Disagree think its a massive difference.
In pretty much every game ever made, there is a mechanism where when you do the wrong thing, you fail. Sometimes when that happens you get a "game over" and you have to load your own save game. Sometimes when that happens it automatically loads your most recent checkpoint. And, sometimes when that happens, the game gives you a hint as to what you're doing wrong before you restore.
It sounds like you hate checkpoint systems. If you'd rather treat this as a "use my own save game" you're welcome to. Saves still work and you can save at any point with as many saves as you want. Also, rollback works. So, if you make a wrong choice and see the T&T help screen come up, you can just roll your mouse wheel back or press pageup like in any renpy game and go back and rechoose.
In many games, mistakes you made at the start cause you to fail hours later. You get a gameover and effectively need to start over from the beginning. This one explicitly limited how far back you had to go to correct your mistake. The goal was to make people not need a "walkthrough" to play the game. They'd try things, and if they did it wrong, they'd get some in-story advice and back up a little bit.
Tlaero