Sinistrem

Member
Feb 18, 2018
193
399
I'd be happy to just have a "rewind to the start of combat" button so I don't have to restart the game each time I want to start again.
 
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zargal

Newbie
Aug 5, 2018
33
67
I'd appreciate people's thoughts on the following:

1-At the moment I'm exclusively using tempted forsaken due to their usefulness as cheapies who can switch damage type midway through a capture. I also believe they're the easiest and most controlable to distort since you choose when it happens and you don't lose a day doing so, though this a lesser consideration.

Can someone make a case for averse or negotiated forsaken? Dekeche articulated my forsaken philosophy well, with my punisher emphasis primarily being on "trainer" and secondarily "empowerment". So I need to fill the roles of low level grunts to break the first few vuln's, mid tier to get orgies going and 4 punishers. I can see a case for using an averse forsaken in the 2nd role- do you guys find thir mini-orgies often useful or is it too situational?

I'm aware that animalistics are a different beast (sorry), but the documentation for them is actually rather thorough.

2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?

3-What exactly determines a forsaken's starting stats? I get that breaking vulnerabilities will increase the related stat, as will piling on trauma (though does this mean one needs to be wary of overdoing orgies beyond what is needed for 50EE/rd?). But what is the effect of them being core/sig/minor? I see a few guides reference this in pre-distortion planning but without detail.

Thanks!
 

Khaitoh

Well-Known Member
Feb 28, 2018
1,300
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Dem, halfway in, only one chosen can be Distorted and this other Chosen keeps Destroying her Vulnerability unless I retreat early

Seriously, how does Distortion works? Do I just need to get the condition and afterwards those vulnerabilities can be broken?

Edit: Eh, nevermind. I do just need to unlock the requirements. And now I have a Rampant Chosen muwehehehe. Wonder if that few days of retreating early would make me fail on the final day though.

Edit 2: On second though, 30 EE Daily? Wow.
 
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Jul 14, 2018
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2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?
I think rampancy has a penalty that is not very noticable if it's close to what they'd normally cost. I think of it like an elastic band; where other forsaken are deployed by static EE cost, the rampancy forsaken have a variable one. But when you stretch it quite far it becomes painful (they become very ineffective).
 

Sinistrem

Member
Feb 18, 2018
193
399
2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?
From the training guide:

"They can be deployed for any amount of Evil Energy, but any extra Reputation Strength they'd gain from an expensive deployment is cut in half, and any Reputation Strength they'd lose from a cheaper deployment is doubled. A green Reputation Strength display means that you aren't taking very much of a penalty, while a red one means that the penalty has grown large. Rampant Forsaken Punisher effects depend on the Reputation Strength for the current deployment."

So yes, Forsaken with a "true" 4EE cost will be more effective than a rampancy one scaled down to 4EE, since they lose twice as much power when lowering their cost. If I understand it correctly, a 50 disgrace rampant deploy with a cost of 70 disgrace forsaken will have a damage of 90 disgrace forsaken (since the penalty is doubled, so instead of damage being lowered as if disgrace was 20 higher it is lowered as if it was 40 higher).
 
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Sinistrem

Member
Feb 18, 2018
193
399
Is there a way to prevent t3 breaks? Will it be impossible to trigger them even with enough trauma if you leave t2 vuln intact? I had every chosen with every possible t3 break in the past loop and it...wasn't nice. So I wonder how do you break t4 without getting every t3 break on everyone due to orgies. And I assume "just don't use orgies" isn't a viable strategy.
 

alex2011

Conversation Conqueror
Feb 28, 2017
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So I finally went for a triple aversion and got it on the first try all on the same day. The game is now telling me to get into a 1 turn orgy, but how do I manage this without pulling the first two out of their distortion?

Also having major issues even getting a surround off on all three now that some of the vulnerabilities that don't help the battle length are broken, they just get out of it back to back just as I get another surround off on another and then there are points where I can't get a surround off at all on any of them. I have NOT been using a commander at all from the point of aversion as I don't see one being helpful in getting this done without risking knocking the Chosen out of their aversion distortions since I can't get an orgy from a capture. Should I be deploying a commander like I did to start with to get them a bit more prepared for surrounds and to prolong the battle?

