pingryon

Active Member
Nov 28, 2019
751
1,246
Changing Life [0.3.0] [WombatGames] crunched

Original / Compressed Size PC: 1,85 GB / 202 MB - ChangingLife-0.3.0-pc-crunched.zip
Original / Compressed Size Mac: 1,82 GB / 168 MB - ChangingLife-0.3.0-mac-crunched.zip


Download (PC/Mac): Workupload - - MediaFire

(y)L O A D 'n' L I K E - If you L O A D it then L I K E it!(y) If not, like it anyway! (y) Thanks! ;)

This compression is unofficial and untested, use at your own risk.
Compressing process reduces quality and can break the game.

Tools: UnRen v0.91 (Sam@f95zone) - YAC v3.1c (hngg@f95zone) -
Thanks
 
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ghjghjghj

Member
Dec 10, 2018
152
344
- this game has a lot of characters (and there will be more)
- Although I do not consider this a porn game, and the main point is the story itself
Oof, dev notes make me real worried. You really have to pick one. You can't do both, at least if you want to finish it in your lifetime.
 
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Connoisseur NTR

Active Member
Nov 17, 2020
727
568
Is the android port official? I installed the android version but for some reason everytime I click preference I get error
 
Aug 23, 2021
37
29
Oof, dev notes make me real worried. You really have to pick one. You can't do both, at least if you want to finish it in your lifetime.
For me it works well for now, we get a lot of story which is interesting for me, and with every update we get new Hscenes and animations, so, win-win, if the dev continues to maintain the balance.

I like the games with good story, but I just hope the dev will not stop adding H content at current pace
 

ghjghjghj

Member
Dec 10, 2018
152
344
For me it works well for now, we get a lot of story which is interesting for me, and with every update we get new Hscenes and animations, so, win-win, if the dev continues to maintain the balance.

I like the games with good story, but I just hope the dev will not stop adding H content at current pace
I haven't gotten to try it yet, but that sounds like a good endorsement. I'm just not sure if that makes me want to bump it up or down on the list. On the one hand I want to play good games, but on the other watching a good game fall apart is always so much more disappointing.

I just see so many pitfalls here. A bunch of characters alone means that attention is a scarce commodity that literally can't be optimal for any but a lucky few that happen to have their preferences line up exactly with what the dev does. It only gets worse as more characters are added, as there is less and less time for your favorites.

But the real problem is that many characters that may be avoided means many very significant choices. Unless you keep each character totally isolated (or in groups that have no overlap, and all choices with those characters are at the group level) you end up with a combinatorial explosion of results. The MC really should be counted here

Even assuming every character has only a single route and the only choice is to include them or not, it's still a crapload of possible combinations. 2^k, where k is the number of characters specifically. With only five of these characters, you're looking at 32 different versions of a scene. (Okay possibly less one if you have to pick somebody but at this point it hardly matters and in a less contrived example it wouldn't be so inconceivable to pick nobody... or at least it wouldn't if this was a different genre.)

Now you have 32 versions of a scene to create. Not only is that a ton of work no matter how you do that, but... Each playthrough will only see one of them.

And here's the real kicker. That nice and easy one-route-per-character thing? That's gone. Each of those five characters now has 32 possible pasts. What was five characters to keep track of (in terms of their backstory, development, personality, etc) has become essentially 160. All because of a single scene with five choices.

Which means for the next scene... well you get the idea. Even if you never offer another choice and never introduce a new character the situation is already intractable. It won't get worse, but it's well past the point where it matters.

So how do you stop the story from bloating itself to death after the first handful of choices? Consolidation. You rip out as much meaning as possible from the choices until you end up with as few end results as possible if you and your players squint hard enough.

The damage increases exponentially every time the choice influences a character, so character interaction is a prime target. One choice, two (or god forbid, more) character influences... It's basically the epitome of a ticket straight to hell.

Now that my excessive rambling is over (kinda...), it's hopefully apparent why a game like this is so concerning.

* Many characters (and bragging of more to come :eek:) - So many potential explosions, so much consolidation required.
* Avoidable characters - The only way to avoid a character not even being in a scene from changing character interaction is if there never was any in the first place.
* Sandbox elements - BOOM! This alone causes a huge explosion. Now the order you do things in becomes part of the combinatorial threat. Each independent segment has to be entirely separate from ever mattering to each other. If they couldn't be their own separate games/stories, then you're going to either explode or have continuity issues everywhere.
* A focus on a good story - Each of the points above is managed by ripping out the aspects that make a good story. Character interaction and character development are critical to good stories and also the prime causes of combinatorial explosions. The order of events and being able to see how independent events combine together to something great is also very often a big part of a good story, but it's also a major threat that must be managed ruthlessly.

