tried picking this game up several times best in the campaign so far was once managing to reach the final upgrades just before losing on the first loop
i felt i didnt make enough progress then in some days i manage to do something that makes the multipliers cascade and i BTFO the chosen. i get a bunch of EE use them on upgrades but dont manage to repeat the same snowballing effect until quite a few days later. most of the time im in a string of days that are completely wasted
seeing the thread makes me feel like a brainlet
Well you have to prioritise certain upgrades and know when you save up energy. Using up all energy to buy upgrades isn't the best. You also have to make sure to have enough energy to deploy a decent commander for breaks.
You will have to be more specific at where and when you are having problems though if you want help.
How does the Negotiate scene work? I was never able to do more than give them a footjob, they seemed to get tired very quickly, and I generally had a hard time connecting my actions to outcomes.
Forsaken are still an impenetrable wall of text to me. Which breaks should I be focusing on to make a good Forsaken? What should their stats look like? Are position bonuses random and what ones should I be looking for? What makes for a good Trainer?
I'm attaching one of my Forsaken if it's helpful to use her as an example when explaining.
Negotiation scenes are based around obedience and probably deviancy. So in order to get longer scenes you will need to break Confidence and Innocence more to increase obedience and deviancy.
As for the scenes themselves all scenes are in the "Push Down" position. Also make sure that you stop the action started by the chosen in order to unlock sex actions(After you push down). Virginity is still locked under morality though. Btw the flavor text changes with obedience. The more days you negotiate the more obedience they gain. Minor Confidence reaches high obedience first if you wanna see the difference. But better to make sure you get t4 breaks first.
I don't really use many forsaken myself. For breaks all I can tell you is each break is related to the stats forsaken will have.
Morality->Hostility(Tantrums if motivation is less than hostility)
Innocence->Deviancy(Lower deviancy= Better expertise gain)
Confidence-> Obedience(Lower obedience= Better stamina regen)
Dignity-> Disgrace( Lower Disgrace= More damage and cost, also better punisher effects)
Position bonuses are based on Personality. You can read about all this and punisher effects each chosen have in the Forsaken reference.