What kind of whacked logic do you operate on? Its 100% obediance. "compliance with an order, request, or law or submission to another's authority.". You can be 100% obediant in real life. Many dogs are. Do they recover 1% of their stamina compared to a feral dog per day? No. Because they don't think about the person they're obediant to 100% of the time to the point they literally degrade to the point of being objectively inferior to a regular person (and those are dogs, not super-human immortal women so strong they completely trivialize the women who are supposed to be the peak of humanity in this).
What you're describing is mania. Not obediance. If its mania, logically, it should be called mania.
What part of this design adds literally anything fun to the game? I can just train another girl as much as I want with no reprucisions at all (as with everything in this game) to skip infinite days if I really want to. Its not something I'd ever want to do. Except to deal with the baffling confusing to charge me stamina and obedience (among other things) to use a girl at all, but then also have stamina get hurt by obedience, and obedience almost instantly shoot up if you do any of the actions that you need to in order to get the girls to do any of their actions this update is about, on top of also needing massive obedience to do half of those actions to begin with, to the point I can max obedience in literally 2 actions on a completely fresh girl. 2 actions. With seemingly no way to lower it.
Its just even more padding the game with endless repetitions of the same few actions, except now you can permanently screw up with insane ease.
In the context of the game yes it is.
I mean you really think draining their fucking soul on a constant basis after converting them to your side after they were actively trying to blow themselves up from the abuse that you instigated in the first place that they’re going to still be right in the head? Like really? Like I said, if you're talking in terms of the value name as "obedience" than I can understand that a little, but the rest just I don't agree with at all
Many dogs are. Do they recover 1% of their stamina compared to a feral dog per day? No. Because they don't think about the person they're obediant to 100% of the time to the point they literally degrade to the point of being objectively inferior to a regular person
And outside of the context, using your same logic. if you’ve trained the dog through abuse and domination, the dog would do what you wanted and that dog would be obedient but also that dog would be so fucked up from that abuse that you wouldn’t expect it to be functional or know what to do when you’re not around right? So fucked up it wouldn't know what to do with the stress and couldn't relax right?
(and those are dogs, not super-human immortal women so strong they completely trivialize the women who are supposed to be the peak of humanity in this).
What you're describing is mania. Not obediance. If its mania, logically, it should be called mania.
And using your same logic with the supernatural immortal women? Why do they trivialize themselves with mundane things in the first place? They don't need to breathe with their bodies as evidenced in the text with certain commanders? It's almost as they were normal people before they became these super powerful women. People. People have psyches no matter how powerful they are and those psyches are susceptible to the very things you exploit as a demon lord.
The point is they’re so abused and fucked up they don’t know what to do when you’re not around. They will follow your orders, they are wholly obedient, but after all they've experienced you think they'll be alright in the head just because they're immortal? Their mentality may change once they became chosen but from literally playing the game you can see they still normal human being, you corrupt them with those very same aspects. If anything they're stability should crack even more considering they feel pain despite not dying from any of it.
Calling mania isn't right because what if they're on the low-end of the obedience values? It won't make any sense that way either, obedience is following orders they wouldn't normally do but they do so because you ordered them to and what limits their tolerance of it is their personality themselves, which coincidentally goes away the more their obedience rises, something you notice when you ask the forsaken about herself or her philosophy at that stage.
Design-wise it makes sense because it's a deterrent from trying to defeat the team of chosen the same way and making the game boring, you want a specific type of forsaken? corrupt the team in a certain way and go from there, it's the next difficulty curve after the initial one, where the objective was to simple win a loop and convert your chosen to forsaken, to now, how can you convert them the way you want/need to?
Stamina and Motivation costs are understandable since they're designed as characters, unlike commander bodies and gameplay-wise they're better than the commanders in terms of flexibility, utility, duration, and number of times they can capture a chosen, of course there needs to be some drawbacks to consider, otherwise you would never need to use more than one or two forsaken or have to resort to using commander bodies ever again
If I want a forsaken at 100% obedience then I'll use the negotiation distortion and keep her hostility low, trying not to break morality too much as a chosen. What if I don't want to do it that way and I don't want to do negotiation? Instead maybe aversion or just breaking everything on that forsaken? Now I can use the forsaken punishers to offset the those drawbacks from having high values now or increasing her stamina regen or max stamina. If I want to avoid raising her obedience with training I need to? Then I make sure she develops friendships with her team so I have more leverage of her.
And to me that's fun because the difficulty no longer is in if I understand the mechanics and corrupt the chosen enough to win and now the difficulty is in how well I know the mechanics and how can I get the chosen just the way I want them as forsaken.
And that's why I've been playing the game for almost a year now and I don't get tired of it.
And it flows back into the main concept of the game, plan your actions out.
I get it if you don't like it, not every game is for everyone, but that doesn't make the design choices bad simply because they're not suited for you. I'm not even saying your reasoning is flawed in terms of what obedience means. Some games maxing out a stat or value is the desired outcome no matter what.
But in this game that's what obedience means in that context and you can call my logic whack or whatever but I understand what it means and the context around it, otherwise it would have been brought way more and way earlier than this.
But that's just my piece on this, if you feel this way so emphatically, be my guest, I don't give a shit to the point where it's my mission to convince you. I just enjoy the erotic video game where I corrupt mah magical girls