EDIT: I got it, just needed to figure out the correct order of moves, which seems to have gotten extremely specific and rigid in order to keep from breaking the aversion. However, I do have what appears to be a bug in the code calling the names in post battle events for aversion distorted characters.

In the attached screenshot, Rebel (blue) calls her own name when it is supposed to be calling for the other two to help her. Untitled.png
 
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CSdev

Member
Game Developer
Oct 14, 2020
163
540
So, a couple of things I did notice; Once a distortion starts, the chosen are immune to developing the T3 break (the adaptation breaks) of their forbidden vulns, but prior to that, a vuln break can occur if you raise their traumas too heavily. This can be *particularly* difficult to manage if you are trying to activate an aversion distortion. In my case, it was the first of the three I was activating, and then I spent several days very carefully juggling all my Chosen to keep them from breaking T3s that would invalidate their distortions.

The same goes for friendship events that can break vulns, specifically innocence seems to be an issue in the events. What i'd recommend is that you include a flag that if the chosen in question hasn't already broken that vuln, that it instead be respected to avoid messing up distortions. If you're trying to carefully manage your friendships AND manage a triple distortion team, it can get very *very* hairy.

In the end I had to give up one of the three friendships to make my particular configuration work.
Letting the Chosen break each other's vulnerabilities is a feature that seemed very cool back when it was first implemented, but now that there are reasons to want to keep vulnerabilities unbroken, it can sometimes be a source of frustration. I don't want to enable/disable it based on distortion plan settings, because I want those to purely be a guide system without any direct gameplay effects. It's something I'm thinking about.
The ability to manually read/edit save files would be helpful for bug testing.
The way that save files are implemented in this game is just by implementing the Java Serializable interface for any classes that get saved. I'm not sure if anybody has made any tools for manually reading that.
aw shit, uhhh... merry (late) chrima, CSdev! *whistles* :whistle:
And merry later Christmas and new year to you as well!
Don't play with cheats, that's a game abouth math porn, not just plain regular one. It's not THAT hard to understand if you try to. Read some step-by-step tutorials some guys posted here and think about some of their moves if you don't get them at the first glance.
I'm gonna go the other way and say play however you want to, if cheats let you close the game feeling more satisfied then by all means, go for it.
In the end, the main reason that the gameplay exists is to give context to the porn. The gameplay is relatively difficult because the idea that "these girls really are very powerful and are doing everything they can to resist corruption" makes it more appealing to corrupt them. If you personally find it more appealing to have the Demon Lord win through irresistable, sneaky methods (represented by the cheat interface), then that's totally fine (even if I think you're missing out).
View attachment 2272590

missed space
(broadcast action)

View attachment 2272778
missed space
(inseminate+ action)
Getting a defiler that does injury damage goes over 500 easily from a single capture and helps set up situations where you can get to 100m.



Also:
View attachment 2277731
I really am amazed that you keep managing to find new typos in text that was written literal years ago. Thanks for catching these, they'll be fixed.
Another thing I noticed, is that a T3 break interferes with ANOTHER chosen's temptation distortion plan! This wasn't in the guide.txt and I think it should be added. Really messed with my plans.

Of course seeing what happens at a T3 break, it's specifically if you're trying temptation distort someone with a minor in morality, when the one with core in morality gets T3 broken. So I get how it could be confusing to put it in.

So I guess I can see the logic of not adding it in. Of course the game does warn you once someone is ready to break T3, but perhaps then it's too late.

One question: Can you get the temptation first and then break T3?
I actually do think that this is the sort of thing that should be in the guide, so I'll make sure to include it with the next version.

You can break T3s and T4s either before or after Distortions, but it sometimes might be easier to do them beforehand because of the very large trauma reduction that comes with most Distortions.
I found a bug with the save files.