There's just no way to make all of this work together.

Edit: Ooooh boy. I knew it was bad, but... then I saw it after I hit post. Uh, sorry? Sort of?
 
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DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,267
620
A question about Yukine before proceeding. Should I say yes or no to helping her on the influx of students? Because it feels like she is still being an asshole even if you pick yes or no.
 

DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,267
620
Another question about Yukine, when you said yes to helping her later on for that you get +1 Love but it really feels like undeserved, especially her being mean and being unnecessarily bitchy to the MC. So will I still get a chance romance her even I say no to helping her? I really feel she deserves to be humbled, yes she admitted her mistake for being a hypocrite right before we say yes or no, but even still she needs to face the consequences of her actions being a bitch to the MC every single moment he tries to interact and act nice with her.

As I have seen by skipping though the game with the "no" option it feels like the game is saying to me that I should've been nice to her even though that's exactly the peak moment of her being mean to us. Its as if the game is telling me to be a pushover (even though the MC is just defending his ground).

Is it possible for that event to not be a deal breaker between whether we can romance her or not? Because the game strongly suggests for it to be the case. Especially both the "yes" events with the massage and carrying boxes are not even listed in Yukine's event tracker. As if its a secret route or something.

Here's hoping that dev can answer, it seems real counter productive to me let that kind of event be the deciding point whether we can romance her or not. As I go through the "no" events I've yet to see a single event that gives +1 Love or any indication that we can still romance her even if we say no. If this kind of decision making applies to so many heroines I might quit now.
 

The_Wombat

Changing Life
Game Developer
Sep 16, 2019
78
225
Another question about Yukine, when you said yes to helping her later on for that you get +1 Love but it really feels like undeserved, especially her being mean and being unnecessarily bitchy to the MC. So will I still get a chance romance her even I say no to helping her? I really feel she deserves to be humbled, yes she admitted her mistake for being a hypocrite right before we say yes or no, but even still she needs to face the consequences of her actions being a bitch to the MC every single moment he tries to interact and act nice with her.

As I have seen by skipping though the game with the "no" option it feels like the game is saying to me that I should've been nice to her even though that's exactly the peak moment of her being mean to us. Its as if the game is telling me to be a pushover (even though the MC is just defending his ground).

Is it possible for that event to not be a deal breaker between whether we can romance her or not? Because the game strongly suggests for it to be the case. Especially both the "yes" events with the massage and carrying boxes are not even listed in Yukine's event tracker. As if its a secret route or something.

Here's hoping that dev can answer, it seems real counter productive to me let that kind of event be the deciding point whether we can romance her or not. As I go through the "no" events I've yet to see a single event that gives +1 Love or any indication that we can still romance her even if we say no. If this kind of decision making applies to so many heroines I might quit now.
Hm, I will give short answer to your question, to not reveal too much of future plot. Yes, this is a peak moment, and after that you can see change in her behaviour. The events are listed as main events though because they are continuation of the main event where she ask you for help, this is why they are not in her private tracker, but completing them (either with yes or no option) will be required to progress further with her.

And the big question - no, saying no will not lock you out. To be able to get every girl Love Route in future you will have to get enough love points. Enough means - not all of them. So, you can still make choices that suit you and be able to romance her fully in future! I hope this cleared your concerns

I haven't gotten to try it yet, but that sounds like a good endorsement. I'm just not sure if that makes me want to bump it up or down on the list. On the one hand I want to play good games, but on the other watching a good game fall apart is always so much more disappointing.

I just see so many pitfalls here. A bunch of characters alone means that attention is a scarce commodity that literally can't be optimal for any but a lucky few that happen to have their preferences line up exactly with what the dev does. It only gets worse as more characters are added, as there is less and less time for your favorites.

But the real problem is that many characters that may be avoided means many very significant choices. Unless you keep each character totally isolated (or in groups that have no overlap, and all choices with those characters are at the group level) you end up with a combinatorial explosion of results. The MC really should be counted here

Even assuming every character has only a single route and the only choice is to include them or not, it's still a crapload of possible combinations. 2^k, where k is the number of characters specifically. With only five of these characters, you're looking at 32 different versions of a scene. (Okay possibly less one if you have to pick somebody but at this point it hardly matters and in a less contrived example it wouldn't be so inconceivable to pick nobody... or at least it wouldn't if this was a different genre.)

Now you have 32 versions of a scene to create. Not only is that a ton of work no matter how you do that, but... Each playthrough will only see one of them.

