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Sinistrem

Member
Feb 18, 2018
193
403
how do you trigger that
When I started negotiation path with one chosen, another one instantly called her out as a traitor, turning them from friends into bitter enemies. Also I think the general "break core vulnerabilities before breaking similar minor vulnerabilities on other chosen" advice still works. I assumed it only worked for the first few breaks, but after breaking a t4 core innocence on one of my chosen, another one with only t2 minor innocence approached her and decided that she is too far gone and must be put down, becoming bitter enemies too. So I had 1 chosen with 20% resolve and 2 with 60% resolve, meaning I could break them one by one before the others managed to show up. Although honestly just straight up letting them murder each other is probably even easier once everyone hates everyone.
 

Sinistrem

Member
Feb 18, 2018
193
403
The whole cycling weaknesses thing almost seems like cheating and a pain to get around.
I haven't fought them yet, but I remember reading that the cycling thing doesn't happen if you have managed to break a vulnerability on the previous day. So you probably want to focus on corrupting other chosen until the best vulnerability becomes available on the furry and then either try to break their legs vulnerabilities with expo support from other chosen. That or maybe it's an attempt to make the defiler/suppressor commanders more viable since they have a much more focused output, allowing you to just drill one vulnerability on the furry while you are busy doing normal surrounds on other chosen.
 
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Jul 14, 2018
122
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How do I apply the image pack?
There is a folder called "portraits" in the game folder. Inside that there is a folder for each inbuilt chosen.

If you want to apply a conversion portrait pack, you simply overwrite the folders and files from the portrait pack.

If you want to apply custom portraits, you can add the new folders to the portraits folder. Then in the game, you have to actually create a chosen with the same name as that folder to include the new custom chosen.
 

Eski

Newbie
Jun 25, 2018
23
11
I haven't fought them yet, but I remember reading that the cycling thing doesn't happen if you have managed to break a vulnerability on the previous day. So you probably want to focus on corrupting other chosen until the best vulnerability becomes available on the furry and then either try to break their legs vulnerabilities with expo support from other chosen. That or maybe it's an attempt to make the defiler/suppressor commanders more viable since they have a much more focused output, allowing you to just drill one vulnerability on the furry while you are busy doing normal surrounds on other chosen.
Your suggestions actually made me experiment with the Forsaken I had on my bench and they turned out to be the breakthrough I needed. Maybe Defiler/Suppressor commanders would've worked fine as well but I was itching to find an actual use for my Forsaken.

I was lucky enough to have a Superior Forsaken from my last loop that was surprisingly cheap and who focused on PLEA/EXPO. I wasn't really interested in the EXPO since I was focusing on PLEA orgies but it still worked out nicely. Like you said, the much more focused output was the key to brute forcing my way through. It was annoying having to wait for the Animalistic Chosen to cycle to a PLEA weakness, but I suppose the tortoise beat the hare in the end. Once I racked up enough EE I gambled on one of my more expensive Forsaken and managed to get just enough ANGST to start my Negotiation plans.
 
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Sinistrem

Member
Feb 18, 2018
193
403
I've only finished the first loop so far, and after being bombarded with all the info on Forsaken I just threw them into an oven for a permanent +2 EE at the start. Since I'm nearing the end of loop 2 maybe I should try to get a superior chosen corrupted on loop 3.

Assuming that distortions are always superior, which distortion is the best for forsaken?
 
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Kalloi

Member
Mar 20, 2019
460
528
Your suggestions actually made me experiment with the Forsaken I had on my bench and they turned out to be the breakthrough I needed. Maybe Defiler/Suppressor commanders would've worked fine as well but I was itching to find an actual use for my Forsaken.

I was lucky enough to have a Superior Forsaken from my last loop that was surprisingly cheap and who focused on PLEA/EXPO. I wasn't really interested in the EXPO since I was focusing on PLEA orgies but it still worked out nicely. Like you said, the much more focused output was the key to brute forcing my way through. It was annoying having to wait for the Animalistic Chosen to cycle to a PLEA weakness, but I suppose the tortoise beat the hare in the end. Once I racked up enough EE I gambled on one of my more expensive Forsaken and managed to get just enough ANGST to start my Negotiation plans.
I was going to reply to your earlier post after I got off work but glad you got a good strategy going! You’ve already figured what I was going to recommend but the best way to deal with animalistic in the beginning is a bit similar to superior chosen where you focus on their teammates and weaken them early on in the loop and use those weaknesses for concentrated attacks on the superior/animalistic chosen. In your case, updraft will be a bit difficult since she has core morality and core confidence. So you’ll have to rely on big EXPO multipliers from her teammates and exploiting her minor innocence to rack up a lot of angst and long surround turns when she’s in heat


Forsaken that deal in Two or one damage types I find are really helpful for animalistic chosen since they’re only susceptible to one at a time. And with the extra damage, another benefit of superior forsaken comes into play when the animalistic chosen starts their t3 breaks since you can capture and release the animal Chosen to raise a lot corruption % even on their off cycles,

I hope the rest of your run goes well!