When adding a forsaken from the main menu, the size of saves.sav increases by 2KB, and drops by 2KB when the forsaken is deleted. (This is expected)

Meeting with a forsaken causes the file to grow by a little more than 2KB per turn of the meeting. This extra data does not go away if the forsaken is deleted.

Even if saving large amounts of data from these meetings is intentional, it should not be left behind when the forsaken is deleted.

In my test, my save file was 329KB after creating a forsaken from the main menu.
I met with her from that menu for varying lengths of time. (Using the "wait" action every turn) The file grew to 500KB.
After deleting the forsaken. The save file was 498KB.

As the save file grows in size, it increases loading delays in various menus.
Thank you for investigating this for me. I'm looking at possible fixes, but in the meantime, I've noticed that closing the game and then opening it again seems to clear the added size from the file the next time you do something that changes your save file. So, at least most players are unlikely to see it pile up too much, as long as they close the game in between play sessions.
First of all, just wanted to say thank you so much CSDev for the game, it's incredibly amazing in so many ways, love it very much. Questions i have is

1) What personality attribute makes a chosen "Compassionate"?
2) What personality attribute makes a chosen "Rational"?
3) This one's for CSDev, if they feel like answering it of course, feel free to skip it. Any plans for making it possible to allowing the demon lord to impregnate the forsaken (or chosen) during the meet scenes?

Thank you!
You're very welcome! Compassionate Chosen are those with Core Morality. Chosen who come across as rational tend to have Minor Innocence. And better tracking of impregnations (including an in-game acknowledgement of the Demon Lord impregnating one of the Forsaken during a personal meeting) is planned. Impregnating the Chosen during a custom sex scene probably won't be happening, since Chosen impregnation is a big deal with gameplay consequences. (That said, I have been working on an "allow gameplay-relevant things to happen in scenes which are normally just flavor" cheat which might be relevant here.)
Any advice on what I should do once the chosen start using tactics? I've been having moderate success breaking some vulnerabilities with a beefy commander, but once they have some of them broken they seem to be taking barely any damage, so I'm not sure what I'm supposed to do now.

I.e. if I want to break 1 last t2 vulnerability, how am I supposed to do that? If I only target it I can't get enough circumstance damage since I lack multipliers from other circumstances. If I try to just use all 4 and hope for the best I can't get enough damage because the chosen has all 4 tactics active.

Also how much damage reduction do the tactics provide?
When an action is affected by one damage reduction tactic, it deals only 60% damage. When an action is affected by both damage reduction tactics, it deals only 40% damage.
Either I'm stupid or I ran into a bug.

I don't see a button to continue to the next battle in my latest save, named "interfere_2". I had just finished Meeting up with a Chosen on the Negotiation path, named Cheer.

Luckily I have another save just before this day so I haven't lost that much progress, but it's still annoying.

By the way, if the dev is reading this, here's a minor issue that happened during this campaign. I'm on Loop 2 and both my Loop 1 and 2 have a Chosen named "Cheer". Different real names so they're both different people. I imagine it's because I put a Forsaken in the "Bait" position after my first loop victory and the Loop 2 Cheer is the Forsaken's little sister so the game logic of not having "duplicate" Chosen doesn't apply.

EDIT: I just realized something. I was trying to do Temptation and Negotiation but you need a shit ton of angst to do negotiations. Once you tempt, angst goes down to 0. How am I supposed to progress in the Negotiation path? Do I do Negotiation first or try to do massive orgies every turn and build back angst again (assuming I even can)?

EDIT 2: Nevermind, I am a double idiot. Negotiating with a chosen means I can't battle for the day. And I can build up Angst back up just fine, but I guess it just gets immediately drained after a Tempt action? Is that how it works?
Temptation doesn't actually guarantee that ANGST drops to 0. It just resolves a very large amount. So, if you've dealt enough damage, then even the Temptation reduction won't be enough to bring it to 0.
Okay, this time I ran into something that I'm sure is a bug.

