- Jul 23, 2021
- 3
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I don't exactly use forsaken too much myself but i do recommend you defeat your first undead chosen through temptation and then bring the deployment requirement to 3 energy(You will understand why yourself). I personally train her in Decisive(Hate,Plea,Inj) combat style. Don't know if it's the most effective but it helps in early game.My current issue is that I don't really get what I should be aiming for. For instance, the tutorial system in place currently gives you good goals in regular gameplay(and then as the player, you expand on that). But for Forsaken, it's system piling up over each other (training, deployment cost, position, expertise...), with split documentation (and almost nothing in game, unless I missed it) which makes it hard to determine a proper goal and plan for it.
Worked like a charm!You need to make use of circumstance multipliers. Before you start along this path, you need the ability to make a 4-turn 2-capture Commander. Don't put any other special abilities on it--this allows you to direct the minions that surround after the capture, rather than being reliant on your Commander itself. No Suppressor.
There are 3 ways to increase circumstance damage on a Chosen.
1) Each level of INJU on that chosen triples the circumstance damage.
2) Each level of HATE on that chosen doubles the circumstance damage.
3) Each level of EXPO on the other chosen with the most EXPO doubles the circumstance damage to the other two chosen.
So, you need to stack these together.
My suggestion is that the easiest Core Vulnerability to break will be whatever Core is on the chosen that is weakest to INJU. Ambush that Chosen with your Commander, and in order:
Turn 1: Pummel
T2: Grind
T3: Caress
T4: Humiliate
The rest is going to depend heavily on what turns the other Chosen come in on, and how strong their resistance to EXPO is, so it's not easy to give a turn-by-turn. But some basic principles might help:
1) If there's a big difference between the two other Chosen's weakness to EXPO, pick the one that's weaker to it and do your second capture on that Chosen on the turn she arrives (or not much later). If there's not much difference just get the one that arrives closest to turn 5.
2) On this second Chosen, you want to raise surround turns and EXPO, so your order should be (Pummel or Grind, whichever hits her more)--Caress--Humiliate.
3) You want to surround the first Chosen a second time before your Extermination gauge fills up, so you get a third surround later. Try to get circumstances up, make sure that you are benefiting from Pain in your surround turns. You are going for a long surround here so Caress is important this time.
4) When second Chosen breaks free, surround her again. Raise (whichever move you didn't use vs. her the first time)--Humiliate first. Your goal is to maximize EXPO. You can't get a third surround vs her, so Caress is not important at all. You may benefit from using some basic attacks vs. first Chosen when she breaks free during this surround--you want as many turns on first Chosen as possible, so look for this opportunity, but don't sacrifice a level of EXPO on the second chosen that you could be earning for this--multipliers are key in this game.
5) Before second Chosen escapes a second time, surround first Chosen again. Make sure HATE and INJU are both above 1000, then you should have plenty of multipliers. HATE lvl 2 * INJU lvl 2 * EXPO lvl 1 gives you 4 * 9 * 2 = 72x multipliers. If you get level 2 EXPO on the second Chosen, which is very possible, that's 144x multipliers. Of course you won't actually be doing that much damage but it should total out to around x24 after penalties, plenty of time to raise all but the most stubborn Cores into a T1 break.
Well didn't expect someone to do an indepth analysis. Do you think penalties will make up for the damage difference between them? Or what if you decide to use a defiler commander with the corresponding suppressor upgrade(Force orgasm defiler+Plea suppressor etc)?Got a bit curious after reading Nobody032's post about chosen being weaker than commanders, and figured I'd share what I find out. - By decompiling the java source code.... again. To establish a baseline, I'll re-share the 3 types of commanders damage progression. Basically, commanders deal damage to trauma and circumstance in a step-down fashion, similar to surround actions. All damage is additive.
