VN Ren'Py Completed Calibration Error [v1.2] [Apollo Seven]

3.80 star(s) 8 Votes

Apollo Seven

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Game Developer
Sep 15, 2018
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Hey, this is the author. Made this account because I decided the random string of letters and numbers I was using as a porn acount (qazqaz98) wasn't very catchy.

Anyway, update .7 is out! It's a biggy, with lots of story ramifications. It also sets up the next update which will conclude Emily's story.

Version .7:
Story:
Added Lab Visit 7 (25,000+ words of content)
Emily scenes outside the lab now change based on your "attitude" towards her
50+ new renders
Mobile version obsolete, regular release should work fine on phones

Card game:
Card game now has "levels"
Highest level goes up to TF 100 and has a boss at the end
Added 25 new cards
Lots of general improvements and bug fixes

I've also started a patreon to try and get funds to upgrade my computer. If you like the game and want to contribute to making it better, consider donating.
 
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Apollo Seven

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Sep 15, 2018
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Hey, thanks! I made the page and submitted to Patreon, and it got through no problem. Then I changed some wording on the splash page and... now it's been waiting for approval from Patreon for like 12 hours now. So... it'll be up soon?

Anyway, it'll be here when Patreon has the good graces to press whatever button on their end lets it go up.

Also, the update is here in the meantime:
 
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Qizl

Newbie
Oct 5, 2017
57
32
Card game is too complicated for mini-game, and its really require good amount of time to understand how to play it, and not everyone likes card games. If it really only way to turn the tables on Emily it can be kinda sad for those who came just for story, because being restricted of such an interesting ending of Emily's story is really huge waste.
 

Zurrlock

Member
May 13, 2018
335
223
What sort of transformations are included here? I'm okay with sissy, shemale or futa changes but not all the way to girl, kinda particular there, I guess I'm a little attached to my dingus even if I don't get to use it lol.
 

Apollo Seven

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Sep 15, 2018
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femdom the only reason i came here to expect a cuck trainer game when his tiny dick tied up in cage and gets humilated nonstop, yet i found it out its filthy sissy/faggot trainer damn what a shame.
Lol. Come on guys, I get it. You don't like the genre, you don't have to play it. I didn't post it here.

Card game is too complicated for mini-game, and its really require good amount of time to understand how to play it, and not everyone likes card games. If it really only way to turn the tables on Emily it can be kinda sad for those who came just for story, because being restricted of such an interesting ending of Emily's story is really huge waste.
The cardgame only gates 2/14 outcomes. One of those you just need to lose intentionally. I do agree that based on the comments here, the kind of people who only want to see the player defeat Emily might not have the capacity to beat it ;)

Jokes aside, there is another ending that involves you getting revenge on Emily without beating the cardgame. But since there aren't any endings until next update, you'll have to wait to see.
 

Apollo Seven

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Game Developer
Sep 15, 2018
837
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Patreon finaly decided I'm not running a child pornography ring, or whatever it was they were checking for!

The game will always be free, but by becoming a patron you will be able to help shape the game's future. Also, I need the money to upgrade my computer to something not a piece of crap five years ago. I have high hopes it will greatly improve the art I am able to produce.
 
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Dole

Well-Known Karen
Apr 28, 2017
3,082
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0.71downloait it from the side
 

05841035411

Member
Jan 10, 2018
445
622
While I enjoy the card game, might I suggest smoothing out the resource transitions a bit? Maybe I've had bad luck, but it feels like once you reach a certain threshold, you get almost no opportunities to use the previous resource (though that's partially because the opportunities you do get cost seven or more, usually), while the new resource rapidly scales up into requiring five or more to buy a new card. This seems particularly true of Submission, where you don't have any opportunity to buy Submission cards before you reach 50 tf, but once you do, almost everything seems entirely Submission-themed.

I haven't cracked open the code to look or anything, but currently, between tf 10-20 feels like a good blend at the moment, where you have several opportunities to buy Flirts with Thoughts to change over your deck to the new resource - it's just that it's really easy to miss out on that point if you're unlucky on your draws, the buy pile, or getting tf'd too quickly. Especially because only a few Brainstorms are changed to Flirts at first - if you don't get a chance to buy the card that requires Thought and offers Flirt (I don't recall the name at the moment, sorry), or miss out on the chance to buy a couple of Flirt+s, it can be really hard to afford the later Flirt cards.

Another alternative might be to just include more cards that accept the previous resource in return for the new one - I don't think this is an issue for Submission, which has several cards that accept Flirt right away, but for Flirt, I can only think of a couple of cards that accept Thought for Flirt, one of which comes up relatively late in the cycle.

It'd probably make things too easy, but it would also be nice if we had a way of ditching the "basic" cards (Brainstorm, Flirt, Submit, Bimbo Pills) entirely - there's a lot of them, and they have an unfortunate way of cropping up when you really wish one of your better cards would be drawn. Especially now that we have a way of deleting older cards from our deck, increasing the ratio of the "basic" cards to your newer cards.

Then again, maybe I'm just a bit too quick to buy cards, and I should just stop shopping so much. Especially at the lower levels, given how Thought becomes obsolete fairly quickly, and thought-based tfs are fairly weak.

By the way, a question about the ditz cards; when you add a ditz to the deck, does it immediately overwrite one of your old Thought cards, or do you have to play it before it removes the Thought card from your deck? If it doesn't, what happens if you end your turn before playing the Ditz?

