Just found this, and played through most(?) of 0.21, and figured I'd offer some feedback.
I'm enjoying it so far, though I'm a bit of a sucker for both harem games, and tramp trader sci-fi stuff. The renders are really nice, and I like how the ship feels the right size.
I get that it doesn't take long to get around the ship, but I did find it confusing at the start, and still find I miss click, or just look in the wrong place for the arrows. It is a lot better than a lot of other renpy games I've played that also use a FPS'ish style navigation though. What I'd like to see (excluding the inclusion of a quick travel), is:
1: a "home" button of sorts, to instantly take you back to the captains quarters from anywhere on the ship. The ship icon at the top of the screen, between the time of day and the money display would work fine for that.
2: move some of the "turn around" arrows to the middle bottom centre. When in the shower and the hold, I almost always go to click the bottom middle to head back to the corridor/common respectively, ditto for the engineering for that matter, though I go there a lot less. Almost every other room on the ship has that arrow bottom middle.
3: when telling Tanya where to head to next, it might be nice to colour code the place names. I know it's "only" three places to remember, but when starting out, I had to run all the way back to the captains quarters a few times to check the computer for which was which. It's also a bit of a reverse of the suggestion to give the trading columns labels as well as their existing colour coding (which is also a good idea).
Quite disappointed with Tiffany's new, mid-length hair . I thought the short style was cute as hell, and she's already had one style change. Now she's 'yet another girl on the ship with mid-length hair', along with Alice/Rachel/Lia/Julia. She also looks like she's trying a bit too hard to look mature and business-like (which I guess is what she might actually be doing).
I hope Sam gets more face skin. At the moment her half skin/half robot face looks a bit macabre to me.
I'm enjoying it so far, though I'm a bit of a sucker for both harem games, and tramp trader sci-fi stuff. The renders are really nice, and I like how the ship feels the right size.
I get that it doesn't take long to get around the ship, but I did find it confusing at the start, and still find I miss click, or just look in the wrong place for the arrows. It is a lot better than a lot of other renpy games I've played that also use a FPS'ish style navigation though. What I'd like to see (excluding the inclusion of a quick travel), is:
1: a "home" button of sorts, to instantly take you back to the captains quarters from anywhere on the ship. The ship icon at the top of the screen, between the time of day and the money display would work fine for that.
2: move some of the "turn around" arrows to the middle bottom centre. When in the shower and the hold, I almost always go to click the bottom middle to head back to the corridor/common respectively, ditto for the engineering for that matter, though I go there a lot less. Almost every other room on the ship has that arrow bottom middle.
3: when telling Tanya where to head to next, it might be nice to colour code the place names. I know it's "only" three places to remember, but when starting out, I had to run all the way back to the captains quarters a few times to check the computer for which was which. It's also a bit of a reverse of the suggestion to give the trading columns labels as well as their existing colour coding (which is also a good idea).
Quite disappointed with Tiffany's new, mid-length hair . I thought the short style was cute as hell, and she's already had one style change. Now she's 'yet another girl on the ship with mid-length hair', along with Alice/Rachel/Lia/Julia. She also looks like she's trying a bit too hard to look mature and business-like (which I guess is what she might actually be doing).
I hope Sam gets more face skin. At the moment her half skin/half robot face looks a bit macabre to me.