- Nov 16, 2020
- 20
- 9
Suppressor commanders deal 2x the amount of circumstantial damage as their basic action counterparts, and about 1.25x more trauma damage. Like all other enhanced commanders, they are unaffected by chosen tactics.What's the differences between suppressor, punisher, and defiler upgrades ??
Have you beaten a loop yet? If not, then they are still locked until you do.cheats seem to not work in the most recent version
Doesn't ctrl+c unlock cheats even without a loop? Hmm... maybe not.Have you beaten a loop yet? If not, then they are still locked until you do.
You don’t have to do ctrl+c you just have to press “c” in the main menu optionsDoesn't ctrl+c unlock cheats even without a loop? Hmm... maybe not.
Not without a loop beaten, tried it before, no reaction until I beat a loop on my own save file, but it immediately reacted with a save file from here. It doesn't have to be campaign, though, single play does count as beating a loop and single play does have cheats available from the start if you select the correct single play mode.Doesn't ctrl+c unlock cheats even without a loop? Hmm... maybe not.
You don’t have to have beaten a loop either, you just have to be in the main menu options, otherwise it would be a bugNot without a loop beaten, tried it before, no reaction until I beat a loop on my own save file, but it immediately reacted with a save file from here. It doesn't have to be campaign, though, single play does count as beating a loop and single play does have cheats available from the start if you select the correct single play mode.
If you’re talking about campaign mode and what custom chosen shows up first then custom chosen will be prioritized to show up first in a game but which one will alway be randomAnyone having issues with custom chosen randomising randomly? Also when i try to load a team, only one hero is loaded and he/she seems randomized too.
It never worked for me until I beat my first single player run, though. It didn't react at all before beating at least a single play loop and, the second I beat a single play loop, it did the window refresh thing where the window disappears and reappears when pressing C. At that point, any new campaign I started did have the cheat options, but no existing saves had it.You don’t have to have beaten a loop either, you just have to be in the main menu options, otherwise it would be a bug
Its been the case as early as cheats were implemented I believe? I just know its been a long time and the method hasn't changed since I would/still use it often on blank saves to test out portraits designs.It never worked for me until I beat my first single player run, though. It didn't react at all before beating at least a single play loop and, the second I beat a single play loop, it did the window refresh thing where the window disappears and reappears when pressing C. At that point, any new campaign I started did have the cheat options, but no existing saves had it.
Maybe this was changed after I first started in 36 or 37 (I forgot which was my first)?
Generally speaking, I see the difference as intensity. But combining them later offers both variety in flavor text and specific functions. Like focusing heavily on hate (impregnation) but also building shame to smack the others on the team next easier. A solid commander with even just 3 captures can more than easily prep the team for repeated orgies. Had one team get pummeled so much that the orgy lasted about 20 turns.... And one capture remaining for when it finished.What's the differences between suppressor, punisher, and defiler upgrades ??
Always from the main menu up to 40, from 40 onwards I would go into the options and enable it there, start a run, quit said run, and then try hitting C from the main menu. The result was no reaction on a fresh copy and a quick refresh of the game window if I did have a save. After this refresh of the game window, which involved it quickly closing and opening again, cheats would be available any time I started campaign without further interaction beyond starting the campaign and I would just have to enable them in the actual campaign run at the start of any loop I would be using them on.Its been the case as early as cheats were implemented I believe? I just know its been a long time and the method hasn't changed since I would/still use it often on blank saves to test out portraits designs.
I tested the function this morning as well after seeing the posts here and it works the same as before, started a fresh save, went into options and pressed C once and "cheats" popped up as usual, I don't know about the window disappearing and reappearing, it just shows up at the top of the options, clicking on cheats in the bar does disable/make it disappear though, which I believe only occurs when you make it show up this way instead of an campaign/single play completion. But once you press C and the cheats pop up, you just go into any mode and cheats should be available to you.
Existing saves before enabling cheats this way will automatically disable cheats when you load them up, and similarly to clicking on the button after making it appear, cheats being disabled this way will make the option disappear from the options
Are you doing this from the main menu or are you going into the options before pressing C?
Suppressor is there to prevent chosen counter strategies (servicing/ hiding etc) so that you'll deal more circumstance damage. This really helps with Tier 2 breaks of chosen that have hard to break T2s. Tier 2 are the event where a chosen discovers they are more vulnerable than they thought.What's the differences between suppressor, punisher, and defiler upgrades ??
Ohh I see, you don't have to hit "c" from the main menu at all, you just need to go in the options and press it, replicating your steps my game did a weird thing where the window closed itself but still ran on my computer and disabled my mouse, and it only could be closed with task manager so. . .don't know what's going on there tbh hahaAlways from the main menu up to 40, from 40 onwards I would go into the options and enable it there, start a run, quit said run, and then try hitting C from the main menu. The result was no reaction on a fresh copy and a quick refresh of the game window if I did have a save. After this refresh of the game window, which involved it quickly closing and opening again, cheats would be available any time I started campaign without further interaction beyond starting the campaign and I would just have to enable them in the actual campaign run at the start of any loop I would be using them on.
As far as 40 specifically, cheats were only tested on the original and every build of 40 after the first release was only played using contest saves from here to mess around with what Chosen and Forsaken the saves had (my own saves from previous builds caused the game window to just not load, it opened a window, but it was blank with thicker borders and stayed that way).