EDIT: I forgot to say my highest loop completed but I believe it was loop 8 on two separate occasions, the first time was back when rampancy was introduced I believe and the second was when animalistic chosen were introduced, I keep wanting to go farther but when a new update comes out I always feel more motivated to start a new run instead haha
 

Kalloi

Member
Mar 20, 2019
460
528
I've only finished the first loop so far, and after being bombarded with all the info on Forsaken I just threw them into an oven for a permanent +2 EE at the start. Since I'm nearing the end of loop 2 maybe I should try to get a superior chosen corrupted on loop 3.

Assuming that distortions are always superior, which distortion is the best for forsaken?
Distortions each has their own utility and weaknesses so it’s hard to say which is the better one, The best thing to do is figure out a role for your forsaken ahead of time and if a particular distortion makes them fit that role even better then go for that one. I wrote a post about detailing this some time ago so instead of saying the same thing again I’ll give an example of this kind of thinking

in my current playthough I came across a chosen that had a punisher ability that raises her trauma damage each time she parasitize a chosen, which made me think she’d be great as “boss forsaken” or one I can use in some final battles. So I thought about what distortion would be best for her, I came to a conclusion that negotiation is the best since she can get the traumatize defiler and maximize that trauma damage even more

There is some merit to not put any distortions on a forsaken if you have enough forsaken punishers available to you in a run, it really depends on the kind of forsaken you want to make for your team
 
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dekeche

Member
Aug 5, 2018
164
71
I'll add that a really cheap (2 EE), temp forsaken with EXPO combat style is a really useful early game forsaken. You can hit hard on two circumstances, EXPO and PLEA - without compromising on damage output.
 

Sinistrem

Member
Feb 18, 2018
193
403
Thanks guys! Well since I've yet again managed to get all 3 chosen captured and I don't think that sacrificing them all again will be worth it, maybe I should try to train some of them as a forsaken.

There aren't any other uses for them apart from combat training and sacrificing for extra starting EE, right?
 

dekeche

Member
Aug 5, 2018
164
71
Forsaken are best thought of as niche commanders. At low EE costs, they can deal more damage and capture chosen for longer than your demon commanders. But at high EE cost's, I think the more flexible demon commanders end up being better for damage. The more damage types a demon does, the more powerful it becomes overall. On the other hand, the more damage types a forsaken goes for, the less powerful they become. Additially, sometimes it's advantagious to only send out a commander for 4-5 turns, which isn't an option for forsaken. Forsaken capture duration is between 5-8 turns (4 might be possible, but I've not seen it get that low). They also can't ambush, so it'll typically be between 6-9 rounds before they become available to capture again, assuming you capture ASAP, and we aren't factoring in detonate. On the other hand, Forsaken can potentially capture more during a battle than a demon could, considering they have no capture limit. That might only be useful for getting drain % though, as capturing 3 times per combat should be all you need.

Forsaken can also be assigned to "punisher" positions, which allows them to perform a punisher action on a valid chosen, and apply a unique effect for doing so. These effects vary between different forsaken, based on their vulnerabilities as a chosen. You can find a full list in the "forsaken refrence.txt" doc. But, in general, they can be grouped into four categories of bonuses; Trainer, Empowerment, Breaker, and misc. Trainer effects confer various bonuses or buffs to the affected chosen when they fall (damage upgrades, stamina/willpower modifiers, EE cost reduction). Empowerment effects buff the forsaken performing the punisher (damage and stamina/willpower modifiers). Breaker effects harm chosen resolve during the final battle (initial resolve reduction, resolve damage increase). Misc. effects don't fall into any of the other categories, so things like bonus EE or easier punishers.

