NO.
and it's already full on "bad end" constantly. Ava has not a single hole that was not fucked by monsters already, it can't be any more bad end than that
, except, game over death, which just to "roll back " is totaly pointless.
Haha, that made me laugh a lot ! Thanks
I agree with you on the idea that it's best not to impose false decisions on players. There's nothing more frustrating and pointless than having dialogue wheels based on inconsequential yes/no solutions or arbitrarily intentional proposals such as “choose the right solution vs. you stop playing in the middle of the game because it wasn't the right one” decreed by the developers.
Instead, if decisions are to be involved in the game, it would be preferable for them to entail the possibility of displaying or not a scene of a specific type of content according to the player's preferences, or in another case, built-in decisions following different branching paths for certain characters (mainly the MC), leading to different developments over the course of the game and finally to various alternative conclusions or endings. Obviously, the second proposal can coexist with the first, but the latter is more complex to implement both technically and in terms of the game's narrative.
The sex scenes we've been shown so far are very nice. On a different note, I hope the developers will be able to get creative with this plot, which focuses on zombies/mutants and the multiple possibilities they offer, as well as our human characters during their contact (the MC and his sister) with mutations, in particular. I'd like to see the circumstances of the disaster narrated in more depth, to add more elements of lore, and in general, to have more storytelling and intrigue.