NilTide

New Member
Aug 7, 2020
11
17
I took a break from this game for a couple months, but I'm back and have been enjoying the new features. I'm having trouble understanding the AI of animalistic forsaken though. What are the exact conditions that will cause them to use their tier 3 abilities, particularly 'Surrender to Instincts'? I've been varying up how I deal pleasure damage trying to figure it out, but I can almost never trigger it - the chosen would rather just bounce between Wild Hunt and Mating Dance instead. The animalistic chosen I'm currently facing has fully broken morality, confidence, and dignity, but only 175% progress on innocence.
 

Sinistrem

Member
Feb 18, 2018
193
399
I took a break from this game for a couple months, but I'm back and have been enjoying the new features. I'm having trouble understanding the AI of animalistic forsaken though. What are the exact conditions that will cause them to use their tier 3 abilities, particularly 'Surrender to Instincts'? I've been varying up how I deal pleasure damage trying to figure it out, but I can almost never trigger it - the chosen would rather just bounce between Wild Hunt and Mating Dance instead. The animalistic chosen I'm currently facing has fully broken morality, confidence, and dignity, but only 175% progress on innocence.
Afaik their conditions are the same as with all other chosen, in other words, random, but never two of the same in a row. That's generally the problem with having many t3 broken on any chosen since it's nearly impossible to make them focus on a single action. I've never seen them use mating dance before, but if it is anything like striptease they should use it once and then switch to other actions until you get rid of the debuff it caused (i.e. starting a new capture).

I'm not sure what's the best way to farm t4 effectiveness with many t3 breaks, so my main tactic is to have a flying commander with as many captures as possible. I play normally until all of the chosen are in the air and then start capturing a single chosen so that others can use their actions as many times as possible.
 

Khaitoh

Well-Known Member
Feb 28, 2018
1,300
841
Afaik their conditions are the same as with all other chosen, in other words, random, but never two of the same in a row. That's generally the problem with having many t3 broken on any chosen since it's nearly impossible to make them focus on a single action. I've never seen them use mating dance before, but if it is anything like striptease they should use it once and then switch to other actions until you get rid of the debuff it caused (i.e. starting a new capture).

I'm not sure what's the best way to farm t4 effectiveness with many t3 breaks, so my main tactic is to have a flying commander with as many captures as possible. I play normally until all of the chosen are in the air and then start capturing a single chosen so that others can use their actions as many times as possible.
I see.. but it's all fun and games until they destroy your commander right after capture xD I really hate when that happens.
 

Sinistrem

Member
Feb 18, 2018
193
399
God, friendships are brutal. Have 2 chosen who can generate 5 EE, but since their shared friend is only capable of generating 2 EE they also generate 2 EE each in a shared action to help their friend relax.
I assume if you have friendships they all need to have a single common vuln break so that they can do it together (i.e. all 3 of them having t2 innocence broken), otherwise they will default to a lower tier sin which they can do together.
 
Jul 14, 2018
118
162
Btw does anyone remember where the advice is on how text color is decided for chosen? I'm going to go back to the drawing board and create a couple for public use, but I can't seem to locate this advice.
 

dekeche

Member
Aug 5, 2018
140
56
Btw does anyone remember where the advice is on how text color is decided for chosen? I'm going to go back to the drawing board and create a couple for public use, but I can't seem to locate this advice.
If I remember right, it's based on the morality vulnerability; red being weak, green being significant, blue being core.
For portraits, the color guide is in the "portrait pack guide" doc in the portraits folder.
 

TitanMoose666

New Member
May 13, 2020
3
1
ive managed to find a way into the code and i noticed that the way the character creation quiz works for assigning stats is very obtuse (project.class, lines 1478-1714), does anyone have a simpler explanation for how each question increases/decreases stats?
 

Kaitol

Newbie
Jul 29, 2017
89
93
I don't suppose anyone has a team save just lying around with three chosen with ideal vulnerabilities for distortions they'd care to share? I'd like to play around with distortions more in a fresh campaign but it seems like I always get pre-broken chosen if I take whatever randos I'm given, and I don't know how to manipulate the questionnaire to get what I want.
 