So High EE cost "Training" forsaken can be used to produce powerful forsaken. Empowerment forsaken can make themselves even stronger by punishing chosen. Breaker forsaken can shatter the chosen's will to fight - making the final battle easier. Keep in mind that all effects are permanent (as far as I can tell). The majority of effects are scaled based on disgrace, so higher cost forsaken will have a greater % effect than lower cost forsaken. Only one forsaken can be assigned to a punishes at a time, and demoting a forsaken will reduce their willpower by 50%. I'll also say that the wording on some of the effects could be clearer. So just ask on the form is something seems a bit confusing.
 
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Khaitoh

Well-Known Member
Feb 28, 2018
1,302
859
Dem, just realized why I keep failing. I keep on clicking the wrong options since the game thinks I double click for some reason

Wish every button has a shortcut key and Do Nothing/Barrier and Retreat are at the Far Right.

1 misclick and I have to re-do a day lel.
 
Aug 4, 2020
326
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Dem, just realized why I keep failing. I keep on clicking the wrong options since the game thinks I double click for some reason

Wish every button has a shortcut key and Do Nothing/Barrier and Retreat are at the Far Right.

1 misclick and I have to re-do a day lel.
I think the Dev mentionned they intended to add an "Undo" button at some point?
 

Sinistrem

Member
Feb 18, 2018
193
403
I'd be happy to just have a "rewind to the start of combat" button so I don't have to restart the game each time I want to start again.
 
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zargal

Newbie
Aug 5, 2018
42
80
I'd appreciate people's thoughts on the following:

1-At the moment I'm exclusively using tempted forsaken due to their usefulness as cheapies who can switch damage type midway through a capture. I also believe they're the easiest and most controlable to distort since you choose when it happens and you don't lose a day doing so, though this a lesser consideration.

Can someone make a case for averse or negotiated forsaken? Dekeche articulated my forsaken philosophy well, with my punisher emphasis primarily being on "trainer" and secondarily "empowerment". So I need to fill the roles of low level grunts to break the first few vuln's, mid tier to get orgies going and 4 punishers. I can see a case for using an averse forsaken in the 2nd role- do you guys find thir mini-orgies often useful or is it too situational?

I'm aware that animalistics are a different beast (sorry), but the documentation for them is actually rather thorough.

2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?

3-What exactly determines a forsaken's starting stats? I get that breaking vulnerabilities will increase the related stat, as will piling on trauma (though does this mean one needs to be wary of overdoing orgies beyond what is needed for 50EE/rd?). But what is the effect of them being core/sig/minor? I see a few guides reference this in pre-distortion planning but without detail.

Thanks!
 

Khaitoh

Well-Known Member
Feb 28, 2018
1,302
859
Dem, halfway in, only one chosen can be Distorted and this other Chosen keeps Destroying her Vulnerability unless I retreat early

Seriously, how does Distortion works? Do I just need to get the condition and afterwards those vulnerabilities can be broken?

Edit: Eh, nevermind. I do just need to unlock the requirements. And now I have a Rampant Chosen muwehehehe. Wonder if that few days of retreating early would make me fail on the final day though.

Edit 2: On second though, 30 EE Daily? Wow.
 
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Jul 14, 2018
122
168
2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?
I think rampancy has a penalty that is not very noticable if it's close to what they'd normally cost. I think of it like an elastic band; where other forsaken are deployed by static EE cost, the rampancy forsaken have a variable one. But when you stretch it quite far it becomes painful (they become very ineffective).
 

Sinistrem

Member
Feb 18, 2018
193
403
2-Regarding rampancy forsaken, does raising their disgrace lower their "expected" cost and strength? A 50 disgrace rampant forsaken deployed with 4EE is utterly useless, would getting their disgrace to 70 and deploying with 4EE mean they do the same level of damage as other forsaken, with diminishing strength increase the more EE used?
From the training guide:

"They can be deployed for any amount of Evil Energy, but any extra Reputation Strength they'd gain from an expensive deployment is cut in half, and any Reputation Strength they'd lose from a cheaper deployment is doubled. A green Reputation Strength display means that you aren't taking very much of a penalty, while a red one means that the penalty has grown large. Rampant Forsaken Punisher effects depend on the Reputation Strength for the current deployment."

So yes, Forsaken with a "true" 4EE cost will be more effective than a rampancy one scaled down to 4EE, since they lose twice as much power when lowering their cost. If I understand it correctly, a 50 disgrace rampant deploy with a cost of 70 disgrace forsaken will have a damage of 90 disgrace forsaken (since the penalty is doubled, so instead of damage being lowered as if disgrace was 20 higher it is lowered as if it was 40 higher).
 