I got the "Tempting Negotiations" vignette and it was the Negotiated Chosen interacting with the Negotiated Chosen. The Tempted Chosen was nowhere to be seen.
Oh, that's definitely a bug. Thanks for catching it, it'll be fixed in the next version.
Okay, I think I might be running into a bug here. Or maybe I bugged the game out instead.

I have three custom chosen in my campaign that i've set up to be three sisters going from eldest to youngest. All animalistic. Two are standard horsegirls "Wild Horse Cantor" and "Enduring Horse Driver", while the third is a modified horsegirl "Noble Horse Champion" with Core, Minor, Significant, Core.

I ran into "Noble Horse Champion", and because I didn't realise how Bait worked, I set her up as bait. Then I ran into "Enduring Horse Driver" afterwards, but turns out she has no relation with "Noble Horse Champion". Instead, "Flawless Princess Edge" runs up demanding I hand back her older sister, "Champion". Whoops.

I go back and load the save I made after beating "Noble Horse Champion", taking her off the bait position, and this time, both "Flawless Princess Edge" and "Enduring Horse Driver" have no relation to "Champion".

At this point, I go back to the save with "Edge" being the younger sister of "Champion" and capture "Driver" and "Edge". I put "Champion" in the bait position because I'm thinking of just cheating "Edge" into being "Driver".

In the next team that shows up, "Whisper" shows up demanding I hand back her best friend "Champion" and "Cantor" has nothing in her info or introduction about me having "Champion".

I just want my horse-girl sister pussy, man.

Edit: Oh, and when I ask "Champion" and "Edge" who each other are as forsaken, "Champion" calls "Edge" her younger sister, while "Edge" calls "Champion" a really great pal.
Sorry that you ran into this bug - I deeply sympathize with the desire for horse-girl sisters. The current relationship code is a real mess, but I plan on doing a complete refactor of it soon, so hopefully that'll fix it.
Also what's the deal with "greater sins imminent"? I've been getting this couple of times now, and the lack of extra EE is hurting me. They did +5 EE actions before when only 1 could do it, and +10 EE action when 2 could do it. But now that all 3 can do it they reverted back to doing +6 EE together and it's very sad :HideThePain:
View attachment 2285972
This is a rare situation. The Chosen are all looking at each other and thinking "she needs help, so let's do a downtime action together." But there isn't a +5 EE action that they can all do together, so they end up settling on a +2 EE one. I should probably tweak the desire for group downtime actions.
So I have defeated my first group in single play, though I can't exactly call it an achievement since heavy cheating was involved on the magnitude of using every cheat except the ones that prevent Chosen taking specific types of actions in response to what I do and around 3,000 EE to get me enough to build a ton of high level commanders. Resulted in an all vulnerabilities, no distortions sweep of the entire team.

Now that I have these three, I am attempting to generate a family member, but no luck after around 10 attempts.

1. I know that there has to be a Forsaken assigned as bait, I did this already, but do I also have to deploy the same Forsaken to battles for this to have any effect? I'm getting no results for family.

2. There is a ton of talk in the thread about how eventually a loop should generate family, but I am not in campaign due to lack of cheats and not wanting to lose even one Chosen to being sacrificed or killed by another Chosen in the final battle, which is why I also gave up on my previous campaign run that I was going through when I posted before. Could it be that single play does not allow for family generation?
Currently, family generation only happens in campaign mode. Single play mode uses different logic for generating Chosen, but I'll see about implementing personal relationships there as well.
I think the Dev mentionned they intended to add an "Undo" button at some point?
I'd be happy to just have a "rewind to the start of combat" button so I don't have to restart the game each time I want to start again.
It looks like a button to retry the combat will be easier, but I'd like to add both if possible.
From the training guide:

"They can be deployed for any amount of Evil Energy, but any extra Reputation Strength they'd gain from an expensive deployment is cut in half, and any Reputation Strength they'd lose from a cheaper deployment is doubled. A green Reputation Strength display means that you aren't taking very much of a penalty, while a red one means that the penalty has grown large. Rampant Forsaken Punisher effects depend on the Reputation Strength for the current deployment."