Suppressor:
Trauma - 100,75,50,25
Circumstance - 200
Defiler:
Trauma - 200,100,50,25
Circumstance - 300,150
Punisher: (Net damage * punisher effectiveness)
Trauma - 1000,300,100,30
Circumstance - 3000
Now, for Forsaken, damage gets a bit more complicated.
First, we need the forsaken's power constant (PC)- this is the chosen's listed reputation strength (200-2*disgrace) * any additional modifiers to base damage
Once we have that value, we can calculate the base trauma and circumstance damage.
- Species/Boss modifiers (does not include shattered soul debuff, that gets applied after all other bonuses to actual damage)
- Knowings Target Intimately +50%
- Knowings Target Personally Or obsessed with target +25%
- Defiling - (300-disgrace*2)/100, or (100 + PC) /100
Trauma - PC * punisher trauma applied equally to all Trauma's.
Circumstance - PC * 5 * style modifier - damage is applied equally, but only to style specific circumstances. Additionally, several modifiers can further increase this damage, with some effects also applying to Trauma damage.
- Defiler bonus damage -
- Normal - *2 additional damage to specific circumstance.
- Tempt - Change style, and apply temp effect if possible. (side note, if tempting, style becomes a unique 1000% PLEA/EXPO style - but trauma damage is set to 0)
- Traumatize - Base trauma damage becomes PC * 10 for DISG and PAIN, before other modifiers. Circumstance damage becomes 0.
- EXP multiplier
- Distortion bonuses
- Punisher circumstance bonuses
- Dissociative Identity (Shattered Soul) - 20% damage reduction after all other modifiers, to Trauma and Circumstance. (assuming it's effect is active)
So, what does all that mean? Well, let's take a basic 58% disgrace forsaken - That'll cost 18 EE to deploy, and has a reputation strength of 84. So we can expect them to deal 84 base trauma. As for circumstance, they can deal a base damage of 4200, 420, 63, or 12~13 to 1,2,3, or 4 circumstance types.
How does that square up against a 5/3 defiler commander? (Same EE cost, average truama of 93.75, average circumstance of 225 to 2). The defiler wins out in terms of trauma damage (average 93.75 damage). It deals a bit higher average damage, though the forsaken will deal more damage to the demons weaker attributes. In terms of circumstantial damage though? The forsaken wins, by a pretty high margin, if they are targeting 1-2 circumstances. The single target chosen can even beat out a defiler type demon, with under 400% efficiency.
Lets go a bit higher - What about a disgrace of 54%, or 28EE cost? That's comparable to the above demon, with an added suppressor. With a reputation strength of 92, that's going to be a base trauma of 92, and 4600, 460, 69, 14~13. Vs the demons average of 156.25 trauma damage, and ~216 avg. circumstance damage? Again, Trauma goes to the demon, but circumstance? Yes, a forsaken targeting 2 vulnerabilities will deal more average damage, but overall a demon targeting 3 will hit for harder than a comparable chose, for 3. That is, of course, assuming we aren't fielding a 5/5 or 6/5 commander to deal with T3 vulnerability breaks.
So, let's do that. A 5/5 defiler/suppressor commander is 58 EE. We don't have a 58 EE chosen, closest is a 41% disgrace for 59EE. At that level (118 rep), they'll be dealing 118 base trauma, and 5900/590/89~88/18~17 circumstance damage, based on style. Well, those numbers didn't improve - Much better when targeting 2 traits, worse when targeting 3-4. I'm noticing a pattern here....
In conclusion, a baseline chosen will deal less trauma damage than a demon of a similar cost, while dealing much more circumstance damage. Provided, of course, they are targeting only 1-2 circumstances. Otherwise, the demon commander scales better for targeting 3-4 circumstances. Which suggests that in order to use a 3 target chosen successfully, they'll need to have multiple damage modifiers stacked on to match a comparable cost demon.