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Sinistrem

Member
Feb 18, 2018
193
403
Is there a way to prevent t3 breaks? Will it be impossible to trigger them even with enough trauma if you leave t2 vuln intact? I had every chosen with every possible t3 break in the past loop and it...wasn't nice. So I wonder how do you break t4 without getting every t3 break on everyone due to orgies. And I assume "just don't use orgies" isn't a viable strategy.
 

alex2011

Conversation Conqueror
Feb 28, 2017
7,716
4,461
So I finally went for a triple aversion and got it on the first try all on the same day. The game is now telling me to get into a 1 turn orgy, but how do I manage this without pulling the first two out of their distortion?

Also having major issues even getting a surround off on all three now that some of the vulnerabilities that don't help the battle length are broken, they just get out of it back to back just as I get another surround off on another and then there are points where I can't get a surround off at all on any of them. I have NOT been using a commander at all from the point of aversion as I don't see one being helpful in getting this done without risking knocking the Chosen out of their aversion distortions since I can't get an orgy from a capture. Should I be deploying a commander like I did to start with to get them a bit more prepared for surrounds and to prolong the battle?

EDIT: I got it, just needed to figure out the correct order of moves, which seems to have gotten extremely specific and rigid in order to keep from breaking the aversion. However, I do have what appears to be a bug in the code calling the names in post battle events for aversion distorted characters.

In the attached screenshot, Rebel (blue) calls her own name when it is supposed to be calling for the other two to help her. Untitled.png
 
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CSdev

Member
Game Developer
Oct 14, 2020
169
558
So, a couple of things I did notice; Once a distortion starts, the chosen are immune to developing the T3 break (the adaptation breaks) of their forbidden vulns, but prior to that, a vuln break can occur if you raise their traumas too heavily. This can be *particularly* difficult to manage if you are trying to activate an aversion distortion. In my case, it was the first of the three I was activating, and then I spent several days very carefully juggling all my Chosen to keep them from breaking T3s that would invalidate their distortions.

The same goes for friendship events that can break vulns, specifically innocence seems to be an issue in the events. What i'd recommend is that you include a flag that if the chosen in question hasn't already broken that vuln, that it instead be respected to avoid messing up distortions. If you're trying to carefully manage your friendships AND manage a triple distortion team, it can get very *very* hairy.

In the end I had to give up one of the three friendships to make my particular configuration work.
Letting the Chosen break each other's vulnerabilities is a feature that seemed very cool back when it was first implemented, but now that there are reasons to want to keep vulnerabilities unbroken, it can sometimes be a source of frustration. I don't want to enable/disable it based on distortion plan settings, because I want those to purely be a guide system without any direct gameplay effects. It's something I'm thinking about.
The ability to manually read/edit save files would be helpful for bug testing.
The way that save files are implemented in this game is just by implementing the Java Serializable interface for any classes that get saved. I'm not sure if anybody has made any tools for manually reading that.
aw shit, uhhh... merry (late) chrima, CSdev! *whistles* :whistle:
And merry later Christmas and new year to you as well!
Don't play with cheats, that's a game abouth math porn, not just plain regular one. It's not THAT hard to understand if you try to. Read some step-by-step tutorials some guys posted here and think about some of their moves if you don't get them at the first glance.
I'm gonna go the other way and say play however you want to, if cheats let you close the game feeling more satisfied then by all means, go for it.
In the end, the main reason that the gameplay exists is to give context to the porn. The gameplay is relatively difficult because the idea that "these girls really are very powerful and are doing everything they can to resist corruption" makes it more appealing to corrupt them. If you personally find it more appealing to have the Demon Lord win through irresistable, sneaky methods (represented by the cheat interface), then that's totally fine (even if I think you're missing out).
View attachment 2272590

missed space
(broadcast action)

View attachment 2272778
missed space
(inseminate+ action)
Getting a defiler that does injury damage goes over 500 easily from a single capture and helps set up situations where you can get to 100m.



Also:
View attachment 2277731
I really am amazed that you keep managing to find new typos in text that was written literal years ago. Thanks for catching these, they'll be fixed.
Another thing I noticed, is that a T3 break interferes with ANOTHER chosen's temptation distortion plan! This wasn't in the guide.txt and I think it should be added. Really messed with my plans.

Of course seeing what happens at a T3 break, it's specifically if you're trying temptation distort someone with a minor in morality, when the one with core in morality gets T3 broken. So I get how it could be confusing to put it in.

So I guess I can see the logic of not adding it in. Of course the game does warn you once someone is ready to break T3, but perhaps then it's too late.

