Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,360
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With this being the slut training update, it's probably worth mentioning again that it seems odd for girls like Qarinah and Chastity to start at 'Shy' and 'Timid' the same as girls like Emma and Kana.
 
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Rosen King

Engaged Member
May 29, 2019
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When and where was it stated that its supposed to be vanilla dating sim with some supernatural bs sprinkled here and there? In fact i remember Arc talking about darker ways of using powers in the future like restoring girl's original personality while shes still fully obedient due to Shatter.
It's clearly stated that the game has both good and evil options. The fact that something is featured in the game so prominently and consistently means it's obviously part of the game's design. It's one thing to ask for more evil options, but to say the good options don't belong in the game is ridiculous.
 
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tandat99

Newbie
Aug 14, 2019
31
6
Just a quick question but, has all the follow-up event for the 3 lay we make to sell their house been added yet? I dig around a bit and see that the first one was in, but I am not sure about the other two. Thank you.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
Just a quick question but, has all the follow-up event for the 3 lay we make to sell their house been added yet? I dig around a bit and see that the first one was in, but I am not sure about the other two. Thank you.
I don't believe so, no. It seems only Laura's follow-up is in the game right now.
 

Xanado

Well-Known Member
May 9, 2018
1,189
3,666
I hope dominating the Milfs doesn't count towards evil score. It felt like they really needed some excitement. Besides they are grown women and can handle some powerplay. :cool:
 
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Rosen King

Engaged Member
May 29, 2019
2,135
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I hope dominating the Milfs doesn't count towards evil score.
I don't think there's a "score". And if they added one later on, they would have to retroactively apply it to past scenes somehow, which may not be possible without forcing people to restart the game. So what you do with the housewives will likely only affect how they react to you in future scenes with them, as well as a few interactions with Jessica.
 
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Oct 27, 2018
113
90
I'm a patreon, but don't know if I want to bother with the new update if none of the slut levels are high enough to get any of the events at the mansion to trigger. Does anyone know if level 1 is high enough for any additional scenes at the mansion?
 

Porn_Jesus

Forum Fanatic
Jun 21, 2017
5,537
5,446
I'm a patreon, but don't know if I want to bother with the new update if none of the slut levels are high enough to get any of the events at the mansion to trigger. Does anyone know if level 1 is high enough for any additional scenes at the mansion?
Maybe you should actually read the text on patreon completely and not just jump into the game and being disappointed. The answer is there...
 

UnoriginalUserName

Engaged Member
Sep 3, 2017
3,672
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I realize this may sound like a weird (and in some cases, hypocritical) statement to make on what's essentially a pirate site, but it's kind of a dick move to leak the Patreon version when the dev himself releases it to the public literally THREE days after the official release. Not to mention being a pretty chill guy that interacts with the filthy degenerates that hang around here.

I'm not trying to white knight or anything, but in this case I actually question the reasoning here.
 

fulcrum

Engaged Member
Feb 2, 2018
3,347
1,893
i kind of get where people are coming from when they say that the shatter mechanic is a little lacking. it is of course a lot of work to produce forking paths for every interaction now and henceforth, but the difference between one and the other control option are so minimal, arc could dictate what power is used similar to in the lab and it would make no difference, especialy considering the only real shatter ive seen so far is actualy that girl.
 
Oct 27, 2018
113
90
Maybe you should actually read the text on patreon completely and not just jump into the game and being disappointed. The answer is there...
I don’t see the mansion events mentioned at all in the post. Unless you’re talking about Let’s Be Naughty, which is not what I was referring to. There are specific events at the mansion that have a pass/fail mechanic based on slut level. I was asking about those.

And I’m not disappointed, the game is a work in progress and I accept its limitations. I was just wondering what limitations are still there. I have been a patron for over half a year, I’m actually quite happy with the the game.
 

MagnaSonic3000

Well-Known Member
Jan 22, 2018
1,075
1,457
To anyone maybe a tiny bit upset about the direction some of the girls go depending on how you treat them, I compare the game's overall direction to the Venus Blood games. In that game, there's a pretty obvious "let's break the girl" direction, though it usually lets you change it in different ways. Simply going a slightly more good route just has the girl somewhat falling in love with you, and the ending is a tad nicer because of it, though you still do some pretty dirty things to her despite this. The other side is corruption, which the series bathes in. It usually breaks the girl to the point she becomes a giant slut, and most of the series revolves around shattering a girl until she's some rape happy slave that might even go after other girls. The direction I see this game going is, you either play a little nice with them, but not really lightening what you're actually doing to them because lawl slavery, or break them so badly they're more your property than living things. I am not bothered by this, but that's the route I see this game going. Don't know if Arc plays Venus Blood, but the choices for the girls seem to go heavily in that direction.

TL;DR Venus Blood is about corruption, and this game seems to have similar route paths to good slave, and dirty whore.
 
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Master of Puppets

Conversation Conqueror
Oct 5, 2017
7,360
9,725
To anyone maybe a tiny bit upset about the direction some of the girls go depending on how you treat them, I compare the game's overall direction to the Venus Blood games. In that game, there's a pretty obvious "let's break the girl" direction, though it usually lets you change it in different ways. Simply going a slightly more good route just has the girl somewhat falling in love with you, and the ending is a tad nicer because of it, though you still do some pretty dirty things to her despite this. The other side is corruption, which the series bathes in. It usually breaks the girl to the point she becomes a giant slut, and most of the series revolves around shattering a girl until she's some rape happy slave that might even go after other girls. The direction I see this game going is, you either play a little nice with them, but not really lightening what you're actually doing to them because lawl slavery, or break them so badly they're more your property than living things. I am not bothered by this, but that's the route I see this game going. Don't know if Arc plays Venus Blood, but the choices for the girls seem to go heavily in that direction.