So yes, Forsaken with a "true" 4EE cost will be more effective than a rampancy one scaled down to 4EE, since they lose twice as much power when lowering their cost. If I understand it correctly, a 50 disgrace rampant deploy with a cost of 70 disgrace forsaken will have a damage of 90 disgrace forsaken (since the penalty is doubled, so instead of damage being lowered as if disgrace was 20 higher it is lowered as if it was 40 higher).
This is all correct. For reference, a 50 Disgrace Forsaken has a "natural" cost of 32 Evil Energy. Every +10 or -10 Disgrace cuts it in half or doubles it.
 

Sinistrem

Member
Feb 18, 2018
193
399
In the end, the main reason that the gameplay exists is to give context to the porn. The gameplay is relatively difficult because the idea that "these girls really are very powerful and are doing everything they can to resist corruption" makes it more appealing to corrupt them. If you personally find it more appealing to have the Demon Lord win through irresistable, sneaky methods (represented by the cheat interface), then that's totally fine (even if I think you're missing out).
Will there be a difficulty setting for campaign in the future though? I like challenge for the same reasons that you've listed above, so using cheats to make myself op feels boring and unrewarding, but the base game difficulty still feels a bit too "sweaty" for me. Maybe a difficulty that gives a bit more items, or reduces requirements for achievement, or maybe faster forsaken training? That way you still need to work to get stronger, and chosen will still kick your ass in the beginning, but it's a bit more chill since you scale better.

Also any chance for a "skip first x loops" / "faster campaign" options? Part of the reason why the game feels hard/stressful is because losing in campaign means losing all your progress and being reset to loop 1, invalidating all the time and effort put into achievements and forsaken training. Maybe a "checkpoint" like system where each time you get to a certain loop (i.e. 3,5,7, etc.) you unlock an option to start campaign from that loop with a random assortment of items and some achievements already unlocked? Or maybe point based system where you are given points based on how far into the campaign you start and you can choose what you want to start with? That'll also make difficulty settings easier, since you can just make different difficulties give different amount of starting points. Being able to start with a custom waifu forsaken would be super cool too, but I assume it'd take much more work to implement.

Thanks for all the work on this amazing game!
 
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haksaw

Member
Oct 10, 2019
141
173
Maybe a "checkpoint" like system where each time you get to a certain loop
This game have saves. Just make a save on the 1st day of each loop and keep it. That said, separate save files for each save would be nice. I reach hundreds of saves pretty quickly and navigating them is a hassle, while deleting them one by one is even more of a hassle.
 

Sinistrem

Member
Feb 18, 2018
193
399
Just make a save on the 1st day of each loop and keep it.
Yeah I do that too. I guess I failed to explain it right since English is not my native language, so "checkpoint" might have been a wrong word to use (although I'm not sure what would be a good another good word for it, "quick start"?). I meant that I wish getting to certain loops unlocked option to start from that loop in the future, in case you want to start a new campaign (i.e. because a new update dropped) but don't want to start from zero (cause achievement grind sucks and you wanna play campaign with advanced specie chosen without having to slog through the first couple loops).
 

Name36346

Newbie
Oct 27, 2021
95
205
In the attached screenshot, Rebel (blue) calls her own name when it is supposed to be calling for the other two to help her. View attachment 2292031
There is more errors than that: Rebel seems to be female, but "After waking up he fled in a straight line all the way out of city...", while Vassal seems to be male, but "Vassal kept his wits about him for as long as he could, but when he broke, she broke hard.".
 
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alex2011

Conversation Conqueror
Feb 28, 2017
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There is more errors than that: Rebel seems to be female, but "After waking up he fled in a straight line all the way out of city...", while Vassal seems to be male, but "Vassal kept his wits about him for as long as he could, but when he broke, she broke hard.".
I noticed those across the board, especially when referring to male Chosen like the Vassal in that screenshot. That one is in basically every aspect of the game whenever male Vassal is involved, nearly every point that calls a pronoun has it happen, sometimes even in a repeated scene that called the correct pronoun the last time.