One question: Can you get the temptation first and then break T3?
I actually do think that this is the sort of thing that should be in the guide, so I'll make sure to include it with the next version.

You can break T3s and T4s either before or after Distortions, but it sometimes might be easier to do them beforehand because of the very large trauma reduction that comes with most Distortions.
I found a bug with the save files.

When adding a forsaken from the main menu, the size of saves.sav increases by 2KB, and drops by 2KB when the forsaken is deleted. (This is expected)

Meeting with a forsaken causes the file to grow by a little more than 2KB per turn of the meeting. This extra data does not go away if the forsaken is deleted.

Even if saving large amounts of data from these meetings is intentional, it should not be left behind when the forsaken is deleted.

In my test, my save file was 329KB after creating a forsaken from the main menu.
I met with her from that menu for varying lengths of time. (Using the "wait" action every turn) The file grew to 500KB.
After deleting the forsaken. The save file was 498KB.

As the save file grows in size, it increases loading delays in various menus.
Thank you for investigating this for me. I'm looking at possible fixes, but in the meantime, I've noticed that closing the game and then opening it again seems to clear the added size from the file the next time you do something that changes your save file. So, at least most players are unlikely to see it pile up too much, as long as they close the game in between play sessions.
First of all, just wanted to say thank you so much CSDev for the game, it's incredibly amazing in so many ways, love it very much. Questions i have is

1) What personality attribute makes a chosen "Compassionate"?
2) What personality attribute makes a chosen "Rational"?
3) This one's for CSDev, if they feel like answering it of course, feel free to skip it. Any plans for making it possible to allowing the demon lord to impregnate the forsaken (or chosen) during the meet scenes?

Thank you!
You're very welcome! Compassionate Chosen are those with Core Morality. Chosen who come across as rational tend to have Minor Innocence. And better tracking of impregnations (including an in-game acknowledgement of the Demon Lord impregnating one of the Forsaken during a personal meeting) is planned. Impregnating the Chosen during a custom sex scene probably won't be happening, since Chosen impregnation is a big deal with gameplay consequences. (That said, I have been working on an "allow gameplay-relevant things to happen in scenes which are normally just flavor" cheat which might be relevant here.)
Any advice on what I should do once the chosen start using tactics? I've been having moderate success breaking some vulnerabilities with a beefy commander, but once they have some of them broken they seem to be taking barely any damage, so I'm not sure what I'm supposed to do now.

I.e. if I want to break 1 last t2 vulnerability, how am I supposed to do that? If I only target it I can't get enough circumstance damage since I lack multipliers from other circumstances. If I try to just use all 4 and hope for the best I can't get enough damage because the chosen has all 4 tactics active.

Also how much damage reduction do the tactics provide?
When an action is affected by one damage reduction tactic, it deals only 60% damage. When an action is affected by both damage reduction tactics, it deals only 40% damage.
Either I'm stupid or I ran into a bug.

I don't see a button to continue to the next battle in my latest save, named "interfere_2". I had just finished Meeting up with a Chosen on the Negotiation path, named Cheer.

Luckily I have another save just before this day so I haven't lost that much progress, but it's still annoying.

By the way, if the dev is reading this, here's a minor issue that happened during this campaign. I'm on Loop 2 and both my Loop 1 and 2 have a Chosen named "Cheer". Different real names so they're both different people. I imagine it's because I put a Forsaken in the "Bait" position after my first loop victory and the Loop 2 Cheer is the Forsaken's little sister so the game logic of not having "duplicate" Chosen doesn't apply.

EDIT: I just realized something. I was trying to do Temptation and Negotiation but you need a shit ton of angst to do negotiations. Once you tempt, angst goes down to 0. How am I supposed to progress in the Negotiation path? Do I do Negotiation first or try to do massive orgies every turn and build back angst again (assuming I even can)?

EDIT 2: Nevermind, I am a double idiot. Negotiating with a chosen means I can't battle for the day. And I can build up Angst back up just fine, but I guess it just gets immediately drained after a Tempt action? Is that how it works?
Temptation doesn't actually guarantee that ANGST drops to 0. It just resolves a very large amount. So, if you've dealt enough damage, then even the Temptation reduction won't be enough to bring it to 0.
Okay, this time I ran into something that I'm sure is a bug.

I got the "Tempting Negotiations" vignette and it was the Negotiated Chosen interacting with the Negotiated Chosen. The Tempted Chosen was nowhere to be seen.
Oh, that's definitely a bug. Thanks for catching it, it'll be fixed in the next version.
Okay, I think I might be running into a bug here. Or maybe I bugged the game out instead.

