- May 16, 2018
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You're right, that is the reason. But I my defence, why should I want to spend a night alone when I can have Tanya or Tiffany join me at nightThe Krillen weren't inspired by the Krill, however I can understand the assumption given the similarity in name and appearance. Perhaps the Krill affected by subconscious somehow.
I have taken a look at the save game. The Kara backstory immediately showed up when I forwarded though to morning. My best guess as to why this has not happened in your game, is that you consistently have company overnight, hence that part of the code which initiates the event is being bypassed. Would you please confirm whether this is the case.
I think it's in the ship UI as one of the zones you can transfer to.Perhaps I'm blind but I was unable to find a way to go to Valeen for the side mission after declining to set course immediately (we had a cargo I wanted to drop off prior to the mission).
I tried speaking to both Tanya and Tiffany w/o luck before reverting to an earlier save.
In addition I'm not sure if Tiffany's ongoing jealous streak and her ability to obtain high powered illegal weaponry bodes well for the MC...
When accepting the mission, the cargo in your hold will be sold at the relevant sector prices. Following this, it will be filled with 80 grain. By the sounds of it, you have declined the mission completely, which will not allow you to travel to Valeen at all. You can check this by going to the quest tracker and seeing whether the 3b side mission is green or red.Perhaps I'm blind but I was unable to find a way to go to Valeen for the side mission after declining to set course immediately (we had a cargo I wanted to drop off prior to the mission).
I tried speaking to both Tanya and Tiffany w/o luck before reverting to an earlier save.
In addition I'm not sure if Tiffany's ongoing jealous streak and her ability to obtain high powered illegal weaponry bodes well for the MC...
I can assure you that is not the case. I've already reverted my saves in order to go on the mission but I loaded the save right before and checked again. I accepted going there from Denear but chose the 'Not just yet' option from Tiffany. This kicked me to the cargo hold (which was already filled with grain). From there I checked quests which showed 3b as green but when looking at the ship navigation Valeen isn't shown as a destination (either with the grain in the hold or after selling it).When accepting the mission, the cargo in your hold will be sold at the relevant sector prices. Following this, it will be filled with 80 grain. By the sounds of it, you have declined the mission completely, which will not allow you to travel to Valeen at all. You can check this by going to the quest tracker and seeing whether the 3b side mission is green or red.
Using common animations is a matter of reducing development time. There will be some additional animations added and I will endeavour to vary these. As a bit of a guide the baseline animation takes about 4 hours and applying and tweaking to another character takes about 1/2 hour. If all of them were unique and I allocated the same time to develop, you would have about 1/3 of the current lewd content in the Captain's room.
professorx10 noticed this a few days ago and have corrected in my live version.
I have had a look at the code and it doesn't appear possible. If possible would you please upload a save game.
I'll adjust from Sonar to Radar. As far as the Krillen, their appearance is predominately a result of the Daz asset that was procured. I assume you are referring to a resemblance to Bortus?
I didn't include Valeen in the map interface. You can travel there if you speak to Tanya on the bridge. I have also added a star on the bridge in the map interface to show how to continue the mission in v0.62. Version v0.62 should be available shortly on F95, just waiting on staff to update.I can assure you that is not the case. I've already reverted my saves in order to go on the mission but I loaded the save right before and checked again. I accepted going there from Denear but chose the 'Not just yet' option from Tiffany. This kicked me to the cargo hold (which was already filled with grain). From there I checked quests which showed 3b as green but when looking at the ship navigation Valeen isn't shown as a destination (either with the grain in the hold or after selling it).
However Valeen does show up as a course choice in the cockpit IF you have a hold full of grain which is why I couldn't initially trigger it before reverting saves.
I fixed the issue earlier by just setting course immediately but it does seem a bit finicky if you don't choose that option.