Letting the Chosen break each other's vulnerabilities is a feature that seemed very cool back when it was first implemented, but now that there are reasons to want to keep vulnerabilities unbroken, it can sometimes be a source of frustration. I don't want to enable/disable it based on distortion plan settings, because I want those to purely be a guide system without any direct gameplay effects. It's something I'm thinking about.

The way that save files are implemented in this game is just by implementing the Java Serializable interface for any classes that get saved. I'm not sure if anybody has made any tools for manually reading that.

And merry later Christmas and new year to you as well!


In the end, the main reason that the gameplay exists is to give context to the porn. The gameplay is relatively difficult because the idea that "these girls really are very powerful and are doing everything they can to resist corruption" makes it more appealing to corrupt them. If you personally find it more appealing to have the Demon Lord win through irresistable, sneaky methods (represented by the cheat interface), then that's totally fine (even if I think you're missing out).


I really am amazed that you keep managing to find new typos in text that was written literal years ago. Thanks for catching these, they'll be fixed.

I actually do think that this is the sort of thing that should be in the guide, so I'll make sure to include it with the next version.

You can break T3s and T4s either before or after Distortions, but it sometimes might be easier to do them beforehand because of the very large trauma reduction that comes with most Distortions.

Thank you for investigating this for me. I'm looking at possible fixes, but in the meantime, I've noticed that closing the game and then opening it again seems to clear the added size from the file the next time you do something that changes your save file. So, at least most players are unlikely to see it pile up too much, as long as they close the game in between play sessions.

You're very welcome! Compassionate Chosen are those with Core Morality. Chosen who come across as rational tend to have Minor Innocence. And better tracking of impregnations (including an in-game acknowledgement of the Demon Lord impregnating one of the Forsaken during a personal meeting) is planned. Impregnating the Chosen during a custom sex scene probably won't be happening, since Chosen impregnation is a big deal with gameplay consequences. (That said, I have been working on an "allow gameplay-relevant things to happen in scenes which are normally just flavor" cheat which might be relevant here.)

When an action is affected by one damage reduction tactic, it deals only 60% damage. When an action is affected by both damage reduction tactics, it deals only 40% damage.

Temptation doesn't actually guarantee that ANGST drops to 0. It just resolves a very large amount. So, if you've dealt enough damage, then even the Temptation reduction won't be enough to bring it to 0.

Oh, that's definitely a bug. Thanks for catching it, it'll be fixed in the next version.

Sorry that you ran into this bug - I deeply sympathize with the desire for horse-girl sisters. The current relationship code is a real mess, but I plan on doing a complete refactor of it soon, so hopefully that'll fix it.

This is a rare situation. The Chosen are all looking at each other and thinking "she needs help, so let's do a downtime action together." But there isn't a +5 EE action that they can all do together, so they end up settling on a +2 EE one. I should probably tweak the desire for group downtime actions.

Currently, family generation only happens in campaign mode. Single play mode uses different logic for generating Chosen, but I'll see about implementing personal relationships there as well.


It looks like a button to retry the combat will be easier, but I'd like to add both if possible.

This is all correct. For reference, a 50 Disgrace Forsaken has a "natural" cost of 32 Evil Energy. Every +10 or -10 Disgrace cuts it in half or doubles it.
Yeah, I gave up on the single play attempt and started a campaign once I discovered a hotkey to enable cheats from the start in campaign. Now I am trying to get the same three Chosen through different paths to see which one I want them to take before using campaign's second and later loops to generate family for each of them, intentionally discarding the Chosen in the other loops that don't have this connection.
 
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Khaitoh

Well-Known Member
Feb 28, 2018
1,300
841
Dem, how do you exactly fulfill the condition "Deal Some Expo Damage while allies are surrounded"?

I tried surrounding allies and that Chosen last then humiliate to trigger Expo but condition is still not fulfilled.