Depends on you honestly. I personally would go for Reason's pantsu since it helps in more scenarios. If you like doing temptations you could get Green fairy dust, the 50% decrease in requirement helps a ton and with Hate and inju levels you deal more Circ damage in temptation.But Reason's pantsu also helps in triggering temptation especially on chosen with minor Innocence vul who always get Level 3 Plea before Hate or inju.Got a bit of a tough decision to make, with regards to my third city
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I'm having a bit of a difficult time evaluating how good the "Green Fairy Dust" item is compared to "Reason's Pantsu" - Considering my starter item is "Orgasm in a Can". Fijisawa seems like the better city, overall, but the item doesn't seem that useful to me. Hirakata looks a bit more difficult, but the item seems much better. I could use a second opinion on this.
"used" and "smug" are replacements for "Lewd" and "Joy" used by Forsaken that don't have full Forsaken portrait sets; if they're not in the game'll just use the base one so it's safe to ignore them. Originally they were there so you could manually swap to them when Chosen start getting perverted or sadistic enough to justify the change.also the only time I've ever encountered the 'used' image is when I would delete a chosen from the main menu (after single-play or losing the campaign) so I didn't bother to add any.
But if you put them in anyway they get used, right? I feel like I've seen the 'used' and 'smug' portraits show up in game."used" and "smug" are replacements for "Lewd" and "Joy" used by Forsaken that don't have full Forsaken portrait sets; if they're not in the game'll just use the base one so it's safe to ignore them. Originally they were there so you could manually swap to them when Chosen start getting perverted or sadistic enough to justify the change.
I'm not exactly sure what penalties you are referring to, but I believe any chosen or situation specific modifiers are applied after these calculations, so they'd effect both equally. Advanced chosen might skew the numbers in the favor of forsaken though, as some of their T3 abilities are weaker against forsaken.Well didn't expect someone to do an indepth analysis. Do you think penalties will make up for the damage difference between them? Or what if you decide to use a defiler commander with the corresponding suppressor upgrade(Force orgasm defiler+Plea suppressor etc)?
Since Forsaken deal most damage while in 1-2 DMG combat method you would have to use them after doing some damage in advance else you will either not get a lot of opening or not deal as much circ damage as you could.
As for commanders, you could just use a 30 energy Hate Plea Inju 6/3 commander and then later surround+ Humiliate after capturing second chosen. Forsaken themselves may deal a lot of damage on 1~2 circ but when you surround afterwards you will have to deal with the circ penalty and may not even get many opening depending on the 2 damage types.
Now if the normal chosen have T3 confidence break you will need a 5 capture commander to get 3 captures. But I usually just capture 2 of the chosen and deal with the other chosen myself. Using this method i can start an orgy while having atleast 2 or 3 chosen still have openings after the orgy which I can later use to surround and increase punisher effectiveness one by one and still have 1 capture left.
Another thing forsaken lack is flight. Assuming you use the above(use two captures, save one)method you can get 300%+ Drain effectiveness by capturing a chosen before she regenerates after the orgy. With forsaken you can't do anything against flying chosen unless you count species traits.
Other than that i also prefer consistent captures over captures based around relationship, you can also change around duration for commanders to better fit your scenario. Also I don't see how any forsaken could compare with a completion commander dealing damage in all four circumstance. Though the requirements for getting that commander can be more I guess.
Yes, the Fosaken will use them. At some point I'll get around to commissioning some vignettes that call for them for Chosen.But if you put them in anyway they get used, right? I feel like I've seen the 'used' and 'smug' portraits show up in game.
Usually with the 3 circ commander the truama remains more even in levels, when compared to 1-2 circ forsaken depending on the circumstance chosen. Other than that depending on combat style of forsaken may have to deal with circ penalty as well while with 3 circ commander you can get Hate+Inju while also get openings+ More even trauma levels through Plea +Hate.I'm not exactly sure what penalties you are referring to, but I believe any chosen or situation specific modifiers are applied after these calculations, so they'd effect both equally. Advanced chosen might skew the numbers in the favor of forsaken though, as some of their T3 abilities are weaker against forsaken.
