- Dec 5, 2020
- 1,849
- 12,090
I can partly agree with you about realism and all, but I wouldn't call it bad writing. The writing is decent enough to serve the purpose of the plot and fit within the frame of a fairly short scene. What's the scenario? Rivals hired a hitman to finish off the Campbells, MC accidentally tracked him down, he stood up for his family, they got into a fight, MC won, but was severely wounded and barely escaped death. Enjoy your drama! What's wrong with the way the developers showed it? Yes, they slightly simplified the scene at the expense of realism, but I don’t think that this is very important in the context of the whole plot.I didnt say it's impossible, I said it's unrealistic that a professional criminal would go out like a punk and gets his ass kicked by an injured trust fund kid.
And Davids Ex military buddies having a private plane on call, they flew it into an enemy state with assault rifles which you can't get legally in Israel.
I like the game overall but some of the "creative freedom" they took here is just bad writing.
I think the same story with the David's merc friends. Just a small episode, simplified in detail but delivering a message of who David was, how his friends respected him and how he felt about the MC. To follow the path of realism here is to write a whole book about mercenaries. Look, for example, at Forsyth's "The Dogs of War". A group of mercenaries are hired to carry out a coup d'état in some fictional banana republic. They prepare for a mission and then attack the target and complete the task. Well the whole 95 percent of the book is about mission assurance. Reconnaissance, training, recruiting, buying weapons, payment, logistics, transport, everything to the smallest detail. And the last few pages of the book are about the combat itself. I don't think that level of detail would be necessary for an adult VN where a lot of the plot revolves around feelings, passion, sex and love triangles.