- Oct 31, 2017
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Yeah, I used Desert Stalker as an example to illustrate a "gentle" good pace "step into the world" of post-apocalyptic Egypt type of intro, as a stark contrast to the "rough" fast pace "in the spotlight" middle of the story/confilict type of intro, from a player/audience perspective. I just want to establish the measure or definition because I mentioned pacing twice, once for the Demo and another for 1.5. It is not because DS is the best, perfect or anything, but the most appropriate in this context.You don't have permission to view the spoiler content. Log in or register now.
Haven't played Disco Elysium, so I am not familiar with the writing style, but it should be fine with fans of that game. Just have to spread the word.
Luckily it is just the first release and very early on. You could slap an "Early Access" or "Pilot" to the version, with the accompanying Release Notes so that players are aware the contents and features are subject to change and most importantly, broken save files.Yeah, I should've kept the DEMO or Pilot tag at v0.1.5, that was my fuckup. There will be a significant difference to v0.2.
I still don't know what's the best way to call stuff: Day 1, Chapter 1, etc.
Normal expectation is that when a game is release for example v0.1, the next version v0.2 should be additional contents that could be side story, main story continuation or additional features. Any deviation should be made clear somewhere, including in the Release Notes. This is especially true when altering contents/features of previous releases. Although everyone is aware that game is in development (in-complete), the general consensus is that each release or update, provides additional contents ( continuation of the story ), until the game is completed.
I have no idea what the story ( past, present or future ) all about and know very little about the Chimera world, so none of these interest me as far as storytelling is concerned. I am interested in a simple "gentle" pull "step into the world" of Chimera intro. An experienced editor can "re-work" the intro sequences with little to no effort, considering most if not all the elements/contents are there already.JohnF95zone - what Intro did you like more Morgana (if we ignore the very long sequence of introducing many characters) or Battefield?
I'm thinking of maybe doing (I just now came up with it after reading your message - been thinking about it):
1) Start at battlefield pre-fight sequence. Introduce Kiri as the spy who is watching you, and Lily who is fucking shit up with flames.
2) Do a Flashback of "how did I get here?"
3) Flashback into Morgana mansion with the intro (adapted)
4) Proceed playing everything
5) Go to Battlefield, reach the flashback starting point, continue playing.
Anyway, I think the current v1.5 contents are better than the proposed revision above because they are at least chronologically ordered. All the flashback sequences just make it more complicated. I think it is more suited for movies or pilot episode of a tv series. But of course, there are people who like it, especially those who enjoy action movies.
If you want to make action movies or MCU-like adult games, then it is perfect IMO, and you don't really have to go deep with the lore, characters/personalities, character development, continuity, realistic plot etc. Introduce a character, some info, action then lewd ( or not ), and repeat.
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I know that making renders are hard and time consuming, but I thought making distinct or unique character that is believeable is harder because in most games that I played, the characters feel the same, different model, different name but their personality is the same, mostly because a single person write the characters. Personally, I can't even make an alt account because of similar writing, it will be easily traced back to me.I was too tired to do this, but yes, introducing accents is dialects is a big priority.
Did you watch too much Inuyashiki? xD
I can write infinitely, it has never been a problem for me, my only bottleneck is renders. There is obviously main/support split, with around 2 main characters per faction. I can figure out the scope later. I want to have strong fundamentals, which I can call in at any point when the characters would already be introduced.
When it comes to the MC in the intro ( at l east in the Demo and v1.5 ), the game is only or too focused on the "what MC can or cannot do" and neglect for the most part "showing" who is the MC. In simple terms, the decisions in the game had been about choosing "Redemption", "Corruption" or "Anarchy" but not the why. I have said this before, but I just want to explain why "the why" is important, which is aligning who the MC is and the player's fantasy. The impression I have so far is that the MC is actually an "anarchist", which explains why the player is given the choices "Redemption", "Corruption" or "Anarchy" in many scenarios. Only an "anarchist" can act good in one instance, completely wacko another. One example for this is the Sam hallway scene:I'm going for a mix of One Punch Man and the sexiest man in England Austin Powers. I def like the MC, who is OP, drunk which takes away the seriousness of the situation, and has the MacGuffin power. I think it's a good fit into a dark world.
I've also been thinking of making choices: Drink/ Don't Drink - and then he gets progressively more suicidal and depressed - which will be funny in a dark way.
1. "Let Sam go" - possible future romance, good guy
2. "Exploit your authority" - forced sex
3. "Disturb Sam's shadow" - mind control sex
But yeah, this is just how adult VNs operate, players given good or bad choices, and to play as good guy, pick only the good choices. Since there is no hard route, it is up to players themselves to create a pseudo-route that fits their fantasy.
On a related note, follow up scene the next morning, there is no reason why MC sleep naked in the bathroom if he "Let Sam go" the night before. You could say that Kiri takes his clothes off and hid it in the Library anyway so that she can do her prank, but it just makes no sense, unjustified for her to prank the MC when he had been a good boy. Ideally, that "Redemption" choice the night before should really create alternate "route" ( missed out hallway scene, Lily & Saya hallway, and Zuri & Erica Library ) that goes straight to the auditorium with Lily & Saya, unless Zuri & Erica Library scene has importance, then Kiri told the MC to meet them and the MC went to the Library fully clothed, wave to Lily & Saya in the hallway while entering, before going to the auditorium. This way decision has more weight and more meaningful. Understandably, it creates more work that not many want to do.
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