- Jan 6, 2020
- 39
- 178
Maybe I'm just weird, but the KCT never really bothered me. Now, I agree that some of the decisions aren't all that obvious in terms of which point they give you (Bro, Troublemaker, Boyfriend), but I think the overall concept is fine, and as far as the girls go, I always interpreted it as you need to kind of get to know the girls to figure out what they want. Of course, some of them are written so inconsistently that it's difficult...3. the KCT thing is not really intuitive. I know this is too deep coded in the game, but still. Very often the game can lock you in a KCT because of the system how it works. If you could always choose from 3 options, and each choice offering a different point (bro,troublemaker,boyfriend), then it would be balanced, but this way it can go really weird in some cases.
I find it weird also that we have no idea about what kind of KCT a girl likes beforehand, but we know about it when they decide on us. Either we should know beforehand what she likes, or we should know nothing about what influenced her decision.
That said, Builder Mode actually lets you know what KCT each girl likes, and you can also set it to lock your KCT and prevent it from changing. Or you can use console commands to change it as you like. Just use kct="loyal", kct="confident", or kct="popular" to change it on the fly.
As for what each girl wants:
Popular: Chloe, Aubrey, Amber, Lindsey, Jenny
Confident: Riley, Penelope, Ms. Rose
Loyal: Lauren, Samantha, Emily
Nora is unique as she's fine with both Loyal and Confident. Hope that helps.