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catsdino

Active Member
Aug 6, 2019
936
480
They're in the process of turning it into a streaming-only gatcha game with season passes or something.
Glad to have never invested in that then. I was considering it at one time but I saw how long it took to get off .34 and never looked back.
 

jwhit2477

New Member
Dec 15, 2018
6
1
anyone else having trouble accepting the new quest cause for me the bandit isn't anywhere to be seen and the guard just lays there not doing anything.
 

TheVegnar

Active Member
Jul 4, 2021
855
843
To exit alpha, they have to enter it first.

In all seriousness though, the devs quit their existing jobs to work on this game, so they do have a touch more motivation than is average.
No they don't. They have an Incentive/Motivation to milk this for all the money they want/need from now on instead of having a job. Finishing it or etc means, no more income. Bogging down and failing means no more income. I am hoping this doesn't end up like so many other games and becomes a cash cow, coc2,tits,monolithbay,Jamliz games,Myobliviousmilf, and etc. Not saying they have done it yet, but there is still a good chance of it happening.

Also, since there will probably be no more updates on ue4 version, looks like to the polls, we should go ahead and be given the full updated/current/last of it. They already look like they can barely keep up work on one engine game, and now they expect to double their workload for 2. Not gonna happen.
 
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TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
No they don't. They have an Incentive/Motivation to milk this for all the money they want/need from now on instead of having a job. Finishing it or etc means, no more income. Bogging down and failing means no more income. I am hoping this doesn't end up like so many other games and becomes a cash cow, coc2,tits,monolithbay,Jamliz games,Myobliviousmilf, and etc. Not saying they have done it yet, but there is still a good chance of it happening.

Also, since there will probably be no more updates on ue4 version, looks like to the polls, we should go ahead and be given the full updated/current/last of it. They already look like they can barely keep up work on one engine game, and now they expect to double their workload for 2. Not gonna happen.
They've already clarified that the poll's result (Which is very much looking like full switch to UE5 and leaving UE4 as a no-longer-maintained legacy download) isn't going to affect this month's builds, which should mean one more Steam update for UE4 and three months of Patreon-only UE5 buildup prior to the next Steam build in Q4.

Edit: Speaking of which, need to copy an announcement into here. Second post incoming.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219
Storks.png


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Hey All!

Avatar is here, bringing with it a bug-fixed version of Liquid Gold that features additional choices. We've also snuck in some of the mysterious ibis-masked Aethio, though they don't yet have anything to do in UE4.

Storks2.png

The Aethio are the mysterious matriarchal order responsible for childbirth in Sabu. Also colloquially known as "Storks" by the populace, the Aethio arrive at the moment of birth to whisk new-borns away from the accursed sands of the desert kingdom. Those of you who choose to get pregnant, or make others pregnant, in the UE5 build will see more of the Aethio first-hand.

This brings us neatly to the larger announcement; we're making the move to UE5 immediately. The community voted overwhelmingly for the move, with only 2% wanting to keep both UE4 and UE5 going in parallel. Once we make the move we'll keep access to the final UE4 build via the Launcher, along with access to the UE5 version.

The first UE5 build of the game will take place in three smaller zones of the now-huge map;
  • The fallen lands
  • The Great Library of Tal-Senet
  • The Meden Island
These are the very first areas of the game and take place far before the mid-game area the player finds themselves in (in the current UE4 build). It's important to remember that the content will be much shorter in the initial build, though we'll be bringing all-new quests and enemies each month from there on out (plus the game will have much greater mechanical complexity from the get go).

We're aiming to have the initial UE5 version up by the end of October. That said there is a small uncertainty and there is a possibility it may end up in November; one of the team is expecting a baby and, depending on the timing, the start of their parental leave may coincide with our final crunch.



Team Carnal Instinct

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v0.3.56 Changelog

  • Added Aethio NPCs (non-interactable)
  • Added additional Objectives to Liquid Gold to make it less confusing
  • Fixed an issue with the Map which made it difficult to progress through Liquid Gold
  • Fixed issues with Objective Completion with Liquid Gold
  • Fixed issues with save/loading during the endings of Liquid gold preventing progression
  • Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold


v0.3.54 Changelog
  • Added Quest "Liquid Gold"
  • Added item "Khooma"
  • Added NPC "Centauress"
  • Added Enemy "Addict"
  • Added 19 new NPCs for the "Liquid Gold"
  • Added new Quest Functions to Support non-linear quest progression
  • Added new town Nappona Estate
  • Added other various map areas

As usual, please do not request this thread be updated to the latest Patreon build. Patreon builds include protections that prevent the game from loading the title screen unless the game is included with sufficient information to compromise a Patreon account. Without these protections being bypassed, a shared build will either not work or will result in the source account being banned from future updates.
 

