TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,261
2,953
Also, an announcement from their Discord regarding roadmap:

Our updated Roadmap is now available here:
Some things, such as specific implementation order of exotic NPCs or player forms will be open to votes down the line (i.e. they can potentially be swapped with the position of another exotic NPC on the timeline) and it's important to remember that anything too spoilery isn't listed at all (nor are currently in-development features that will be added gradually like sailing and stealth).​
Important note: We're gearing up to move as swiftly as possible to alpha and get the game to a near "feature complete" state within 12 months. This does mean that things may occasionally swap places on the roadmap. This is a LIVE development map and is intended to give the greatest level of transparency possible to the community.​
Thank you so much for your support, these are exciting times and we're eager put these major improvements and expansions in your hands as soon as possible!
 

Totalcheese33

Newbie
Oct 21, 2018
22
26
View attachment 1330439


Hi all,

We're here at last, bringing with us the first implementation of many camp systems, a boatload of new weapon variations, and a whole host of crafting materials. We've managed to make up for a lot of the time lost to staff sickness, though we'll be the first to admit that there are some things we'd love to have implemented already if we'd all been operational. We're a small team and so when two of our number are down it does have an impact, but despite that we've delivered a chunky feature-heavy update.

The addition of crafting to the game brings with it a plethora of new kit, including multiple variants of our Khopesh, Longsword, Spear, and Daggers. Not only can you shape metal into weapons, but the very bones and teeth of your enemies can be fashioned into vicious implements of death (that will soon deal the upcoming "primal" damage type).

View attachment 1330441

As the game creeps towards including more RPG features, our enemies now drop new lore-relevant crafting ingredients ranging from various types of Essence to everyone's favourite Writhing Grubs. Some ingredients cannot yet be used, such as the Reptilian Pelt, however they're needed for things that are already in the works.

View attachment 1330444

The Camp now features the first handful of customisation options, allowing you to choose your Tent, Bed, Follower Housing, and Monument. For now these are purely cosmetic changes, but many will shortly be linked to NPCs that wander your camp (Follower Housing) or the tier of NPC that will roll in the sheets with you (Bed).

View attachment 1330445

With the addition of Khaba's audio, the main quest up to the final stage of Diamond in the Rough is now fully voice acted. More quests, including main quests and the next boss-fight, are currently in-development.

Finally we've taken on board the tidal wave of votes, including the famous Bread V Sweat straw poll, and overhauled our roadmap top to bottom. We not only looked at the winners but the runners up and all areas of interest, factoring this into our new full-time schedule. We'll publish our rearranged roadmap in the coming days, but for the time being please note that the current one is out of date; August is now focussed on Character Customisation, with Dynamic Sex the next priority.

We want to thank you all so much for your support. We've got a decent chunk of the "normal game" content in and can now focus more on quests, sex, customisation, sex, and sex for a while. The community continues to grow and we're still listening and watching (and echo is stacking the references document full to the brim with tonnes of the art posted in the various channels - damn that Tiger Demon Chick...).

We love engaging with the community and we're constantly looking for more ways to get you all directly involved in development, so keep an eye out for polls and discussions in the coming weeks. Again we truly appreciate the support for our unwell team members - they're both back in the saddle now though so we're firing on all cylinders and mixing our metaphors like never before!


Team Carnal Instinct

------------------------------------------------------------------------------------------------
Changelog, v0.2.90

  • Added Crafting System for Weapons & Potions
  • Added Total 30 new Weapons
  • Added Items - "Bone Khopesh", "Bone Daggers", "Bone Spear", "Bone Sword"
  • Added Items - "Refined Bronze Khopesh", "Ornate Bronze Khopesh"
  • Added Items - "Iron Khopesh", "Refined Iron Khopesh", "Ornate Iron Khopesh"
  • Added Items - "Refined Bronze Daggers", "Ornate Bronze Daggers"
  • Added Items - "Iron Daggers", "Refined Iron Daggers", "Ornate Iron Daggers"
  • Added Items - "Bronze Spear", "Refined Bronze Spear", "Ornate Bronze Spear"
  • Added Items - "Iron Spear", "Refined Iron Spear", "Ornate Iron Spear"
  • Added Items - "Refined Bronze Sword", "Ornate Bronze Sword"
  • Added Items - "Iron Sword", "Refined Iron Sword", "Ornate Iron Sword"
  • Added Items - "Bronze Ingots", "Iron Ingots", "Bronze Fragments", "Iron Fragments"
  • Added Items - "Beast Claw", "Beast Heart", "Beast Entrails", "Beast Pelt"
  • Added Items - "Reptile Pelt", "Reptile Scraps", "Reptile Skull"
  • Added Various Crafting Items
  • Added Camp System
  • Added Camp Item - "Sturdy Shelter"
  • Added Camp Item - "Escaped Slave's Shelter"
  • Added Camp Item - "Nomad's Pavilion"
  • Added Camp Item - "Desperate Followers"
  • Added Camp Item - "Nomadic Followers"
  • Added Camp Item - "White Marble Obelisk"
  • Added Camp Item - "Dark Sandstone Obelisk"
  • Added Camp Item - "Red Marble Obelisk"
  • Added Camp Item - "Pale Sandstone Obelisk"
  • Added Camp Item - "Sleeping Roll"
  • Added Camp Item - "Simple Mattress"
  • Added New Enemy - Hidden Cursed Ones
  • Added New Enemy - Tomb Robber
  • Expanded Map Area, Various Map Adjustments
  • Changed Merchant Lines to go along with fix to Merchant interaction which allowed movement during access
  • Changed saving system to prevent auto-save from saving during Dialog
  • Fixed an issue with various materials
  • Fixed a bug where the Tomb of Q'Tesh was flooded
  • Fixed an issue where you could just have balls with no cock
  • Fixed Cosmetic Duplicated Issue
  • Fixed an issue with destroyed interactables not being handled properly on save/load
  • Improved dialog with older scenes to make it clear that Horse cocks do not work with them
  • Added various drops to NPCs
Thank you.
 
