- Oct 18, 2020
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Ciao esattamente. Grazie. Ho scaricato la versione compressa.Inizia il gioco è poi si arresta.Pc nero.Riavviare.Posso sapere la causa? grazie. Ciao.
thats happen if you fiddle around with 0x52URM mod or save editorThank you for letting us know that there might be some issues after using mods. I sincerely would expect that it can break the game in such a way ...
kar_dev - hmm must be defense - let´s set it highAlmighty - By looking at the in game variables, you have used a mod for the game which has shredded the game variables. The 'kar_dev' variable which should be 1 prior to getaway and 2 after, is at 9999. 'kar_exp' and 'kar_rel' are also distorted. There may be other variables that have been changed by the mod that will also cause problems.
If you are using a mod for the game, it is likely you will experience issues and there is no real way I can assist in addressing problems.
There are actually 6 events that were created in the previous revision (each center ring girl plays a prank on the other two). They are triggered by having one of the girls love points low. They play pranks on the girl that is favoured. Just another reason, why using a mod to distort game variables is counter-productive.I enjoyed Lia messing with Tiffany's make up box. I guess this short scene was triggered and influenced by the faction system?( love the idea of some added drama between all the females)
The game design suffers a little from the structure of 7 day x 5 time periods x 8 crew members (280 potential interactions). If you create content for each girl at each time period, it would be bigger than most games just by itself. Populating the ship to make it feel truly alive is unfortunately impractical from a work / time perspective.Not sure if that was the only "event" I know in the showers Tiffany has a few other options probably based on stats I didn't feel like exploring yet. Probably because a big part of it feels overwhelming and complicated and seems based on repetitive actions
and I feel like for now here lies the problem, that a lot of the on board interactions just feel like an empty shell waiting for content
The dialogue from the pirates is a little underwhelming at this stage. I will endeavour to tweak to give each of them a distinctive flavour.The added pirate mechanics are welcomed although the interactions at the moment quickly feel more like an added nuisance then anything else..
It comes down a little to priority of the girls and the amount of content that can be created. This is in part why the content for characters such as Julia / Rachel / Alice is less than the remainder.I feel like Julia's scenes in the medbay could use some more build up or at least allow multiple scenes before skipping ahead.
I'll give it some thought, however it comes down to work required. To display in the room I would need to create at least 13 new navigation screens. Then I would have to check other content to see whether it is visible in other shots within the game. My original game design seemed good at the time, however due to my inexperience back then, I have created some inflexibility in creating adjustments.Kara's gift from the retreat can we have that on a prominent display in our cabin? Feel like it's important and deserves that. Also wonder if we will be training more with her in future updates.
Medbay - JuliaHow to buy the place I have enough money but can't buy it?
All listed in the changelog (v0.60).new content ?
I don't use any mods. I assume you mention this because of what is available and how easy it is to break the game/code for event triggers. I think my problem is more in the repetitive nature to access/trigger these events since I just continued my game instead of starting anew. It might be easier to trigger more of these scenes from a fresh start or at the least be less repetitive since you to have neglect some girls and spend time/sleep more with others? considering I have more than enough in game credits and could purchase all the ship upgrades and the "get-away" retreat without too much hassle there isn't much incentive for me to play around so much to trigger "events/scenes" of this nature especially since I wasn't aware of them and they don't show up in the quest tracker? I haven't seen it mentioned in the changelog either. However now that I am aware of them I am curious about them Might even do a replay or might wait for next update for that..There are actually 6 events that were created in the previous revision (each center ring girl plays a prank on the other two). They are triggered by having one of the girls love points low. They play pranks on the girl that is favoured. Just another reason, why using a mod to distort game variables is counter-productive.
Yes, unfortunately I find myself skipping time very often now just to get from point a to b.The game design suffers a little from the structure of 7 day x 5 time periods x 8 crew members (280 potential interactions). If you create content for each girl at each time period, it would be bigger than most games just by itself. Populating the ship to make it feel truly alive is unfortunately impractical from a work / time perspective.
