- Jun 25, 2019
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Lol, thanks. Maybe for v0.2I'd like to give you some money...
Get a patreon page right now!!!
Good morning man (fun fact: I will go to sleep after this)Good morning. Okay, one last round before work.
I get what you're saying. But those examples (fucking Alice while drunk or raping Elly) are terrible ideas that any normal person would recognize as terrible ideas, so most people wouldn't miss choices like that. And people who would like to see such choices implemented can just think up a nice game-over-screen for themselves. Those choices not being there can just be seen as the MC's personality, he just wouldn't even consider it. That's fine. On the other hand, being scared of the scary CS seems like a natural thing to me, and therefore, once that meeting was over and he has some time to process all this...
On the other side, I don't want to demand that you figure out an alternate storyline where MC rejects CS and still goes after Alice and Elly. That is would clearly be a massive undertaking.
Well, yes obviously neither of us is gonna build a spaceship anytime soon. And neither your MC. What I was trying to say is (and maybe I'm being an idiot): The MC isn't just an average guy. Yes, you make him out to be, but there is one thing he is neither of us are. He's the main character of a story. Have you ever looked at the group of people with that description. Some crazy people in that group. The whole point of main characters is that they always find some way around anything that stands between them and their happy end. Unless you wanna write a tragedy or something. And like I said, they don't always find the way without help, and CS could be the help he needs. I just feel like a more plausible source of help would be much easier to swallow for the readers.
I'm not sure why I said that either. I guess I was rambling. It was pretty late... To clarify, I don't demand a CS history lesson. In fact, I don't think that would be super interesting. I think my point was that implausible things become plausible if you see them happen right in front of you. In short, seeing is believing.
For example let's say someone tells me, "I know a guy who fucks a bunch of girls all the time, he's got a regular harem." I would think they're screwing with me, but I'd be interested enough to, say read all about it in a book. Or a game such as this one. Now I may or may not believe what I read, depending on the details. But let's say something really weird also appears in that book, like... a secret free love society that... well you know the rest. I'd probably close the book, thinking no way I can believe that. Of course I know that this game is fiction, but it's about the suspension of disbelief, and mine is taxed rather heavily by this introduction. And I don't think having their origins explained in whatever amount of detail is gonna help much.
Right. Now this one I really don't know why I wrote anymore. I just tagged that onto the end without thinking... Sorry about that.
One final point and then I gotta run. And this one isn't even about CS.
During two scenes, one when you're supposed to wake up Elly, and the other when Alice is passed out drunk, you're given the option to jerk off. Now if you do choose to do so, you get interrupted. That's fine. But by choosing not to, the narration later on makes it seem like he did it anyway. This is really stupid. It's not quite as big a deal here as it is in some other games I've played, but now that I've complained so much, I figure I might as well say that too.
Aaaand I'm off. Have a nice day, man.
The personality that lets me avoid adding rape options in the game (MC's personality) is the same reason that lets me avoid adding a path without CS in the middle. MC knows that raping Elly would be a terrible idea but it isn't like he never raped her because he knows how bad it would be and that he could end locked in a jail (and the player will see a game over screen). Even if rape was legal in that world and MC could rape everyone around him without facing any consequence, he wouldn't do it just because he doesn't want to do it, because he is a good guy and raping others doesn't fit in his personality, but the thing that does fit in his personality is that he is curious enough about CS to willingly want to be part of it and he is such a good guy that he doesn't let his fears distort his interest towards facing his feelings for Alice and Elly.
I understand that the MC in a game is the one capable of doing, somehow, whatever he wants and achieve his goals but this guy in particular isn't capable of achieving his goals by himself (Why? Is he an idiot? Yes, probably), and by chance CS existed, and by accident MC meets them. That is the story I want to tell. I thought about Jenkins being the one that helps MC in his travel instead of CS and I writed a lot about how Jenkins was in the same situation than MC but he did achieve his goals and now he sees himself in MC so he wants to help him, but I liked CS more.
I understand if you or someone else thinks that CS is a little too much even for this kind of games and that I could find another way to develop the story, but again, I liked CS more.
Lol.
That's also my b. I fixed a few of those lines but I always find more after an update. So far I already took note of two of those lines, consider them fixed for v0.1-c.
Thanks! And don't worry, I'm not capable of writting stories that I don't like (I'm not really a creative person). I write things for fun and my creativity is limited only to what I think it could be fun for me.I just wanna say I love your game! Don't change it because people say so. It is important that it's your game with the style you like. Otherwise you will not enjoy making it anymore. I have seen devs starting polls about how people want their game to be and it usually ends up too much for the devs to handle. Do it your game that you love and we will love it too.