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I tried game first time so far good story and characters. Cant wait for more story and crew interactions. btw its probably only my opinion but transformed alice's hair looks like she came straight from shower and in weekly meeting she has old modelI didn't include Valeen in the map interface. You can travel there if you speak to Tanya on the bridge. I have also added a star on the bridge in the map interface to show how to continue the mission in v0.62. Version v0.62 should be available shortly on F95, just waiting on staff to update.
label trade_price:
$ grain_b = round(32*(1+0.2*math.sin(day*0.25)),1)
$ protein_b = round(180*(1+0.1*math.sin(day*0.2+3)),1)
$ fuel_b = round(254*(1+0.08*math.sin(day*0.1+1)),1)
$ machinery_b = round(86*(1+0.12*math.sin(day*0.25+4)),1)
$ titanium_b = round(60*(1+0.15*math.sin(day*0.15+2)),1)
$ beryllium_b = round(120*(1+0.1*math.sin(day*0.2+5)),1)
$ grain_g = round(40*(1+0.2*math.sin(day*0.2+2)),1)
$ protein_g = round(200*(1+0.1*math.sin(day*0.25+3)),1)
$ fuel_g = round(226*(1+0.08*math.sin(day*0.15+4)),1)
$ machinery_g = round(74*(1+0.12*math.sin(day*0.2+1)),1)
$ titanium_g = round(69*(1+0.15*math.sin(day*0.1)),1)
$ beryllium_g = round(132*(1+0.1*math.sin(day*0.15+3)),1)
$ grain_r = round(48*(1+0.2*math.sin(day*0.1+4)),1)
$ protein_r = round(220*(1+0.1*math.sin(day*0.15+5)),1)
$ fuel_r = round(240*(1+0.08*math.sin(day*0.12+2)),1)
$ machinery_r = round(80*(1+0.12*math.sin(day*0.22+5)),1)
$ titanium_r = round(51*(1+0.15*math.sin(day*0.13+6)),1)
$ beryllium_r = round(110*(1+0.1*math.sin(day*0.22+3)),1)
Not yet. The dev has said we will get the option to affect Rachel's relationship with Kara in the next version(fucking finally!). In regards to the doc she is to busy doing bondage sessions with Tiffany in this update to talk about Tanya.Didn't play the last 2 updates and seeing that this is a update for Kara.
Do we have finaly the option to say that Rachel should keep her hands of Kara, or she get spaced ?
Good to know, than i will skip this update, i can't stomach Rachel...Not yet. The dev has said we will get the option to affect Rachel's relationship with Kara in the next version(fucking finally!). In regards to the doc she is to busy doing bondage sessions with Tiffany in this update to talk about Tanya.
Yeah apart from Kara I honestly don't give a shit about the other characters and as long as they keep there hands off her I really don't care what they do. The only reason I know about the scenes with Tiffany is because I found out you need to talk to the doctor to progress the Kara date quest and the bondage stuff came up when I was doing her events. I usually just ignore everyone but Kara and the main story when I play this game.Good to know, than i will skip this update, i can't stomach Rachel...
Thought, i dislike the doc even more, ever since she basically blackmailed Tanya for sex in the prologue...i really want to sell her to the Krillen as a (sex)slave, or space her.
I really wish there was a option to get rid of those 2 permanently, but as long as they keep their hands off Tanya, Kara and Lia i'm good, for the rest i honestly don't care.
As for Tiffany, i have no interest in her, luckily, if the only option is to have her trained by the Doc, i'd rather ignore her completely than pursue her.
Wooo! You love to hear it. I can't help but agree with everyone saying Tanya/Kara/Lia > The Others. Rachel and Doc need to back off, and Tiffany is... fine I guess. She can hang out, but that's it.The dev has said we will get the option to affect Rachel's relationship with Kara in the next version(fucking finally!).
I'd say Rachel is fine I guess - if she kept her damn hands off my favorite alien. Tiff is useless whiney ballast using up oxygen on my ship. I guess for plot reasons it makes sense to keep a doctor on board.Wooo! You love to hear it. I can't help but agree with everyone saying Tanya/Kara/Lia > The Others. Rachel and Doc need to back off, and Tiffany is... fine I guess. She can hang out, but that's it.
That's fair. I'd probably like Rachel a lot more too if she stayed in her own relationship. Gotta wonder what Alice thinks of her doing that. As for the doctor I'd probably try to get a real oneI'd say Rachel is fine I guess - if she kept her damn hands off my favorite alien. Tiff is useless whiney ballast using up oxygen on my ship. I guess for plot reasons it makes sense to keep a doctor on board.
There's hints and flashes that Alice is none too happy with Rachel's rather obvious attempts to play the field - including her literal man-handling in the shower after the basketball game. Julia was enough of a doctor to save MC's ass when he got knifed in the prologue, guess that was good enough.That's fair. I'd probably like Rachel a lot more too if she stayed in her own relationship. Gotta wonder what Alice thinks of her doing that. As for the doctor I'd probably try to get a real one