Darkwolves603

Newbie
Mar 10, 2018
34
46
To the CI Team (Since its well documented you maintain at least a cursory eye on this forum):

Love the designs of the Aethio (And the fact they're referred to as Storks) and glad to see you're finally implementing the long awaited Pregnancy mechanic.

Good luck with the baby, hope it all goes well, and don't feel the need to Crunch yourselves into oblivion to meet an arbitrary deadline. A burned out Dev team is of no benefit to anyone.
 

TheInternetIsForThis

Well-Known Member
Mar 4, 2020
1,360
3,219

New Quest, New Sex Scenes & UE5 Progress Update

Hey Everyone!

Here we have the next Major Content Update for 2022, bringing bug fixes, combat improvements, a new quest and more! After we've covered that, I'll give you an update on our UE5 progress, new WIP Systems and an insight on what we've been working on that's not ready yet.

Liquid Gold

The people of Aneb Village have been experiencing a new drug problem, some bandit trouble lately and their Town Guard has gone missing. Assist the townspeople and find their missing guard.

This quest also brings along with it an early look at the Female Centaur which you will be able to interact with further in a future update.
37ac5d703307be4fd7754a60e179d763bb1b3810.jpg

We don't want to go into too much detail, but we hope you enjoy the quest.

New Sex Scenes

This update we've brought in two new bribe NPCs which can get you out of trouble with the guards.
The new scene features a Dom/Sub sex act, the first of many, with 20 new animations. This is the first of several and marks the start of the crime/punishment system that we're building. This is only the beginning of course, and more serious crimes will eventually land you in prison... or at least require much greater "bribes".
The new scenes also enable more Male x Male interactions.

c6d3429a1a4546eeca9c87e67afd764ea0f46be0.jpg
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These can be found near the docks and if you're ever stuck trying to find a scene, you can always




New Skins

cc3acfe30ff5e8c63a3b9c69748440079e9aa4bb.jpg

We now have a Fennec Fox option for female Jackals. Male is in progress and coming soon. In the Pre-Alpha build this is limited to just a material change, altering the fur colour, however when we release Alpha later this year there will be the ability to sport a pair of huge Fennec ears and shrink the muzzle down to match. We considered putting it in sooner, however it's something that is far easier to implement in the overhauled way we've built parts of the game in Unreal Engine 5.
We've also added two new skins for the Male Draconid, "Ashen" and "Primevil".


New Shield
This Carapace Shield is a new equipment item to mix up your outfit.
(PSA: Please wash your hands after using this item. The CI development team accept no liability of any fantastical diseases contracted by holding the brainstem of a huge bug for a prolonged period)

8e6f0d9d9168761d268009d0b26e433af03abec1.jpg


UE5 Dev Blog/Behind the Scenes

Full Changelog will be found at the end of the blog, but first, a UE5 Development Blog/Update:

Stats

The Unreal Engine 5 version of Carnal Instinct now features a much deeper approach to the RPG elements of the game. The code for this is almost complete, the artwork is not. We want to give some idea of the updated character screen, though of course please bear in mind that this is "programmer art" using stock visuals in place of our own UI (being designed at the moment). The layout will obviously change, as will what is displayed by default, but this should give some idea of direction. It's worth noting that some stats which we have working are still missing from this screen, such as virility and fertility, but fear not they will be present.

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Lore Updates

We've spent a lot of time codifying lore. Whilst we had out main story and the key narrative of the world set out from the start, over time we adjusted and changed elements which allowed contradictions to creep in. Additionally there were some unintended consequences within our worldbuilding which we wanted to take the time to address. The result is thousands upon thousands of words, from the co-dependent Cult of the Jackal and Blades of Anubis which together form what you've come to know as The Anubites, to the mysterious Aethio whom spirit new-borns out of the cursed land. All of the current in-game content now has a deeper background on which to draw, something which will start to flow through in future quests. To also support this we've compiled the entire timeline of Sabu. We've written the highs of Sabu's history like The Arrival of the Night Sun, which saw Kethra herself arrive in the arid land, and The Year of the Sacred Star, when Anubis "birth" was a cause for great celebration and feasting. To it's darkest lows like The Night of Weeping Reeds, a grim and fateful turning point in the history of Sabu, and the bloody conquest of the desert lands known as The Taming of the Dunes.

There is still a substantial amount of lore writing left to do, taking out outline drafts and ensuring everything fits, but we're almost there. This means we can finally move forward with some of the bigger set piece events we've been looking to make, as we needed to be certain before we did so. We won't ever just post lore dumps, as we think it's much more interesting to discover them in-game, but when we post art for new factions we will give a taste of the lore surrounding them.

