4.00 star(s) 3 Votes

dingo4life

Member
Oct 20, 2016
307
348
Not too worried about item deterioration, honestly I find it a more annoying mechanic in most game than actually adding to anything. It seems to really depend what kind of game you are going for, a more micro or macro kind of management. If I'm trying to rebuild civilization or at least my own little tribe turned town, then me running around fixing shower heads does not make much sense, I would likely just delegate people to "keeping camp fixed" or whatever, at least later on. If it's more a few "lone survivors" then sure, the personal individual management of shovel handles is fine I guess.

I've always been more partial to the macro management, since honestly, a lot of porn games (basically every sandbox dating game) are micro but I still think you should consider which direction you want your game to end up in. It can be a bit of a mix, as you of course start out relatively alone but what your main focus will be and what the end game will look like is important to have down early on.

Bugfixes should also be main priority while getting down the core of your game, a missed bug in the early stage can screw you over later in serious ways as you have built on a faulty foundation.
 
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Umbra.CA

Newbie
Game Developer
Mar 18, 2019
45
85
View attachment 1206496
Names still not working properly.

Love/Desire stats for the various girl not increasing, so no advancement possible.

My advice, stay away from this until Dev decides to actually playtest and fix the many bugs that are still present with stamina and time use.
The Love and Desire are tested, but the speed depends of your charisma.
 

ptmg30

Member
Aug 31, 2017
182
35
Walking through the park takes 2 instead of 1. A stat tracker for the women would be nice.
How do I unlock Gabby? 0.0.3
 
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Umbra.CA

Newbie
Game Developer
Mar 18, 2019
45
85
Walking through the park takes 2 instead of 1. A stat tracker for the women would be nice.
How do I unlock Gabby? 0.0.3
Walking in the park, you unlock a scene and after this she will apear in the park
 

nickzeik

Newbie
Sep 24, 2018
65
109
Food mechanic still broken. If I have to spam or grind just to not get a game over - or worse I spam/grind and lose anyway - then this is either bad design or bad play testing.

If I do nothing but collect food, and still get a game over for lack of food, why bother having the mechanic? And why bother playing? Do you want people to play the game? Let them play the game especially in these early releases.
 

Umbra.CA

Newbie
Game Developer
Mar 18, 2019
45
85
Food mechanic still broken. If I have to spam or grind just to not get a game over - or worse I spam/grind and lose anyway - then this is either bad design or bad play testing.

If I do nothing but collect food, and still get a game over for lack of food, why bother having the mechanic? And why bother playing? Do you want people to play the game? Let them play the game especially in these early releases.
There's three ways to get food, two depends on atributes. The athlete dont need to grind to get food from the river and the nerd dont need to grind to get It from the park. The other way is to get food from random encounters, but maybe i can increase the amount off food in the bugfix i'm working at
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,241
1,643
Mwahaha! apparently Gabby is living la vida loca in the apocalypse. I can't seem to trigger her first encounter at all.
 
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nickzeik

Newbie
Sep 24, 2018
65
109
There's three ways to get food, two depends on atributes. The athlete dont need to grind to get food from the river and the nerd dont need to grind to get It from the park. The other way is to get food from random encounters, but maybe i can increase the amount off food in the bugfix i'm working at
I have played through when it works, however it is too easy for it not to work. Just in your response you are saying you have game ending functionality depending on random events. That's a huge flaw. Encounters and story branches can be dependant on random occurrences, but survival? At any point you should be able to discontinue the story and focus on survival - and actually be effective.

I have to question how much playtesting you do when I can come in and break your game consistently without even trying. I would really like to play your game but you are not helping. Perhaps if you added some instructional or warning content to lead your player away from such significant dead ends. After all, it is a Twine game so you can literally write anything to the player. In the morning you can tell them what they need to do. Then in playtesting, you can see if they can actually do it. The exercise might illuminate those areas that are in need of improvement.

Good luck.
 
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kokotheworm

Member
Aug 19, 2016
304
333
There's three ways to get food, two depends on atributes. The athlete dont need to grind to get food from the river and the nerd dont need to grind to get It from the park. The other way is to get food from random encounters, but maybe i can increase the amount off food in the bugfix i'm working at
Made a fishroad never had to worry about food again.
 

ttyrke

Well-Known Member
Game Developer
Jun 10, 2017
1,383
1,481
Really need some guidline in the game (at each girl)
Othwise 30+ days nothing has changed for me.. (Athlete)
Last time I played I could get to roof but not there isn't even such an option (to get solar panels) so I have a feeling something is bugged
 
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Umbra.CA

Newbie
Game Developer
Mar 18, 2019
45
85
Do you have any planned content you would like to share? Like multiple endings,pregnancy,etc.
Dominance and corruption, multiple endings afters a determined period, conquest over territories and people in those territories, corruption of the MC (brutal interactions), and many more, but for now I work alone and this make te evolution grows slow.
 
4.00 star(s) 3 Votes