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Ouchmaker

Newbie
Aug 9, 2018
29
41
I finally checked this out today and I'm not optimistic. Character models look good, features are at least basically functional, and the dearth of actual content is to be expected from what's essentially a proof-of-concept early access. It's the direction I'm really concerned about. The system of changing race/sex/anatomy via the inventory makes the PC a non-character, a chameleon for the player to shift to fit any situation; it feels more like an engine for watching CG furry porn than an actual game. To give half a shit about the story I need a stable player character to get attached to. The ability to customize your character and unlock parts throughout the game is not inherently bad, it just can't be so easy. That makes modded Skyrim a much more attractive option for me, even if this game were ever completed.
Yeah, the game looks great, and there's plenty of options when it comes to skins and body parts. However outside of "compatibility in the genital region" most NPC's don't care about your appearance, and that makes the experience feel thin. I'm hoping for more depth, starting from the option to choose your starting race, and also a variance of reactions from the NPC's based on your appearance. The ability to place certain cosmetics into a set like "all male human" or "all feline", and getting a different reaction from NPCs when wearing a whole specific set would make it interesting, in the form of hidden quests and scenes. A lot more flavor gets experienced if a slave owning merchant talks to me differently based on my appearance as an "equine dong slave" or a "feline slave merchant". It's too early to say which mechanics will be implemented in this game in the future.
 

xZaleth 666

Newbie
Jul 20, 2020
22
6
can anyone tell me how to apply crack here. I downloaded the non-steam version and did everything as instructed but upon launching the game it's saying no Patreon detected. How am I supposed to do this?
 

Mishamazu

New Member
May 7, 2019
3
3
can anyone tell me how to apply crack here. I downloaded the non-steam version and did everything as instructed but upon launching the game it's saying no Patreon detected. How am I supposed to do this?
Hi I can't launch the game because of the patreon thing help
Crack doesn't work anymore. Got to go with the steam version on the main post.

A lot more flavor gets experienced if a slave owning merchant talks to me differently based on my appearance as an "equine dong slave" or a "feline slave merchant". It's too early to say which mechanics will be implemented in this game in the future.
And even if they do react based on your race, it doesn't mean much if all you need to do to change your race is equip two items. Your character's identity carries no weight. That's not to mention the weird head/body separation. I don't know about anybody else but the mismatched parts don't appeal to me in the slightest. And the way they hide neck seams with clothing and elaborate jewelry makes it feel like you're equipping an old diving suit's helmet.

I don't know, maybe the weird ways things work now is just temporary, just to showcase. It's not like anything is beyond changing, the question is whether it's worth the work.
 

Ouchmaker

Newbie
Aug 9, 2018
29
41
can anyone tell me how to apply crack here. I downloaded the non-steam version and did everything as instructed but upon launching the game it's saying no Patreon detected. How am I supposed to do this?
Like it's been mentioned multiple times, there is no crack for the current version. Until you see someone post a crack in the thread, assume it will be like that. The downloads on the FP are a mess right now, and have been for a while.
 

xZaleth 666

Newbie
Jul 20, 2020
22
6
Like it's been mentioned multiple times, there is no crack for the current version. Until you see someone post a crack in the thread, assume it will be like that. The downloads on the FP are a mess right now and have been for a while.
Okay, thanks. Guess I gotta wait for another few months now. Instructions worked halfway through though. The Login to Patreon changed to download game so I was expecting it still worked.
 

BaasB

Post Pro
Uploader
Donor
Respected User
Aug 5, 2018
22,532
335,048
Okay, thanks. Guess I gotta wait for another few months now. Instructions worked halfway through though. The Login to Patreon changed to download game so I was expecting it still worked.
Steam is at v2.0.8
 
Last edited:
Jul 13, 2020
25
36
I apologise if there's more forum wide rules about this sort of thing, but maybe we should just remove the regular download links and just have the steam versions, questions about cracking the patreon link must be half the thread at this point.

Steam version working perfectly btw.
 
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obzerver

Member
Jun 10, 2017
108
73
the graphics is so good, but I just can enjoy furry, hope they will let us customize NPCs into normal humans one day
It's IMO the worst kind of furry too, animal heads. I can personally deal with tails, animal ears and like partial fur as long as all the important bits are human.
 
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Crese1967895

Member
Mar 10, 2020
387
370
I would definitely suggest waiting or trying out the earlier builds before paying for it on steam, they're still hit or miss at the moment and only time will tell if its worth.
I know, that was my point. What if they suddenly drop the game or something? If it's still releasing good updates in a year or 2 I might decide to buy it, but for now I'm not sure if it's worth it or not(It's still in Pre-Alpha).
 
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