his life (which in the worst case would be just a few minutes if our John Cena is unlucky) serious consequences (PTSD) and ensure that he can never do his job again. As I said, if he survives at all. In short, the dev has thereby taken his own protagonist out of the story. Without the chance that you as a reader and viewer can somehow act to avoid this.
5. If this mafia story was planned from the beginning, then it was simply poorly communicated. The rascal in me would call that misleading advertising, so to speak. In general, this mafia story was more irritating than anything else. If the dev wanted to make a mafia story, then he should have communicated it directly that way. Then everyone would have known what to expect and there would have been less scolding. In short, we have either a story that is not what it was advertised as or a dev who doesn't know where he wants to go with his story. Where I come from we have a saying: too many cooks spoil the broth. Especially since the advertised premise of this VN, as already listed by me before would have provided enough ideas for the plot without having to come up with a rather forced Mafia plot.
Imagine watching Lord of the Rings on blueray, for example, and in the middle of the film it's no longer Lord of the Rings but a Rosamunde Pilcher love story.