As for complementary suppressors, the math is the same, I was averaging the damages of each type, then adding them together for my final numbers. And while a focused approach does mean more damage on a specific circumstance, it's still not enough to match a comparable chosen's values, as long as they are targeting 1-2 circumstances.
From my experience, it seems like forsaken are best used to break T1-T2 vulnerabilities early in the game before you unlock all the 20EE upgrades, or for applying useful effects on future forsaken via punishers. They could potentially also fill weird niches, like capturing the same chosen 4+ times to increase train. You might be able to make a forsaken that can deal more trauma damage than a demon, but it'd probably require a combination of the two publicist punishers that give added trauma damage.
Well triggering an orgy is the best way to get effectiveness. You can just delay drain effectiveness till you get 1 T4 break, since then chosen will generate 50 energy each.Is there a point to using high-end commanders in the late game once all girls are at the T3 -> T4 stage? Right now it seems like the best course of action is to let one girl use her adaptations repeatedly to grind through her punisher susceptibility in order to unlock T4 breaks. Once that's over with, then it would make sense to get some beefy commanders with Flight etc. to grind some ridiculous numbers, but right now it seems like a waste of EE?
EDIT:
It seems like the fastest way to get anywhere is an orgy. A 4-5 turn orgy is enough to get my team's circumstances to 10 , which means every time they use an adaptation attack they're getting way more progress towards the T4 break. If you can achieve the early orgy, you can just surround one or two of the girls and let the free ones fantasize/striptease/slaughter in turns. Grinding detonate seems harder; spamming Drain punishers or turning off ambush and only using the commander after manually increasing their circumstances seems like the way to go there?
I'd appreciate any tips/strategies on the T3 -> T4 stage in general. How to get faster orgies, how to powerlevel their punisher susceptibility, etc.
I made a post about this specifically a while back that might be helpful:Is there a point to using high-end commanders in the late game once all girls are at the T3 -> T4 stage? Right now it seems like the best course of action is to let one girl use her adaptations repeatedly to grind through her punisher susceptibility in order to unlock T4 breaks. Once that's over with, then it would make sense to get some beefy commanders with Flight etc. to grind some ridiculous numbers, but right now it seems like a waste of EE?
EDIT:
It seems like the fastest way to get anywhere is an orgy. A 4-5 turn orgy is enough to get my team's circumstances to 10 , which means every time they use an adaptation attack they're getting way more progress towards the T4 break. If you can achieve the early orgy, you can just surround one or two of the girls and let the free ones fantasize/striptease/slaughter in turns. Grinding detonate seems harder; spamming Drain punishers or turning off ambush and only using the commander after manually increasing their circumstances seems like the way to go there?
I'd appreciate any tips/strategies on the T3 -> T4 stage in general. How to get faster orgies, how to powerlevel their punisher susceptibility, etc.
For morality/innocence I'd like to imagine something like the chosen becoming a rapist. Considering humanity their enemies them and being addicted to pleasure the chosen would see it justified to take what they want from those who deserve it. This distortion would of course require some dignity loss as this is pretty deviant and almost no confidence break as they don't fret away from these evil actions. Maybe they'll even turn into an extreme sadist, pursuing sexual pleasure and thrill from mercilessly torturing/killing citizens of the city?I would like to implement Morality/Innocence Distortions and Confidence/Dignity Distortions, but I'm not 100% settled on how they'll work yet.
Depends on which trauma ability you mean. A Showy Publicist is an active ability, and will directly give angst (trauma) to every chosen in the city. A Hardworking Publicist is a trainer ability, and will grant their victim a permanent bonus (like the other trainer type punishers - bonus is based on disgrace when performed). A Notorious Publicest is a growth ability, and will grant a permanent bonus when performing the punisher action (bonuses do stack, and is based on the disgrace when performed, not current).Btw is the trauma damage punisher effect permanent or for one loop only? I thought it was one loop only so by the time you get it you don't exactly need it. But if it's permanent then that might change things.