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Chapter 10 has launched, I've been going through Chasing Sunsets from top to bottom and with the help of our dedicated beta testers, cleaning up bugs, errors, inconsistencies, broken math, and typos.
For those of you on Steam, our Chasing Sunsets trading cards launched yesterday, and you should see them turning up in your inventory based on time played.
No matter what, we fix what's broken before we break new ground, but after that we have something of a fork in the road, and we're hoping our patron base can help guide us here.
One fork leads us to remaster the initial chapters in Chasing Sunsets, bringing the art, animations, character models, and presentation up to the same level as the later chapters in the game. This effort would also result in a simplified variable system and removal of custom code that makes localization to other languages and porting to Android difficult. It could also include an integrated in-game walkthrough mode.
The other fork takes us to our Firebreak project, which is the next story set in the Chasing Sunsets universe.
The third third choice would be to split the difference, working primarily on Firebreak and bringing CS production values up as time permits.
To help with you with that choice, we estimate focusing on remastering Chasing Sunsets would take one 4-6 month development cycle and beginning Firebreak development early in 2026. Conversely, completing the CS remaster while actively developing Firebreak has more unknowns, but there would be synergies. Since Firebreak will be built from the ground up to avoid the pitfalls some custom coding in CS created for us (compatability specifically) it would be a relatively simple matter to plug the CS assets into that when it's ready for prime time.
Regardless, it makes our decision easier if we know the sentiment of our supporters, so that's what this is: An opportunity to be heard and help us choose how to best serve you over the next few months.
(NOTE: Poll is open to Public).