By the way, while the game is fun, it might be a good idea to include an auto-win button alongside the auto-lose button (Perhaps label it something like "I love these kinds of games!", to establish that the main character just so happens to have played a game like this a few dozens of times in the past) - unless you have games for the other routes, it feels strange that this is the only one that requires you to play an entirely different type of game to progress, and it's kind of long. While I enjoyed spending a couple of hours experimenting with a few different strategies, it kind of distracted me from the real game. And since it's somewhat reliant on luck, if I had to win it four times in a row to find the last story route... I could easily see myself getting frustrated if I kept botching the final "match the final target number" segment, and having to start from scratch.

Then again, I don't really like the psychologist route and love Emily to bits, so it doesn't matter that much - I'm just a bit of a completionist, and have a few thoughts as to how it fits into the rest of the game.

As an irrelevant aside... Until the latest twist, I had idly thought that Emily had brainwashed Alex into being her friend to begin with (just given her casual approach to brainwashing in general). I also thought that Emily preferred women and girly guys, and thought "Hey, wouldn't Alex be cuter if I made him a bit more girly?", only to forget each time that she'd already done that, making the problem worse and worse while she only meant to cause him a minor problem.

Even if neither of those was actually the case, it's nice to see that she actually is just as careless with the consequences of her actions as she first appeared.
 
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Apollo Seven

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Game Developer
Sep 15, 2018
837
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While I enjoy the card game, might I suggest smoothing out the resource transitions a bit? Maybe I've had bad luck, but it feels like once you reach a certain threshold, you get almost no opportunities to use the previous resource (though that's partially because the opportunities you do get cost seven or more, usually), while the new resource rapidly scales up into requiring five or more to buy a new card. This seems particularly true of Submission, where you don't have any opportunity to buy Submission cards before you reach 50 tf, but once you do, almost everything seems entirely Submission-themed.
Hey, thanks for the great comment! That's an intentional design decision on my part, it's supposed to represent your changing mind as TF gets higher. You're probably right that the curve is a bit too steep. Adding a few submission cards that cost hearts or brains before 50 is probably a good idea.

It'd probably make things too easy, but it would also be nice if we had a way of ditching the "basic" cards (Brainstorm, Flirt, Submit, Bimbo Pills) entirely - there's a lot of them, and they have an unfortunate way of cropping up when you really wish one of your better cards would be drawn. Especially now that we have a way of deleting older cards from our deck, increasing the ratio of the "basic" cards to your newer cards.
I had the mechanic in the game for a while, but I removed it because the main mechanic that supports the theme (basic cards changing as your TF grows) got lost.

Then again, maybe I'm just a bit too quick to buy cards, and I should just stop shopping so much. Especially at the lower levels, given how Thought becomes obsolete fairly quickly, and thought-based tfs are fairly weak.
Yeah, just buying all the thought cards you can can be counter productive. Generally, you want to buy up all the thought generation and shield you can to try and buy later cards or just only buy cards that draw or produce TF. Doing a mix is inefficient usually.

By the way, a question about the ditz cards; when you add a ditz to the deck, does it immediately overwrite one of your old Thought cards, or do you have to play it before it removes the Thought card from your deck? If it doesn't, what happens if you end your turn before playing the Ditz?
No, the effect happens every time you play it. So if you start generating lots of ditzes, your thought cards will vanish fast. This can be good though if you want to thin your deck from thought producing cards that are worthless late.

By the way, while the game is fun, it might be a good idea to include an auto-win button alongside the auto-lose button (Perhaps label it something like "I love these kinds of games!", to establish that the main character just so happens to have played a game like this a few dozens of times in the past) - unless you have games for the other routes, it feels strange that this is the only one that requires you to play an entirely different type of game to progress, and it's kind of long. While I enjoyed spending a couple of hours experimenting with a few different strategies, it kind of distracted me from the real game. And since it's somewhat reliant on luck, if I had to win it four times in a row to find the last story route... I could easily see myself getting frustrated if I kept botching the final "match the final target number" segment, and having to start from scratch.
Actually, the plan right now is to separate the card game entirely from Calibration Error. I feel it distracts from the story more than is adds and will work better as a separate product. The psych professor content will be accessed in a different way.

In other news, I'm porting the whole thing over to renpy. The game is mostly dialogue anyway, and I already have lots of art assets. I'll develop both versions in tandem at least until next release.
 
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Apollo Seven

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Sep 15, 2018
837
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TF Card Battle has been released as a seperate game, check it out!

 

smith66

Active Member
Aug 24, 2017
724
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I like the game and where it's going looking forward to seeing the next story progression.
I like the card game and I don't mind it gating content at all.

I just wanted to get my two cents in to counter post stating the opposite.
 

fzaner

Active Member
Dec 27, 2016
586
656
amazing game, if emily become with real "dick" instead of strap-on in some parts of the game that would be more immersive... great game in all ways, just need more images to take the pace.:heartcoveredeyes:
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
837
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Huh? I didn't update the game.

Although the separate version of TF Card Battle doesn't have a thread or download link.

Anyway, I haven't posted here for a while so here's the deal. .75 is going to be a major update to the UI, using the new... wait for it... Renpy assets!

That's right, the game is getting ported 100% over to Renpy. So .8 (the finally to Emily's storyline) will be released in HTML and Renpy simultaneously.

any way to just be feminized and not turn into a woman?
Nope. The player turning into a woman is inevitable. The plot wouldn't work without it. Although you can go back from being a full on woman in some endings (endings are coming in .8).
 

Apollo Seven

Active Member
Game Developer
Sep 15, 2018
837
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Yup, sorry the update took so long. Those renders take a long time and I've been busy with TF Card Battle. Hope people enjoy it.
 
3.80 star(s) 8 Votes