I have three custom chosen in my campaign that i've set up to be three sisters going from eldest to youngest. All animalistic. Two are standard horsegirls "Wild Horse Cantor" and "Enduring Horse Driver", while the third is a modified horsegirl "Noble Horse Champion" with Core, Minor, Significant, Core.

I ran into "Noble Horse Champion", and because I didn't realise how Bait worked, I set her up as bait. Then I ran into "Enduring Horse Driver" afterwards, but turns out she has no relation with "Noble Horse Champion". Instead, "Flawless Princess Edge" runs up demanding I hand back her older sister, "Champion". Whoops.

I go back and load the save I made after beating "Noble Horse Champion", taking her off the bait position, and this time, both "Flawless Princess Edge" and "Enduring Horse Driver" have no relation to "Champion".

At this point, I go back to the save with "Edge" being the younger sister of "Champion" and capture "Driver" and "Edge". I put "Champion" in the bait position because I'm thinking of just cheating "Edge" into being "Driver".

In the next team that shows up, "Whisper" shows up demanding I hand back her best friend "Champion" and "Cantor" has nothing in her info or introduction about me having "Champion".

I just want my horse-girl sister pussy, man.

Edit: Oh, and when I ask "Champion" and "Edge" who each other are as forsaken, "Champion" calls "Edge" her younger sister, while "Edge" calls "Champion" a really great pal.
Sorry that you ran into this bug - I deeply sympathize with the desire for horse-girl sisters. The current relationship code is a real mess, but I plan on doing a complete refactor of it soon, so hopefully that'll fix it.
Also what's the deal with "greater sins imminent"? I've been getting this couple of times now, and the lack of extra EE is hurting me. They did +5 EE actions before when only 1 could do it, and +10 EE action when 2 could do it. But now that all 3 can do it they reverted back to doing +6 EE together and it's very sad :HideThePain:
View attachment 2285972
This is a rare situation. The Chosen are all looking at each other and thinking "she needs help, so let's do a downtime action together." But there isn't a +5 EE action that they can all do together, so they end up settling on a +2 EE one. I should probably tweak the desire for group downtime actions.
So I have defeated my first group in single play, though I can't exactly call it an achievement since heavy cheating was involved on the magnitude of using every cheat except the ones that prevent Chosen taking specific types of actions in response to what I do and around 3,000 EE to get me enough to build a ton of high level commanders. Resulted in an all vulnerabilities, no distortions sweep of the entire team.

Now that I have these three, I am attempting to generate a family member, but no luck after around 10 attempts.

1. I know that there has to be a Forsaken assigned as bait, I did this already, but do I also have to deploy the same Forsaken to battles for this to have any effect? I'm getting no results for family.

2. There is a ton of talk in the thread about how eventually a loop should generate family, but I am not in campaign due to lack of cheats and not wanting to lose even one Chosen to being sacrificed or killed by another Chosen in the final battle, which is why I also gave up on my previous campaign run that I was going through when I posted before. Could it be that single play does not allow for family generation?
Currently, family generation only happens in campaign mode. Single play mode uses different logic for generating Chosen, but I'll see about implementing personal relationships there as well.
I think the Dev mentionned they intended to add an "Undo" button at some point?
I'd be happy to just have a "rewind to the start of combat" button so I don't have to restart the game each time I want to start again.
It looks like a button to retry the combat will be easier, but I'd like to add both if possible.
From the training guide:

"They can be deployed for any amount of Evil Energy, but any extra Reputation Strength they'd gain from an expensive deployment is cut in half, and any Reputation Strength they'd lose from a cheaper deployment is doubled. A green Reputation Strength display means that you aren't taking very much of a penalty, while a red one means that the penalty has grown large. Rampant Forsaken Punisher effects depend on the Reputation Strength for the current deployment."

So yes, Forsaken with a "true" 4EE cost will be more effective than a rampancy one scaled down to 4EE, since they lose twice as much power when lowering their cost. If I understand it correctly, a 50 disgrace rampant deploy with a cost of 70 disgrace forsaken will have a damage of 90 disgrace forsaken (since the penalty is doubled, so instead of damage being lowered as if disgrace was 20 higher it is lowered as if it was 40 higher).
This is all correct. For reference, a 50 Disgrace Forsaken has a "natural" cost of 32 Evil Energy. Every +10 or -10 Disgrace cuts it in half or doubles it.
 
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