I see, and that's understandable there are so many things right with this game which I haven't mentioned. Was just trying to get my player experience across and hopefully it gives some feedback or things to think about. For instance the gift you get from Kara would be a great setup for achievements(steam), trophy case what ever, besides its something that means/meant a lot to her so I feel like it would have been "fitting" and deserving. But this could just be my weakness for her or my idea of swords/katana's being bad ass and the idea of training more with Kara seemed like a fantastic prospect as well. I have no idea where you are going with it story wise, but it's almost a shame that the MC doesn't have player stats that are being developed as you progress those events with her.The dialogue from the pirates is a little underwhelming at this stage. I will endeavour to tweak to give each of them a distinctive flavour.
It comes down a little to priority of the girls and the amount of content that can be created. This is in part why the content for characters such as Julia / Rachel / Alice is less than the remainder.
I'll give it some thought, however it comes down to work required. To display in the room I would need to create at least 13 new navigation screens. Then I would have to check other content to see whether it is visible in other shots within the game. My original game design seemed good at the time, however due to my inexperience back then, I have created some inflexibility in creating adjustments.
I will potentially add some more training (sword combat). However this is largely dependent upon whether I can find a good use for the trained skills such that putting in the effort will actually have an effect to the main story line.
The funds are from you personal credits and not the ship credits. You can see your personnel credits on the Captain's computer. Note that if you haven't traded / salvage / strip club, then you are unlikely to have sufficient.I know I can buy it by Julia but I doesn't can buy it and yes I have enough money
The player fighting skill is being tracked and may be used to determine what happens in later events. Another example of this tracking, is the Kara shooting skill, which changes outcomes in the western side mission if she is the sheriff. As soon as you start listing such variables, people tend to focus on maximising them, rather than just playing the game.I have no idea where you are going with it story wise, but it's almost a shame that the MC doesn't have player stats that are being developed as you progress those events with her.
Nah I didn't use a mod I was messing with console console late update. I figured if you make her XP high I could get her sex scenes lol. Then I remember you said the code not in the game yet. Either way I restarted and did almost all quest except for 1. Also I'm not sure how I feel about Alice change i liked her goth look.Almighty - By looking at the in game variables, you have used a mod for the game which has shredded the game variables. The 'kar_dev' variable which should be 1 prior to getaway and 2 after, is at 9999. 'kar_exp' and 'kar_rel' are also distorted. There may be other variables that have been changed by the mod that will also cause problems.
If you are using a mod for the game, it is likely you will experience issues and there is no real way I can assist in addressing problems.
Thanks for the tip. I wasn't even aware that a replay tool existed. I will investigate and likely adjust for the next release.As a translator, what I don't understand in your code is the need of the r_quest script. Wouldn't be easier to just use the "in replay" commands in the original quest's scripts (to avoid issues with variables) than copypaste the whole story in another script? Basically because I get that for you it's just 1 step, but I need to copypaste those repeated texts line by line
You have to complete all of those small trade scenes before Tiffany becomes your trade expert. I don't think you can do that missing trade scene now, as Tiffany has already became your trade expert. You aren't missing much. It is just a very small scene. If you wanted to see if you would need to start over.guys im a little confused what missions/scene i need to complete? Xavster the last hink i done was bought the place
You have to talk to Julia(the doctor) to unlock the vacation sequence with Kara. I missed it the first time as well since like you I only like Kara and ignored all the other characters events.As far as Kara is concerned, I'm blissfully unaware as to how to unlock the option to purchase a new residence from Tanya. I'd appreciate anyone explaining to me how we can trigger the vacation sequence with Kara, thanks in advance.
Love the update. I started a new game but ran across a continuity error. In the scene where Tiffany tells Julia she feels inadequate compared to Lia and Cara, she references events which have not occurred yet:Hope you enjoy the new version of Callisto. I have posted a changelog, so you can see what additional content has been included in this version. Roughly 1,000 additional images in the latest release and inclusion of some extended animations. Of particular note, is the pole dance animations at the Gideon strip club, which where created from scratch using real world references.
If you happen to identify any bugs in the current release, please feel free to send a private message. I already addressed a few items since 0.61, however they are minor, so don't warrant release of another bug fix at this time.
Do you have any hint for downloading workupload files, it is not resumable and I don't know why, my download always stops around 80%This compression is unofficial and may break the game.
This Game is developed by Xavster
Version of the game:Calisto v0.61
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Original Size Win/Linux:2,1GB
Compressed Size:620MB
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