And here's the real kicker. That nice and easy one-route-per-character thing? That's gone. Each of those five characters now has 32 possible pasts. What was five characters to keep track of (in terms of their backstory, development, personality, etc) has become essentially 160. All because of a single scene with five choices.

Which means for the next scene... well you get the idea. Even if you never offer another choice and never introduce a new character the situation is already intractable. It won't get worse, but it's well past the point where it matters.

So how do you stop the story from bloating itself to death after the first handful of choices? Consolidation. You rip out as much meaning as possible from the choices until you end up with as few end results as possible if you and your players squint hard enough.

The damage increases exponentially every time the choice influences a character, so character interaction is a prime target. One choice, two (or god forbid, more) character influences... It's basically the epitome of a ticket straight to hell.

Now that my excessive rambling is over (kinda...), it's hopefully apparent why a game like this is so concerning.

* Many characters (and bragging of more to come :eek:) - So many potential explosions, so much consolidation required.
* Avoidable characters - The only way to avoid a character not even being in a scene from changing character interaction is if there never was any in the first place.
* Sandbox elements - BOOM! This alone causes a huge explosion. Now the order you do things in becomes part of the combinatorial threat. Each independent segment has to be entirely separate from ever mattering to each other. If they couldn't be their own separate games/stories, then you're going to either explode or have continuity issues everywhere.
* A focus on a good story - Each of the points above is managed by ripping out the aspects that make a good story. Character interaction and character development are critical to good stories and also the prime causes of combinatorial explosions. The order of events and being able to see how independent events combine together to something great is also very often a big part of a good story, but it's also a major threat that must be managed ruthlessly.

There's just no way to make all of this work together.

Edit: Ooooh boy. I knew it was bad, but... then I saw it after I hit post. Uh, sorry? Sort of?
Hey, thank you for constructive criticism! I will take all of your points into consideration, and I already thought about this. I fear I can't say much more about it, to not reveal how the plot is going to continue, but be sure I am trying to balance things out, to give both choices with weight and not too much of branching out. I think I might have a solution, but I ask you to stay tuned and follow the next updates to find out!

seems a good game but not many hentai scenes (that i could find anyway) in it atm?
There are both animated and non-animated scenes, and with every major update I try to provide at least 2 new H-scenes! At this moment there are only couple of them, but the number will grow!

A bug? I'm at day 22 and I just notice that its been Saturday for 3-4 straight days already!
Please let me know if this happens more
 

DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,267
620
Hm, I will give short answer to your question, to not reveal too much of future plot. Yes, this is a peak moment, and after that you can see change in her behaviour. The events are listed as main events though because they are continuation of the main event where she ask you for help, this is why they are not in her private tracker, but completing them (either with yes or no option) will be required to progress further with her.

And the big question - no, saying no will not lock you out. To be able to get every girl Love Route in future you will have to get enough love points. Enough means - not all of them. So, you can still make choices that suit you and be able to romance her fully in future! I hope this cleared your concerns

Please let me know if this happens more
Hmmm... I dunno how many enough Love points there'll ever be or needed to romance the girls, spoilerish indeed. For now I'm curious on how her story would develop if you say no to her, I dunno... I just want to see her humbled. I've skip so far just to see if there's a difference with Yukine's own event tracker whether you say yes or no to her. I don't see any differences so far. So I'm looking forward on how you'll develop her

Please let me know if this happens more
The way I understand on how to reproduce this bug is when you reach Saturday (don't remember if this also applies to Sunday), the day is split in 3 cycles am I right? When I finally get to pick between the Bar, Dorms, Apartments, etc and simply going home to sleep triggers the bug. The next day is Saturday again. And so on and so forth, as long as I keep repeating that routine. Wake up, spend two cycles of the day, then don't go anywhere in the last one and simply go home to sleep, then repeat.

The way I managed to get out is simply restarting the game or actually going somewhere else like the Bar, Bath house, anything else at the last cycle.

I don't remember much hope I can help.
 

The_Wombat

Changing Life
Game Developer
Sep 16, 2019
78
225
Hmmm... I dunno how many enough Love points there'll ever be or needed to romance the girls, spoilerish indeed. For now I'm curious on how her story would develop if you say no to her, I dunno... I just want to see her humbled. I've skip so far just to see if there's a difference with Yukine's own event tracker whether you say yes or no to her. I don't see any differences so far. So I'm looking forward on how you'll develop her



The way I understand on how to reproduce this bug is when you reach Saturday (don't remember if this also applies to Sunday), the day is split in 3 cycles am I right? When I finally get to pick between the Bar, Dorms, Apartments, etc and simply going home to sleep triggers the bug. The next day is Saturday again. And so on and so forth, as long as I keep repeating that routine. Wake up, spend two cycles of the day, then don't go anywhere in the last one and simply go home to sleep, then repeat.