4b11524128e65685b249692e05f97e952ca58cc9.jpg

New Art Changes

We've not only expanded the world of the Pre-Alpha UE4 build, but we've begun populating the Alpha UE5 build with new megastructures. Finally the sands of Sabu are beginning to appear worthy of Kethra's reputation. The below screenshot shows one of the new tomb entrances, assembled in the dev map rather than Sabu 2.0. Teeny tiny Anubite for scale.

c8716de4719983a85091cd0d696a4f90cdfac4d3.jpg

The entire team is in a constant process to increase quality and finalise the second pass on our assets as we give a last coat of polish for UE5. We're pulling out all the stops whilst also working to make the models, materials, effects, and UI even more performant than before. Recently we even upgraded our waterline to help blend our new "wet" effect (no, not that) in with the banks of our rivers (in next image: without blend - top, with blend - bottom).

1fecac377a7942546a46c522d31b40f9d1b2ce07.jpg

UE5 Release Plans

We plan on releasing our first build of UE5 onto Steam with our December Content update, maybe on a Beta Branch, we aren't sure yet. We will definitely be making both versions of the game available for an extended time so you can access both, as content will not be readily available in UE5 and some things will not be brought over.

Thank You
From all of us at Team Carnal Instinct, thank you for your support!

Changelog

Full v0.3.55 Changelog
Added
  • Added new Fennec Jackal Female Skin
  • Added new sex scene
  • Added new MxM Scene - "Standing Behind" as a part of Bribe Payoff
  • Added new Standing Female/Futa Scene
  • Added new "Sketchy Draconid" NPC to bribe the Guards and get the new MxM scene
  • Added new Voice Acting for Citizens around Blood Script Corpse
  • Added new Voice Acting for Watchman around Blood Script Corpse
  • Added item "Carapace Shield"
  • Added item "Iron Arrow" to Merchant Stock
  • Added item "Steel Arrow" to Merchant Stock
  • Added blockout map locations for "Liquid Gold"
  • Added Quest "Liquid Gold"
  • Added item "Khooma"
  • Added NPC "Centauress"
  • Added Enemy "Addict"
  • Added 19 new NPCs for the "Liquid Gold"
  • Added new Quest Functions to Support non-linear quest progression
  • Added new town Nappona Estate
  • Added other various map areas
  • Added additional Objectives to Liquid Gold to make it less confusing

Fixed/Changed

  • Fixed an issue where Crocodiles could play the Ahmes tail fucking scene
  • Fixed an issue with Ahmes interaction with the player and the Canopic Jar
  • Fixed a bug with an issue with the tints that connect to the member to player for multiple skins and forms
  • Fixed an issue with Mered on Save/Load for some players
  • Fixed an issue with the Save/Load for multiple unique NPCs
  • Fixed an issue with NPCs so that they will not continue to play the talk animation after dialog has completed
  • Fixed an issue with the Fenneck Jackal Skin
  • Fixed an issue with Multiple New Skins from v0.3.48->v0.3.59
  • Fixed an issue with the Cock Buldge for some models in some scenes
  • Fixed an issue with the Map which made it difficult to progress through Liquid Gold
  • Fixed issues with Objective Completion with Liquid Gold
  • Fixed issues with save/loading during the endings of Liquid gold preventing progression
  • Changed the Goo Scenes, both the Jar and the Tuvan scene so the Male cannot complete the scene
  • Changed quest objective rewards to increase gold given and fixed some objectives not giving gold in Liquid Gold
This steam update does not have the same protections as Patreon builds, and as such you can make a request on the Game Requests subforum in order to get this thread updated to the latest version. As noted by the developers, this is the final version of the game in Unreal Engine 4, and future updates will lose content available here in favor of the new engine with new and updated mechanics, plus content they're working to build and deliver for us.
 

LoneRanger11

Active Member
Jul 3, 2020
565
601
Carnal Instinct 0.3.55
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Daddums

Member
Oct 26, 2019
296
859
Good management goes a long way.

Every project has its own issues, but a lot of smut projects get fucked up because they try to put in bullshit features because the creator/manager can't say no. Just look at requests for 'pregnancy'. How the hell would you implement that in a 3D game? Are you seriously going to tell the art team to animate childbirth? Can the engine even track dynamically generated characters?
Breeders of the Nephelym managed it. I think Mating Season has it too, but I haven't played that one and it's Unity.
 

Meso

Member
Aug 26, 2017
320
392
Crap, now I remember, I stopped playing because the night lotus quest was bugged for me
...
And it still is. I really don't want to have to play through everything again in the hope it won't screw me over this time.
 

fudejoranek

Newbie
Oct 30, 2018
88
90
Good management goes a long way.

Every project has its own issues, but a lot of smut projects get fucked up because they try to put in bullshit features because the creator/manager can't say no. Just look at requests for 'pregnancy'. How the hell would you implement that in a 3D game? Are you seriously going to tell the art team to animate childbirth? Can the engine even track dynamically generated characters?
Still no pregnancy? :sleep:
Didn't they say that they have preg in the UE5 build that releases this October(December for steam version)? They even had a whole post about the characters that help with childbirth.
 
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