TL;DR Venus Blood is about corruption, and this game seems to have similar route paths to good slave, and dirty whore.
I don't think there's really much to suggest the 'rape-happy slave' kind of mindbreak, the shatter route seems to me to be non-sexual in nature (although you can obviously do what you will with them afterwards). Personally I would characterise the two ways to go with the girls as 'Our Good Girls' and 'Our Broken Slaves'.
 

Shelscott50

Well-Known Member
Sep 6, 2019
1,390
876
Did you get any potions?
I AM REALLY Annoyed With These DAMN "Explore" Areas,...
INCREDIBLE Waste of TIME!! No Way to Beat them...
Only GOOD thing to come from it IS Meeting the Goblin Witch!!
(unless I am missing something,...
Cannot Use "my powers" on any of the Girls, and
I Lose MORE (Gems & potions) than I Win. :confused::confused::poop:
 

Shelscott50

Well-Known Member
Sep 6, 2019
1,390
876
To anyone maybe a tiny bit upset about the direction some of the girls go depending on how you treat them, I compare the game's overall direction to the Venus Blood games. In that game, there's a pretty obvious "let's break the girl" direction, though it usually lets you change it in different ways. Simply going a slightly more good route just has the girl somewhat falling in love with you, and the ending is a tad nicer because of it, though you still do some pretty dirty things to her despite this. The other side is corruption, which the series bathes in. It usually breaks the girl to the point she becomes a giant slut, and most of the series revolves around shattering a girl until she's some rape happy slave that might even go after other girls. The direction I see this game going is, you either play a little nice with them, but not really lightening what you're actually doing to them because lawl slavery, or break them so badly they're more your property than living things. I am not bothered by this, but that's the route I see this game going. Don't know if Arc plays Venus Blood, but the choices for the girls seem to go heavily in that direction.

TL;DR Venus Blood is about corruption, and this game seems to have similar route paths to good slave, and dirty whore.
I am Not Sure which girls you are referring...
I Upgraded My Dungeon In 1/3 games. It will Only Allow Jessica & Gwen into The Dungeon...
(I guess that I am too Nice,...) I didn't have the Heart to Discipline (Spank) them.
 

Rosen King

Engaged Member
May 29, 2019
2,135
1,620
I Lose MORE (Gems & potions) than I Win.
You know that you can "rewind", right? You can scroll up with your mouse wheel, or... Well, I don't know the other keys, but I'm pretty sure there's more than one way to do it. If you lose money, just undo it.

That being said, thinking about the small amounts of money/gems/potions you get from those events reminds me of another issue. Is there any intention to add more functionality to some of the building upgrades? Because any upgrade that increases your income costs ten times as much to build as you get per week. This means it takes 11 weeks before you start making money off of it, which is 77 in-game days. I'm currently at around day 50 and have completed all content in the game right now. Act Two didn't even start until around day 17 or so for me, and if you include the time it takes to get enough money to purchase a building and its upgrade, I would say the earliest I could have tried purchasing one of those upgrades would have been day 25 or 30. So by now I'd be about 1/4 of the way towards paying off the debt that buying one of those upgrades would have given me. And I have a sneaking suspicion that by the time I've paid off this debt, I'll have already made enough money from other methods to buy everything that can be bought with money. This means that unless later parts of the game massively scale up the timeframe and amount of money needed, the income-only upgrades are more or less a waste of money.

There are two solutions I can think of for this. One is to simply cut the price by 75%. That way we can start making a bit of extra money from them after only three weeks, or 21 in-game days, and get the promised boost in income from the fourth week onward. The other is to give them a secondary purpose, perhaps even merging them with other upgrades. That way it's not a complete waste, and the extra income can be treated as more of a way to pay us back what we had to spend for it.
 
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Jash83

Active Member
Jun 8, 2019
540
1,015
That being said, thinking about the small amounts of money/gems/potions you get from those events reminds me of another issue. Is there any intention to add more functionality to some of the building upgrades? Because any upgrade that increases your income costs ten times as much to build as you get per week. This means it takes 11 weeks before you start making money off of it, which is 77 in-game days. I'm currently at around day 50 and have completed all content in the game right now. Act Two didn't even start until around day 17 or so for me, and if you include the time it takes to get enough money to purchase a building and its upgrade, I would say the earliest I could have tried purchasing one of those upgrades would have been day 25 or 30. So by now I'd be about 1/4 of the way towards paying off the debt that buying one of those upgrades would have given me. And I have a sneaking suspicion that by the time I've paid off this debt, I'll have already made enough money from other methods to buy everything that can be bought with money. This means that unless later parts of the game massively scale up the timeframe and amount of money needed, the income-only upgrades are more or less a waste of money.

There are two solutions I can think of for this. One is to simply cut the price by 75%. That way we can start making a bit of extra money from them after only three weeks, or 21 in-game days, and get the promised boost in income from the fourth week onward. The other is to give them a secondary purpose, perhaps even merging them with other upgrades. That way it's not a complete waste, and the extra income can be treated as more of a way to pay us back what we had to spend for it.
You know, I was thinking this exact thing myself. The game's economy is frankly pretty crap, especially considering how hard it is to actually make money. The upgrades, as you point out, are mostly worthless unless you're going to be playing for months and months, and there simply isn't enough content (or things to buy) for that to be worth it. They're just expensive for the sake of being expensive, making them borderline gameplay padding. It's probably the game's biggest flaw.
 
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