Ichigo Kurosaki Shiba
Active Member
- Mar 17, 2019
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The ship map uses a star system to indicate events that will happen in free-roam. It's pretty well-designed, there is rarely any reason to waste your time going to locations to see that "nothing is happening here."On a completely different matter, I haven't played this since before the free-roam, since I hate wasting time checking places to find new content, I shy away from most sandbox style type of games early in development.
How does the free-roam/Sandbox part of the game play? Is it frustrating? Is there a lot of grinding? Is it concentrated on story-telling or game mechanics?
The author himself already told you:Changelog: for v0-41.. is they any new content or is it bugfixes
I am intending on uploading another version in a couple of days with minor bug fixes. It will also implementation a quest tracker / replay system which I coded yesterday.
Is it the one about kidnappings where you found out the mayor is part of itstart of the side mission is the Beehive Station.
Yes it is.Is it the one about kidnappings where you found out the mayor is part of it
If the one you noted is listed Side Mission 1, I completed it and the tracker did not catch it.Is it the one about kidnappings where you found out the mayor is part of it
I would not get particularly concerned about missing a couple of the miscellaneous quests or one of the trading lessons quests. Be design, certain events are disabled after things happen on the ship. The events that you may skip are minor in nature.According the Quest Tracker
I've got a side mission left to do, any know how to trigger it
and I seems to have bypassed something in the engine room, can someone tell me what that was.
Thanks
View attachment 714652
In relation to the side mission not showing up as complete, I have checked the code and it appears correct. If anyone has seen the same issue, would you please advise. Note that once you complete, it should show up as a replay, where you can actually try different options (not that you can actually benefit from these).If the one you noted is listed Side Mission 1, I completed it and the tracker did not catch it.
Looks like I somehow missed a couple of Miscellaneous ones somehow. Might call for a replay sometime.
Then I've already done it, which could me I need to do a replay for it register in the trackerYes it is.
Here's my last save if you'd like to take a look atI would not get particularly concerned about missing a couple of the miscellaneous quests or one of the trading lessons quests. Be design, certain events are disabled after things happen on the ship. The events that you may skip are minor in nature.
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In relation to the side mission not showing up as complete, I have checked the code and it appears correct. If anyone has seen the same issue, would you please advise. Note that once you complete, it should show up as a replay, where you can actually try different options (not that you can actually benefit from these).
PS: It would be better to place the quest tracker progress in a spoiler given that once complete it gives the actual names of the sequences rather than just a title like XXXXX - Part 1.
If the one you noted is listed Side Mission 1, I completed it and the tracker did not catch it.
Looks like I somehow missed a couple of Miscellaneous ones somehow. Might call for a replay sometime.
I've worked out where I went wrong with the code. It is a little glitch in the tracker, as I had the side tracker side_01 take on multiple values, depending upon whether you took up the mission or not. To fix I just had to change 1 line of code in the quest tracker label.Here's my last save if you'd like to take a look at
No it's not.Really? Corona or Covid-19 not good enough?
Try and read the change log on page one, tells you everything that you need to know.. who woulda thunk it huh?is this small or big update