Kalloi

Member
Mar 20, 2019
458
521
I don't suppose anyone has a team save just lying around with three chosen with ideal vulnerabilities for distortions they'd care to share? I'd like to play around with distortions more in a fresh campaign but it seems like I always get pre-broken chosen if I take whatever randos I'm given, and I don't know how to manipulate the questionnaire to get what I want.
I don't know if you mean abilities as well when you bring up optimal vulnerabilities for distortions, but
here's a team I created for my campaign so I could have specific punisher abilities available to me without hoping for RNG,
All of their vulnerabilities are unbroken and I'll also list their abilities/why I wanted this team specifically at the start. I prefer the Negotiation Distortion personally so these abilities are based on this.

I'll also include alternative corruption path since admittedly, the path I went for may seem a bit difficult for others depending on their familiarity with distortions

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Hope this helps somehow! :D
 
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Kalloi

Member
Mar 20, 2019
458
521
Heya everyone! If anyone of you uses my portrait pack I have small surprise for you! :D
Progress on my pack has been a bit slow due to work and personal business as well as some other factors, but I completed some small things planned for my release, so I thought to bundle up the current progress and give a small preview bundle since it will take some more time to get my release ready. I already sent this to CSDev so I thought I might as well post it here too for anyone intersted.

Included is a Axiom's completed animalistic form, the new chosen character designs using the two different body templates (Fortune and Phantom), Axiom's Temptation variant design.
Not a whole lot but I'm proud how they turned out! :D
This build doesn't contain anything else besides these portraits, so all you have to do is overwrite the existing one's in your portrait folder. (Deleting them is preferable for the Phantom and Fortune portraits especially)


I might do one or two of these in the future since there's a lot more for me to do this release still haha.
Here are some previews for those interested as well!

For using Axiom's temptation variant, change your forsaken/chosen's portrait pack in game to "Axiom-T" she has a few more outfits so they are "Axiom-T2", "Axiom-T3", etc.
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Also Chekhovs_Ghost, really sorry for the late reply, the last time I posted my release on here and in your post containing all of the current portrait packs you mentioned compressing mine for me, can you tell me what program you used for it or your process? Ever since the last release I wanted to do something like that since there's so many alternate portraits in my pack and I can only see that number increasing. Thank you for compressing them previously and Thank you in advance if you want to let me know your process! I'm not really savvy with that kind of stuff so I apologize if this is a dumb question haha
 
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Kaitol

Newbie
Jul 29, 2017
89
93
Hope this helps somehow! :D
Hah, I was just hoping for a save with a decent spread of vulnerabilities, but you also did a big write up and even have them set up for future use as forsaken, dunno how anyone could help more than that, cheers.
 
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zargal

Newbie
Aug 5, 2018
33
67
I prefer the Negotiation Distortion personally so these abilities are based on this.
Would you mind giving your logic for this, and any thoughts on rampancy and aversion as well? I'm kind of set on cheap temptation forsaken, so I'd appreciate an alternate take.

Also, I thanks heaps for your portraits! They were so worth the download.
 
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Sinistrem

Member
Feb 18, 2018
193
399
Personally, I like negotiation cause they are prime waifu material, I bet your aversion/rampancy forsaken have never invited you on a date to an amusement park.

Jokes aside, I find plea/inju a really nice damage combination, plea gives the highest trauma multiplier out of all, inju gives the highest circumstance multiplier out of all. Combined, they synergize well. Pure HATE forsaken probably has a stronger opener but scales worse since HATE is just x2 on all, lack of other multipliers really hurts it. And I'm not sure how one uses EXPO forsaken.

My main regret is breaking t4 plea on my superior nego forsaken, I kinda wish she had less deviancy. I guess you don't want to break t4 plea on your future combat forsaken in general to train them as fast as possible.

I think the main downside of a nego forsaken is that you can't get their hostility up, meaning you can't really use the good hostility training options to boost expertise gains.