Tried Surrounding the chosen then surrounding the allies and using Humiliate on all of them to trigger Expo but still not fulfilled.

How much is this "Some" tbh?

Edit: Nevermind, fulfilled the condition with a Lv 8 Expo lel.
 

alex2011

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Feb 28, 2017
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Wait, is aversion supposed to completely reverse a Chosen's personality as a Forsaken? Example, my Fury generated as being the type to always want to be the one getting served, but when I broke her resolve in a triple resolve break and then met her in her personal chamber, she was eager to the point of already being naked and immediately acting like a bottom when all I did was lay myself down.

EDIT: Also, trying to find a path in which no virginities, anal included, are lost. So far, in every attempt, either:

1. I take their virginity or sodomize them in battle because of the 10k HATE threshold

2. The thralls do it during a surround because of the same

3. One of the Chosen goes in to rape another after battle, either already having been deflowered in battle or deflowering herself right in front of the Chosen to be raped (double dildo if female, her own fingers if futa transformed by slime) in preparation, only Rebel doing it to Fury so far, the meek and wimpy Vassal doesn't seem to be capable.

EDIT: I got two virgin Forsaken on a tempt (basically one hitting all three in the final battle because the threshold on pleasure to use tempt was so low and I had the items for instant 10k to make 18% resolve per level instant win), the problem is they still got penetrated anally, which means total virginity loss for Vassal, who never once had text about being penetrated.
 
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Jul 14, 2018
118
162
I really am amazed that you keep managing to find new typos in text that was written literal years ago. Thanks for catching these, they'll be fixed.
No worries. The text is very good. I normally wouldn't bother reporting typos, but there are so few that it's just worth doing.
 

Sinistrem

Member
Feb 18, 2018
193
399
Wait what, what does this mean? How will this interfere with another chosen?
c.png

Edit: Why does grind cause dignity break but not humiliation? I assumed that t1 breaks happen when that specific circumstance is at risk of being close to 10k, but grind doesn't even rise EXPO. I really find this super wonky, like what am I even supposed to do with this chosen, not use grind ever again even though HATE is basically the only circumstance she is weak to? Also why was she using both violence and begging even though I've only used pummel and not grind?
dignity.png
 
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haksaw

Member
Oct 10, 2019
141
173
I assumed that t1 breaks happen when that specific circumstance is at risk of being close to 10k, but grind doesn't even rise EXPO.
Each action is tied to two circs and breaks also linked to them. You can see it from guide:

Violence: Used against Grind and Pummel. Causes Morality Break.
Service: Used against Caress and Humiliate. Causes Innocence Break.
Begging: Used against Caress and Pummel. Causes Confidence Break.
Hiding: Used against Grind and Humiliate. Causes Dignity Break.

So Grind is tied to Hate and Expo, and Humiliate to Plea and Expo. So with Grind you can break Mor or Dig if the sum of them is close to 10k, and with Humiliate Inn and Dig. At least that is my explaination of why you usually see breaks at 3.5-4k circ dmg, instead of like 7-8k. But you can also break when a single one is close to 10k. Like you can't break Dig with Humiliate yet, because Plea is over 10k and Expo is far from 10k, but if you raise Expo to like 7k and surround again Humiliate will break it. Then again, that's just from my experience, not 100% sure how that works.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
Wait what, what does this mean? How will this interfere with another chosen?
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Edit: Why does grind cause dignity break but not humiliation? I assumed that t1 breaks happen when that specific circumstance is at risk of being close to 10k, but grind doesn't even rise EXPO. I really find this super wonky, like what am I even supposed to do with this chosen, not use grind ever again even though HATE is basically the only circumstance she is weak to? Also why was she using both violence and begging even though I've only used pummel and not grind?
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That first message means getting that Chosen to do the thing they would if the others are surrounded will result in a morality break, which will invalidate the distortion in progress on that Chosen. Distortions are not an easy thing to pull off without sometimes invalidating them, especially rampancy and negotiation in my experience, though temptation and aversion were fairly easy compared to the others.
 
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