The way I managed to get out is simply restarting the game or actually going somewhere else like the Bar, Bath house, anything else at the last cycle.

I don't remember much hope I can help.
Thank you for pointing that out, I will have a look at this!
 

DraxisSilencer1000

Well-Known Member
Aug 26, 2020
1,267
620
Gallery is broken, I dunno if its only for Misaki but based on what I'm seeing on the exception handler it seems that, its an error when loading a sex scene and the game does not know the MC's name or something.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/EventsMisaki.rpy", line 231, in script
    mi "Nice to see you here, [playername]. I was just thinking about you. Really good timing you have."
KeyError: u'playername'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/EventsMisaki.rpy", line 231, in script
    mi "Nice to see you here, [playername]. I was just thinking about you. Really good timing you have."
  File "renpy/ast.py", line 716, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1210, in __call__
    what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
  File "renpy/character.py", line 1129, in prefix_suffix
    return (sub(prefix) + sub(body) + sub(suffix))
  File "renpy/character.py", line 1109, in sub
    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
  File "renpy/substitutions.py", line 270, in substitute
    s = formatter.vformat(s, (), kwargs)
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
KeyError: u'playername'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Changing Life 0.3.0
Sun Nov 21 19:33:45 2021
 

The_Wombat

Changing Life
Game Developer
Sep 16, 2019
78
225
Gallery is broken, I dunno if its only for Misaki but based on what I'm seeing on the exception handler it seems that, its an error when loading a sex scene and the game does not know the MC's name or something.

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/EventsMisaki.rpy", line 231, in script
    mi "Nice to see you here, [playername]. I was just thinking about you. Really good timing you have."
KeyError: u'playername'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/EventsMisaki.rpy", line 231, in script
    mi "Nice to see you here, [playername]. I was just thinking about you. Really good timing you have."
  File "renpy/ast.py", line 716, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "renpy/exports.py", line 1417, in say
    who(what, *args, **kwargs)
  File "renpy/character.py", line 1210, in __call__
    what = self.prefix_suffix("what", self.what_prefix, what, self.what_suffix)
  File "renpy/character.py", line 1129, in prefix_suffix
    return (sub(prefix) + sub(body) + sub(suffix))
  File "renpy/character.py", line 1109, in sub
    return renpy.substitutions.substitute(s, scope=scope, force=force, translate=translate)[0]
  File "renpy/substitutions.py", line 270, in substitute
    s = formatter.vformat(s, (), kwargs)
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 563, in vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 585, in _vformat
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 646, in get_field
  File "/home/tom/ab/renpy-build/tmp/install.linux-x86_64/lib/python2.7/string.py", line 605, in get_value
KeyError: u'playername'

Windows-10-10.0.19041
Ren'Py 7.4.8.1895
Changing Life 0.3.0
Sun Nov 21 19:33:45 2021
Hey, thank you for reporting this issue! I will take a look at that, since I encountered similar errors at the start of development.
 
Aug 23, 2021
37
29
Yeah, new update! I've been waiting for this one. To be honest, I was hoping for more story, but gotta say, the reduced size of game is MUCH for me. Also, the new progress menu is awesome, it really fits well and makes the game look much better and play better too.

Now some questions - when will we get more story/events update? And do you plan on making additional changes to the interface or mechanics?
 

DrWho8248

Well-Known Member
May 7, 2020
1,647
1,421
Version: 0.3.5
Hmmm.... 4nd UpDate.... And we have 1... 2... 3... 12 Girls on Poster.... I have....
Big hope Dev not Disapinet me, like many other, when they just Drop Game even not all FeMale NPC get fap-fap material....
 

The_Wombat

Changing Life
Game Developer
Sep 16, 2019
78
225
Yeah, new update! I've been waiting for this one. To be honest, I was hoping for more story, but gotta say, the reduced size of game is MUCH for me. Also, the new progress menu is awesome, it really fits well and makes the game look much better and play better too.

Now some questions - when will we get more story/events update? And do you plan on making additional changes to the interface or mechanics?
Hey, thanks for your support! So, answering you - I hope I will be able to finish working on 0.4.0 this month, but no set date for now. And no, for now, I want to focus on story, and filling the gaps - adding all dorm rooms and apartments as well as some new story events.

Hmmm.... 4nd UpDate.... And we have 1... 2... 3... 12 Girls on Poster.... I have....
Big hope Dev not Disapinet me, like many other, when they just Drop Game even not all FeMale NPC get fap-fap material....
Don't worry, I won't drop the game :) Sure, lately I might have less time to work on the game, but I will never leave it!
 
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