- Jul 6, 2018
- 523
- 2,510
nah i dont care much i enjoy this conversationI don't think we are actually discussing NTR, it's more about how advertisement would impact the popularity of this VN.
There can be 2 canon's to a story. People all the time remember things differently from their own perspective. Ask any sibling about an event and they will tell you how it happened differently. Now of course the difference here is much more dramatic. It doesn't make sense why any non-NTR would care if there is a different version to the story. The logic fails. Anyway no need to debate further. Obviously we see things from a different perspective. I just want you to see things my way...you don't get it, if the NTR/Futa it's the canon of the story, the people who are not into that content will not play the game because to them any time spent on the game will be useless, because in the end they will always lose, by making it avoidable they can attract the players that don't like that content but want to see the MC get them for himself , By making the NTR the canon of the story they will alienate that player base, they won't play a game where they already lost.
Kind of. The NTR/Futa versions are possible bad endings. I'm hoping he will change that so that the NTR peeps can get their way too and get more support that way.after reading comments, he is now doing two diferent paths?
yep hope that he will do it to, it would be awesomeKind of. The NTR/Futa versions are possible bad endings. I'm hoping he will change that so that the NTR peeps can get their way too.
I do see your point, you want the NTR bad endings to be a canon storyline no? The problem with this is the additional work for the dev, by making them a bad ending he doesn't have to worry about consistency between scenes, to make it a full canon storyline means that the code will have to be expanded to accommodate the new variables , And more content will have to be made in that storyline, which means longer development times, less content for the vanilla (hate that word) storyline, which means less support, which increases the chances that the game gets abandoned.There can be 2 canon's to a story. People all the time remember things differently from their own perspective. Ask any sibling about an event and they will tell you how it happened differently. Now of course the difference here is much more dramatic. It doesn't make sense why any non-NTR would care if there is a different version to the story. The logic fails. Anyway no need to debate further. Obviously we see things from a different perspective. I just want you to see things my way...
Definitely no, as far as the current version is concerned. There is a single main path, and in addition you can view individual hypothetical scenarios that would have happened had the MC done something different. But after each scenario you get right back to the branching point until you pick the main path option. For the record, I really like this system.after reading comments, he is now doing two diferent paths?
Have you seen some of these fanatics? wont say what side is worse we all know who is more crazy... say dart does it your way and makes 2 paths both cannon, he will be bombarded with "your spending too much time on NTR" and "your spending too much time on vanilla" there is no winning.There can be 2 canon's to a story. People all the time remember things differently from their own perspective. Ask any sibling about an event and they will tell you how it happened differently. Now of course the difference here is much more dramatic. It doesn't make sense why any non-NTR would care if there is a different version to the story. The logic fails. Anyway no need to debate further. Obviously we see things from a different perspective. I just want you to see things my way...
Yah unfortunately I know diddly squat about coding.I do see your point, you want the NTR bad endings to be a canon storyline no? The problem with this is the additional work for the dev, by making them a bad ending he doesn't have to worry about consistency between scenes, to make it a full canon storyline means that the code will have to be expanded to accommodate the new variables , And more content will have to be made in that storyline, which means longer development times, less content for the vanilla (hate that word) storyline, which means less support, which increases the chances that the game gets abandoned.
If you didn’t watch the futa scenes, you will see that in first scene a police officer is giving Silvia a BJ. Meant to be a big sign that she has power in high places. Her father was also a former politician so she may have ties in there too.This is a real question, but it is not important to the story or people's enjoyment.
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If you don't allow for the opportunity to fail or have multiple endings in this style of game then what's the point? it's more of a comic than a game. I love the story in this game however by not allowing for someone to fail, compete, or have multiple paths then your leaving ground potentially unexplored. Think of it as a fight or game of tug of war. It's fun to win when there's a challenge. However if your playing a game you can never lose then it's significantly less fun. I get that its more work however that's what makes for a better game. When I playing the game Power Vacuum it's the same thing. I want to compete against the old man but instead I can never lose to him. I love this game's storyline and I think it has potential but by forcing everything on one "correct" path your limiting it's potential.The problem with this is the additional work for the dev, by making them a bad ending he doesn't have to worry about consistency between scenes, to make it a full canon storyline means that the code will have to be expanded to accommodate the new variables , And more content will have to be made in that storyline, which means longer development times, less content for the vanilla (hate that word) storyline, which means less support, which increases the chances that the game gets abandoned.
the problem here its that you see it only from the perspective of the player, you want what its best for your enjoyment, I see it from the perspéctive of the dev, to make what you suggests possible, it would require about 60% more effort from the dev, both in coding and in renders, and of course a longer development time between updates , You want this game to succeed no? , if the dev does what you suggested, then the most probably outcome its this game getting abandoned, the amount of players interested in the project won't be enough to sustain its development.If you don't allow for the opportunity to fail or have multiple endings in this style of game then what's the point? it's more of a comic than a game. I love the story in this game however by not allowing for someone to fail, compete, or have multiple paths then your leaving ground potentially unexplored. Think of it as a fight or game of tug of war. It's fun to win when there's a challenge. However if your playing a game you can never lose then it's significantly less fun. I get that its more work however that's what makes for a better game. When I playing the game Power Vacuum it's the same thing. I want to compete against the old man but instead I can never lose to him. I love this game's storyline and I think it has potential but by forcing everything on one "correct" path your limiting it's potential.
I get what your saying and I agree that it's more work. I'd agree with your statement that I'm looking at this threw the perspective of the player, and I'm just trying to give some advice that hopefully would lead to a better game. Whether it gets abandoned or not would be up to the developer if anything. Most people would play a game if the NTR was avoidable, and from my experience most gamers enjoy having an NTR system set-up for punishment or failure (not saying that most people are approving of NTR). I'm like that with a lot of the games I play. It keeps you on your toes... When I was playing Power Vacuum and this game as well, while I love the storyline I find the gameplay horribly predicable with very little risk or replay value. This is directly due to the lack of multiple paths and predictable storytelling. Again I love the overall theme of this story however I think he's just going to repeat the same thing Power Vacuum has done. Will the game succeed? Yes. Will it be a good game? Maybe. You could put in some time and get a quick fap but the game/experience would be easily replaceable. I'm just looking out for the overall quality of the game. Again I completely understand what your saying about the development process and when I reviewed the game Power Vacuum I admitted that I didn't agree with the game style but I'm trying to let it ruin my gaming experience. However I keep coming back to this subtle disappointment of not being able to fail and constantly go down the path the developer has set. Hell, I've played RPG's on this site where they allow subtle choices that impact the fate of specific characters... I know it's possible. I'm not pounding the table demanding anything, just offering my two cents. I just think that constantly teasing the possibility of failing without ever allowing it is dishonest and a huge let down. In the beginning of the game he shows you what the aunt wants to do. Yet with this play style I know for a fact that it'll never happen or as you put it become "cannon".the problem here its that you see it only from the perspective of the player, you want what its best for your enjoyment, I see it from the perspéctive of the dev, to make what you suggests possible, it would require about 60% more effort from the dev, both in coding and in renders, and of course a longer development time between updates , You want this game to succeed no? , if the dev does what you suggested, then the most probably outcome its this game getting abandoned, the amount of players interested in the project won't be enough to sustain its development.