It also makes superior/animalistic nego forsaken kinda tough since their motivation penalties make high hostility more desirable, which guts your stamina recovery. I'm actually curious how people combat that on their animalistic negotiation forsaken.
 
Jul 14, 2018
118
162
Personally, I like negotiation cause they are prime waifu material, I bet your aversion/rampancy forsaken have never invited you on a date to an amusement park.

Jokes aside, I find plea/inju a really nice damage combination, plea gives the highest trauma multiplier out of all, inju gives the highest circumstance multiplier out of all. Combined, they synergize well. Pure HATE forsaken probably has a stronger opener but scales worse since HATE is just x2 on all, lack of other multipliers really hurts it. And I'm not sure how one uses EXPO forsaken.

My main regret is breaking t4 plea on my superior nego forsaken, I kinda wish she had less deviancy. I guess you don't want to break t4 plea on your future combat forsaken in general to train them as fast as possible.

I think the main downside of a nego forsaken is that you can't get their hostility up, meaning you can't really use the good hostility training options to boost expertise gains.

It also makes superior/animalistic nego forsaken kinda tough since their motivation penalties make high hostility more desirable, which guts your stamina recovery. I'm actually curious how people combat that on their animalistic negotiation forsaken.
Hate/Exp forsaken is my go to, as I generally want to set up large surrounds for the team. EXPO is more effective for circumstance damage overall compared to INJ, because it affects 8 circumstances (each of the other chosen's), whereas INJ just affects a single chosen's circumstance multiplier. I prefer HATE over PLEASURE because in team composition it provides a more reliable trauma for openers and doing a lot of hate damage doesn't reduce circumstance damage as much as pleasure does.

Pleasure has a tendency to accelerate trauma which reduces circumstance damage.

Though this is always after networked consciousness. Before that I just have specialised cheap forsaken for breaking specific vulnerabilities.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,454
Can Forsaken not do first penetration? I noticed that no matter how long capture lasts and what stats a Chosen has, my Forsaken never actually penetrates until after the thralls have had their fun. I'm trying to set up at least one time where my one close friend Chosen out of the 90+ attempts to get a family Chosen has her virginity stolen in battle by the very person she's trying to save.
 

Sinistrem

Member
Feb 18, 2018
193
399
I guess different people have different playstyles. I don't like expo on my forsaken, because my intent is to use it on all 3 chosen, and after the first two chosen inflicting it on the 3d one is completely wasted damage since only one ally provides the expo bonus. The only time I have the problem of inflicting too much trauma is during the final stretch of my campaign, at which point just a super beefy commander feels just as good as forsaken without the need for managing stamina and motivation.
 

dekeche

Member
Aug 5, 2018
140
56
Can Forsaken not do first penetration? I noticed that no matter how long capture lasts and what stats a Chosen has, my Forsaken never actually penetrates until after the thralls have had their fun. I'm trying to set up at least one time where my one close friend Chosen out of the 90+ attempts to get a family Chosen has her virginity stolen in battle by the very person she's trying to save.
Have you tried with a Inseminate defiler forsaken? I'd assume that's what you'd need to do that. Well, that, and the forsaken in question being a male/futanari probably. If that doesn't work, then I think your only hope would be to skip a T2 moral break, and go directly to T3-T4 with an Impregnation forsaken.

I may come back later with more information.

Edit: After looking at the files, it does look like the "Penetration" Defiler Forsaken trait will allow them to take a Chosen's virginity. And it looks like the same is true for an Impregnation Forsaken, Provided, of course, they actually are still a version at that point.
 
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TBell67

Newbie
Sep 22, 2021
15
21
Just finished my first successful single play. One chosen KIA and the other two captured as forsaken.

However, when I went into another single play the game gets stuck after the first battle. The summary displays where I receive +1 EE for the new Chosen, then I get two vignettes for the forsaken about how they're regaining stamina (?). Hitting continue just keeps generating more and more of these stamina vignettes for my two new forsaken girls. Over and over. Is this a bug? Should I have set them to training or something?
 
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